Renegade (video Game)
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, released as ''Renegade'' in the West, is a
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
video game developed by
Technōs Japan was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
and distributed by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
for the arcades in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ...
. In the original Japanese version ''Nekketsu Kōha Kunio-kun'', the game revolves around a high-school delinquent named
Kunio-kun The series (typically localized as ''River City'') is a video game series started by Technōs Japan. The series is now handled by Arc System Works who purchased all of the intellectual property rights from Technōs' successor, Million Corp. The ...
(or just Kunio) who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version ''Renegade'', the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss. Created by
Yoshihisa Kishimoto is a Japanese video game developer known primarily for his involvement with Technos Japan Corp. He is best known for his work on beat 'em up games, as the original creator of the ''Kunio-kun'' and ''Double Dragon'' game franchises, having worked ...
, the game was
semi-autobiographical An autobiographical novel is a form of novel using autofiction techniques, or the merging of autobiographical and fictive elements. The literary technique is distinguished from an autobiography or memoir by the stipulation of being fiction. ...
, partly based on his own teenage
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
years getting into daily fights, with Kunio partly based on himself. He also drew inspiration from the Bruce Lee martial arts film ''
Enter the Dragon ''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his death o ...
'' (1973), which inspired the game's "knock-down-drag-out" fights, along with his own altercations as a youth. In order to make the game more appealing for the West, Technos produced a graphically-altered version with a visual style inspired by the 1979 film '' The Warriors'', changing the looks of some of the game's characters and scenery. It was an important game that defined the beat 'em up genre, establishing the standard gameplay format adopted by later games in the genre. In contrast to earlier side-scrolling martial arts games such as '' Kung-Fu Master'' (1984), ''Nekketsu Kōha Kunio-kun'' introduced key elements such as the
belt scroll In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
format where players can move horizontally and vertically in a scrolling arena-like space, a combat system incorporating
combo Combo may refer to: Technology *Combo television unit, a television with either a VCR or a DVD player built into a single unit * Combo drive, a type of optical drive that can read CDs and DVDs *A guitar amplifier incorporating one or more loudsp ...
attacks, the standard three-button control scheme, and a street brawling theme. It was the basis for Kishimoto's next game ''
Double Dragon is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The origina ...
'' (1987), which further advanced and popularized its beat 'em up genre format. The game was ported to a variety of
game consoles A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
and home computer platforms. ''Nekketsu Kōha Kunio-kun'' was the first game in the long-running ''
Kunio-kun The series (typically localized as ''River City'') is a video game series started by Technōs Japan. The series is now handled by Arc System Works who purchased all of the intellectual property rights from Technōs' successor, Million Corp. The ...
'' series in Japan. The game's Western localization ''Renegade'' also spawned its own spin-off series from British company
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
on home computers, with the sequels '' Target: Renegade'' (1988) and '' Renegade III: The Final Chapter'' (1989).


Gameplay

The game is presented from an
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective o ...
, with character sprites and backgrounds rendered in a three-quarter perspective, and the player able to move in horizontal and vertical directions around the arena. The arcade game is controlled by a joystick and three action buttons, for punch, kick and jump. Compared to other side-scrolling games in its time, the combat system was more highly developed, with the player able to punch, kick, grab, charge, throw and stomp enemies. It also introduced the use of
combo Combo may refer to: Technology *Combo television unit, a television with either a VCR or a DVD player built into a single unit * Combo drive, a type of optical drive that can read CDs and DVDs *A guitar amplifier incorporating one or more loudsp ...
attacks; in contrast to earlier games, the opponents in ''Nekketsu Kōha Kunio-kun'' could take much more punishment, requiring a succession of punches, with the first hit temporarily immobilizing the enemy, making him unable to defend himself against successive punches.


