Repton (1983 Video Game)
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''Repton'' is a '' Defender''-inspired game written by Dan Thompson and Andy Kaluzniacki for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
and published by
Sirius Software Sirius Software was a video game publisher of Apple II, Atari 8-bit family, Commodore 64, and VIC-20 games in the early 1980s. Sirius also developed games for the Atari 2600 which were published by 20th Century Fox Video Games. History The com ...
in 1983. It was ported to the
Atari 8-bit family The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
, and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
.


Gameplay

The player controls a fighter ship sent to stop a fleet of invading aliens from building an attack base on the planet Repton. The ship is equipped with lasers and a limited number of nukes that can destroy all enemies on the screen. The player can use an invulnerable shield for defense, but cannot steer or fire while it is up. If the player puts the shield up while moving, the ship will coast to a stop. In addition, a radar screen indicates the location of enemies on the planet surface. Each level of the game is played in two parts. During the surface attack, the player fights enemies in order to delay the construction of the base. "Warning" messages indicate that a fresh wave of enemies is arriving, while an "Alert" tells of an attempt to siphon energy from the planet. If the player can fly through the enemy's energy beam in time, then pass through a charging station, the energy will be returned to the planet; otherwise, it will go into building the base. Once the base is completed, the planet's defenses trigger a bomb that destroys the entire surface and the action shifts to the caverns, where the radar does not function. Here, the player must dodge enemy attacks and eventually destroy the base's power core, after which the next level begins with increased difficulty.


Reception

'' Softline'' in 1983 called ''Repton'' "the latest in ultra-fast action arcade games", praising its "faultless animation". ''Video'' reviewed the Apple II version of the game in its "Arcade Alley" column where it was described as "pure excitement from start to finish–an involving and satisfying battle game loaded with extra features to enhance gaming pleasure." Reviewers praised the game's "finely detailed graphics" and noted that "action is tshallmark". ''
Ahoy! ''Ahoy!'' was a computer magazine published between January 1984 and January 1989 in the US, focusing on all Commodore color computers, but especially the Commodore 64 and Amiga. History The first issue of ''Ahoy!'' was published in January 198 ...
'' in 1984 gave ''Repton'' grades of B for graphics and C+ for gameplay. The magazine stated that the game "offered nothing new", and to only buy it if looking for "a definitive ''Defender''-like shoot-em-up".
Jerry Pournelle Jerry Eugene Pournelle (; August 7, 1933 – September 8, 2017) was an American scientist in the area of operations research and human factors research, a science fiction writer, essayist, journalist, and one of the first bloggers. In the 1960s ...
wrote in ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit ...
'' that despite disliking the Apple version of ''Repton'', "I find myself wasting more time than I should on the Atari version". ''The Commodore 64 Home Companion'' stated that the game had "excellent visuals". ''Repton'' received a Certificate of Merit in the "1984 Computer
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
" category at the 5th annual
Arkie Awards An electronic game is a game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as pro ...
.


Legacy

In 2011, Kaluzniacki released a version of ''Repton'' for the iPhone. It uses high-resolution visuals instead of
pixel art Pixel art () is a form of digital art drawn with graphics software, graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers a ...
, which
Jeff Minter Jeff Minter (born 22 April 1962) is an independent English video game designer and programmer who often goes by the name Yak. He is the founder of software house Llamasoft and has created dozens of games during his career, which began in 19 ...
criticized for losing the flavor of the original.


References


External links


''Repton''
at Atari Mania * {{lemon64 game, id=2121, name=Repton

tribute site 1983 video games Apple II games Atari 8-bit family games Commodore 64 games Horizontally scrolling shooters Sirius Software games Video games developed in the United States Video games set on fictional planets