Controls

The player controls a fighter (in the NES version, he is named "Mr. K" in-game, and "Renegade" in the instruction manual) who must fight a variety of street gangs on the way to save his girlfriend from the gangsters. The controls consists of an eight-way joystick and three actions buttons; left attack, jump and right attack. Unlike previous beat-'em-ups such as '' Kung-Fu Master'' (1984), '' Shao-lin's Road'' (1985) or '' My Hero'' (1985), in which the player character's movement was limited to only left or right, in ''Renegade'' the player can also move towards or away from the background by pressing up or down in a matter similar to Technos Japan's 1985 wrestling game '' Mat Mania'', although the battle system is still limited to only two directions. Pressing the attack button of the character's current direction will cause him to throw punches, while the opposite attack button causes him to perform a rear kick instead. When certain enemies are stunned after a few punches or a single kick, the player character can approach him for a collar grab and kick him repeatedly with the front attack button or perform a shoulder throw with the opposite attack button. While jumping, the player can press either attack button for a jump kick towards that particular direction. Pressing the joystick left or right twice quickly will cause the player to run, at which point pressing the front attack button will perform a running punch, jumping will automatically perform a flying kick, and the rear attack button will bring the player to a sudden halt and perform a back-kick. Pressing down over a fallen enemy will make the player sit on top of them, at which point pressing the front attack will cause the player to pummel them. All of the boss characters (with the exception of Sabu) can only be sat on or put on a collar grab if their health is low enough, otherwise they will push the player off. The player has a limited amount of lives (which vary depending on the game's DIP settings) and no continues to complete the game. The player loses a life if they run out of health after sustaining too many enemy attacks, get knocked off the subway platform or into the sea in the first two stages or fail to complete the stage under the time limit. Health is automatically recovered at the start of each stage. Stages 2 and 4 are the only stages to have checkpoints in the middle of them.


Stages

Unlike Technos' subsequent game ''
Double Dragon is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The origina ...
'', the playing field is limited to a series of three-screen-wide areas and does not scroll continuously. The first three stages (a subway platform, a harbor and a street alley) each take place in a single area where the player must face against a gang of seven underlings with their boss watching from the background. The gang of the first two stages consists of two types of underlings: an armed thug who is easier to defeat, and an unarmed thug who can take more punishment and can grab the player character from behind. When only three underlings remain (in any combination of the two) their boss will come in from the sidelines and join the fight. When the boss (Jack in the first stage, Joel in the second) is defeated, any remaining underling will retreat off the bottom of the screen, and the stage ends. Each boss character has their own health displayed underneath the player's. The second stage follows this same formula, but begins with a series of enemies riding motorcycles trying to run the player down. Once a certain number of bikers have been defeated (which vary depending on the difficulty level), the normal enemies will begin to face the player. The third stage features an all female gang. Like the first two gangs, the female gang also consists of two type of underlings: a weaker chain-wielding blond-haired type and a more resistant mace-wielding redhead type. The female gang leader (Kim) is a large woman who can easily grab and slap the player around. She's the only enemy in the game who cannot be put into a collar grab. The fourth and final stage consists of two areas and only has one type of underling, a bald knife-wielding hitman who can kill the player with a single stab. The first area is set in a parking lot where the player must fight against four of these hitmen. Once this first wave of enemies have been defeated, the player character automatically proceeds to enter a building at the far right of the stage. Inside, he faces three more knife-wielding underlings and the final boss, a handgun-wielding mobster (Sabu) who can kill the player with a single shot. Once the final boss is defeated, the main character exits the building and is greeted by his rescued girlfriend, who proceeds to give him a kiss. The game then begins the next loop with an increased difficulty.


Development

The game was created by
Yoshihisa Kishimoto is a Japanese video game developer known primarily for his involvement with Technos Japan Corp. He is best known for his work on beat 'em up games, as the original creator of the ''Kunio-kun'' and ''Double Dragon'' game franchises, having worked ...
. He previously worked at
Data East , also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. Its main headquarters were located in Suginami, Tokyo. The Am ...
, where he created the successful
laserdisc games An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
''
Cobra Command Cobra (sometimes referred to as Cobra Command) is a fictional terrorist organization and the nemesis of the G.I. Joe Team in the Hasbro action figure toyline '' G.I. Joe: A Real American Hero'' and '' G.I. Joe: Sigma 6'', as well as in related ...
'' (1984) and ''
Road Blaster is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the de ...
'' (1985). Data East's competitor
Technōs Japan was a Japanese video game Video game developer, developer, best known for the ''Double Dragon'' and ''Kunio-kun (series), Kunio-kun'' Media franchise, franchises (the latter including ''Renegade (video game), Renegade'', ''Super Dodge Ball'' and ...
was a fan of his work and were interested in entering the laserdisc game business, so they called him for a meeting. Kishimoto instead pitched a different idea he had in mind, one that did not require
laserdisc The LaserDisc (LD) is a home video format and the first commercial optical disc storage medium, initially licensed, sold and marketed as DiscoVision, MCA DiscoVision (also known simply as "DiscoVision") in the United States in 1978. Its diam ...
technology. He instead pitched a
semi-autobiographical An autobiographical novel is a form of novel using autofiction techniques, or the merging of autobiographical and fictive elements. The literary technique is distinguished from an autobiography or memoir by the stipulation of being fiction. ...
game based on his teenage
high school A secondary school describes an institution that provides secondary education and also usually includes the building where this takes place. Some secondary schools provide both '' lower secondary education'' (ages 11 to 14) and ''upper seconda ...
years, with the protagonist
Kunio-kun The series (typically localized as ''River City'') is a video game series started by Technōs Japan. The series is now handled by Arc System Works who purchased all of the intellectual property rights from Technōs' successor, Million Corp. The ...
loosely based on himself. Kishimoto recalled his experiences as a high school student regularly getting into fights on a daily basis, which was partly triggered by a
break-up A relationship breakup, breakup, or break-up is the termination of a relationship. The act is commonly termed "dumping omeone in slang when it is initiated by one partner. The term is less likely to be applied to a married couple, where a brea ...
with a girl who dumped him. Kishimito was also a fan of Bruce Lee's
Hong Kong martial arts films Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. Action films from Hong Kong have roots in Chinese and Hong Kong cultures including Chinese opera, storytelling and aesthetic traditions, which Hong Ko ...
, particularly ''
Enter the Dragon ''Enter the Dragon'' ( zh, t=龍爭虎鬥) is a 1973 martial arts film directed by Robert Clouse and written by Michael Allin. The film stars Bruce Lee, John Saxon and Jim Kelly. It was Lee's final completed film appearance before his death o ...
'' (1973). He combined elements from Lee's ''Enter the Dragon'' with that of his own life to create the concept for ''Nekketsu Kōha Kunio-kun''. In contrast to earlier side-scrolling martial arts action games, most notably
Irem is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Softwar ...
's '' Kung-Fu Master'' (1984), ''Kunio-kun'' greatly increased the amount of
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
available to the player and the enemies. This allowed Kishimoto to create gameplay centered around the "knock-down-drag-out" fights, as seen in Bruce Lee films such as ''Enter the Dragon'' as well as the altercations Kishimoto had himself experienced in his youth. Rather than one-hit kills, his idea was that the player needed to hit enemies multiple times, "beating them up" in order to defeat them. Compared to earlier side-scrollers, the environment was expanded to a scrolling arena-like space, while the combat system was more highly developed. The use of an isometric perspective, combined with separate buttons for punching and kicking, also meant that the player character could no longer press up to jump like in ''Kung-Fu Master''. To compensate, an additional jump button was added instead, resulting in the standard three-button beat 'em up control scheme.


Localization and ports

''Renegade'' is a localization of the Japanese ''Nekketsu Kōha Kunio-kun'' for the North American and worldwide markets, with the game's graphics changed in an attempt to adapt the game's setting to a more western style (with what can be seen as thinly veiled 'inspiration' from the film '' The Warriors''). The gangs of thugs and bikers featured in ''Renegade'' were originally high school delinquents, ''
bōsōzoku is a Japanese youth subculture associated with customized motorcycles. The first appearance of these types of biker gangs was in the 1950s. Popularity climbed throughout the 1980s and 1990s, peaking at an estimated 42,510 members in 1982. Thei ...
'' members, a ''
sukeban is a Japanese term meaning "delinquent girl", and the female equivalent to the male in Japanese culture. The usage of the word refers to either the leader of a girl gang or the entire gang itself, and is not used to refer to any one member of a ...
'' along with her minions, and finally ''
Yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
'' members in ''Kunio-kun''. The subway level in the first stage was originally a Japanese train station, whereas most of the signs and billboards in the last two stages were also written in Japanese. The title of the Japanese version was influenced by
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
's arcade game, ''Shinnyuushain Tooru-Kun'' (known outside Japan as ''
Mikie ''Mikie'', known as in Japan, is an arcade video game developed and released by Konami in 1984. The object of the game is to guide a student named Mikie around the school locations to collect hearts which make up a letter from his girlfriend whil ...
''). Instead of the
damsel-in-distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
plot of ''Renegade'', ''Kunio-kun'' instead featured the titular high school student, , standing up for his bullied friend Hiroshi. Each stage begins with the stage's gang beating up Hiroshi in front of Nekketsu High School and Kunio chasing after his attackers. Unlike ''Renegade'', Kunio and the game's bosses are identified by name in-game, whereas the characters in ''Renegade'' are simply identified by the generic identifier "1P" or "2P" (depending on who is playing) and "BOSS" (it was not until the NES version that bosses in ''Renegade'' were given names). The bosses of ''Kunio-kun'' are: , , and . The game ends with Hiroshi and several students of Nekketsu High School greeting Kunio outside Sabu's hideout, with Hiroshi giving Kunio a firm
handshake A handshake is a globally widespread, brief greeting or parting tradition in which two people grasp one of each other's like hands, in most cases accompanied by a brief up-and-down movement of the grasped hands. Customs surrounding handshakes a ...
. The game begins a new cycle, this time skipping the pre-stage introductions. Like ''Renegade'', each character has a catch-phrase said by them in digitized voice, but spoken in Japanese. The
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
version of ''Kunio-kun'' was Technos Japan's first game for a home console. After ''Nekketsu Kōha Kunio-kun'', Technos Japan reused the Kunio character for several more games, beginning with ''Nekketsu Kōkō Dodgeball Bu'' (the Japanese version of '' Super Dodge Ball'') released for the arcades and the Famicom/NES. Some were released overseas, such as '' River City Ransom'' (the American version of ''Downtown Nekketsu Monogatari''), ''
Nintendo World Cup ''Nintendo World Cup'' is a soccer video game for the Family Computer/NES and Game Boy, developed by Technōs Japan and released in 1990. It is a localization of the fourth ''Kunio-kun'' game released for the Family Computer. Ports for the PC ...
'' (''Nekketsu Kōkō Dodgeball Bu: Soccer Hen'') and '' Crash 'n the Boys: Street Challenge'' (''Bikkuri Nekketsu Shin Kiroku!''), but most of them were released only in Japan. Kunio eventually became Technos Japan's official mascot, appearing on the company's logos in the intros of some of their later games, as well as in their Japanese television advertisements.


Ports

The
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
version, developed in-house by Technos and released in 1987 by Taito in North America, is a strong departure from the original arcade game; the first three stages each consist of a series of two-screens wide levels against a group of three enemies at a time, culminating in a one-on-one fight with the boss. The second stage also contains a side-scrolling motorcycle chase, in which the player tries to kick opponents off their motorcycles, prior to the boss fight. In the third stage, the player can choose from one of two paths after clearing the first level of enemies: one leads to a confrontation against the stage boss, while the other is a second level filled with small fry enemies. The fourth and final stage is a maze of numerous rooms, filled with enemies and previous bosses, inside a building which the player must proceed in order to reach the final boss. There are trap doors in this stage which warp the player back to a previous stage, forcing the player to begin all over. The Master System version, developed by Natsume and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 1993, is based largely on the NES port rather than the original arcade, but with enhanced graphics and several improvements like new death cutscenes and a revamped ending. This port was only released in Europe, Australia and Brazil. Home computer versions were released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
and
IBM PC The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team ...
in North America and for the
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
,
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
in Europe. The American computer ports were developed by
Software Creations Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and co ...
and published by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
, whereas the European computer ports were handled by
Imagine Software Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, ...
and published by
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
. An
Apple IIGS The Apple IIGS (styled as II), the fifth and most powerful of the Apple II family, is a 16-bit personal computer produced by Apple Computer. While featuring the Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST ...
port was developed and advertised by Taito Software in 1988, with actual screen-shots shown, but never released. The Commodore 64 version was programmed by Ocean's Stephen Wahid. The home computer versions were typically limited to one fire button rather than three; the different moves are achieved by combining different joystick directions with a fire button press. The Amstrad CPC version mimicked the three-button control of the original by combining the joystick control with the cursor keys. The Spectrum and Amstrad versions use flip-screen rather than scrolling levels.


Reception

In Japan, it was the top-grossing title on the ''Game Machine''
table arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement ...
charts in July 1986, and became the fifth highest-grossing table arcade game during the latter half of 1986. In the United Kingdom, the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
version was the top-selling
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
on the monthly all-formats chart in September 1987. It also topped the ZX Spectrum charts from September to October 1987, and then it was number three the following month. The game was voted by ''
Your Sinclair ''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The ...
'' readers as the second best game of 1987. In 1993, the Spectrum version was voted number 48 on the ''Your Sinclair'' "Readers' Top 100 Games of All Time" list. David M. Wilson reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', saying that the arcade feel was carried over into the personal computer versions of ''Renegade'', in which the players feel like martial arts fighters.


Legacy

The NES port of ''Renegade'' was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in North America on May 5, 2008 at a cost of 500
Wii Points The Wii Shop Channel is a former digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii (called Channels), including exclusive games (branded WiiWare), and game ...
. It was re-released on February 27, 2014 both on the 3DS Virtual Console and
Wii U Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
. A port for the Nintendo Switch was released in June 2018 by Hamster as part or their Arcade Archives series. This port includes both original US and Japanese arcade game, making it the first time the original Nekketsu Kōha Kunio-kun being released in the west commercially.


Impact

''Nekketsu Kōha Kunio-kun'' is considered the "first fully-developed beat ’em up" game, according to Andrew Williams. While elements of the genre were previously present in earlier side-scrolling martial arts action games, most notably ''Kung-Fu Master'', ''Renegade'' introduced a number of key elements that more clearly defined the beat 'em up genre and established the standard format adopted by later games in the genre. The game set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically, in a scrolling arena-like space, commonly called the
belt scroll In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
action game format. Its combat system was also more highly developed than earlier side-scrolling action games, such as its introduction of
combo Combo may refer to: Technology *Combo television unit, a television with either a VCR or a DVD player built into a single unit * Combo drive, a type of optical drive that can read CDs and DVDs *A guitar amplifier incorporating one or more loudsp ...
attacks. ''Nekketsu Kōha Kunio-kun'' also introduced street brawling to the beat 'em up genre,Spencer, Spanner
The Tao of Beat-'em-ups (part 2)
''EuroGamer'', Feb 12, 2008, Accessed Mar 18, 2009
with the international version ''Renegade'' taking it further by adding an underworld revenge plot, proving more popular with gamers than the principled
combat sports A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the oppo ...
of earlier martial arts games.


Sequels and related games

''Nekketsu Kōha Kunio-kun'' spawned the separate ''
Kunio-kun The series (typically localized as ''River City'') is a video game series started by Technōs Japan. The series is now handled by Arc System Works who purchased all of the intellectual property rights from Technōs' successor, Million Corp. The ...
'' franchise. It was also the basis for Yoshihisa Kishimoto's next game ''
Double Dragon is a beat 'em up video game series initially developed by Technōs Japan and released as an arcade game in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals. The origina ...
'' (1987), a spiritual successor that further advanced and popularized the beat 'em up genre format established by ''Nekketsu Kōha Kunio-kun'', with ''Double Dragon'' itself originally intended to be a sequel before becoming a separate game.
Ocean Software Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and wa ...
produced two sequels to ''Renegade'': '' Target: Renegade'', and '' Renegade III: The Final Chapter''. These were released for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sin ...
and MSX, but never had corresponding arcade versions. ''Target: Renegade'' was also released on the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
. Technos was slated to release the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
title ''Nekketsu Kōha Kunio-kun: Bangai Rantō Hen'' as a follow-up called ''The Renegades'', but was eventually retooled as '' Double Dragon II'' and published by Acclaim. Technos produced numerous games starring Kunio in Japan. Some of these were localized in North America as '' Super Dodge Ball'', '' River City Ransom'' and ''
Nintendo World Cup ''Nintendo World Cup'' is a soccer video game for the Family Computer/NES and Game Boy, developed by Technōs Japan and released in 1990. It is a localization of the fourth ''Kunio-kun'' game released for the Family Computer. Ports for the PC ...
''. Technos had no involvement with the Ocean-produced ''Renegade'' sequels.


Popular culture

Manga artist
Mizuki Kawashita is a Japanese manga artist, best known for her romantic comedy '' Strawberry 100%'' which was published by Shueisha in ''Weekly Shōnen Jump'' from 2002 to 2005, and would later receive a television anime and OVA , abbreviated as OVA and so ...
has named one of the characters in her best known
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
, ''
Ichigo 100% is a Japanese manga series written and illustrated by Mizuki Kawashita. It was serialized in Shueisha's ''Weekly Shōnen Jump'' from February 2002 to August 2005, with its chapters collected in 19 ''tankōbon'' volumes. The series was li ...
'', Misuzu Sotomura after the game character of the same first name.ichigo 100% vol.19: Shuisha 2002


References


External links


Director Yoshihisa Kishimoto HP


a
Hardcore Gaming 101
*
''Renegade''
on the Amiga a
The Hall of Light (HOL)
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