Ree Soesbee
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Ree Soesbee is an American game designer of
collectible card games A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with ''Magic: The Gathering'' in 1993. Genera ...
, role-playing games, and
massively multiplayer online role-playing games A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
(MMORPGs), as well as a writer of primarily fantasy novels.


Early life and education

After Soesbee's mother died when she was 6, a relative gave her a copy of the 1983 red box edition of '' Dungeons & Dragons''. Her father, believing that the game led to demon worship, refused to let her play and hid it away. She became fascinated by the game as a result, and a pattern ensued where she would find it and play, and her father would hide it again. At the same time, she and her father watched episodes of ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' together. These two factors early in her life helped to develop an interest in both role-playing games and science fiction. She continued to play various role-playing games through her childhood and early adulthood, including ''
Cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyber ...
'', '' Shadowrun'', and ''
Paranoia Paranoia is an instinct or thought process that is believed to be heavily influenced by anxiety or fear, often to the point of delusion and irrationality. Paranoid thinking typically includes persecutory beliefs, or beliefs of conspiracy concer ...
''.


Writer

Soesbee completed her MA in English Literature at UNC-Chapel Hill in North Carolina, writing her thesis on '' Sir Gawain and the Green Knight''. While she was working on her doctoral thesis about
Edo period The or is the period between 1603 and 1867 in the history of Japan, when Japan was under the rule of the Tokugawa shogunate and the country's 300 regional '' daimyo''. Emerging from the chaos of the Sengoku period, the Edo period was characteriz ...
literature, she started to write short fiction stories based on the ''
Legend of the Five Rings Roleplaying Game The ''Legend of the Five Rings Roleplaying Game'' is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five ...
''. She submitted some of them to the game's publisher, Alderac Entertainment Group (AEG), and she was subsequently asked to write a sourcebook for the game, ''Way of the Crane''. She completed that as freelance work while still working on her thesis. AEG then asked her to join their staff full-time to work on more sourcebooks as well as the '' Legend of the Five Rings'' collectible card game (CCG). She subsequently made the decision to leave school without finishing her thesis.


Alderac Entertainment Group

One of her first projects at AEG was to help her roommate Kevin Millard design the CCG '' Warlock''. She also wrote or provided material for many ''Legend of the Five Rings'' projects including the adventure ''Code of Bushido'' (1998), ''Night of a Thousand Screams'' (1998), and ''The Book of the Shadowlands'' (1998) in addition to continuing to write short fiction and novels for the setting. She was also a contributor to sourcebooks and adventures for other role-playing games, including * ''The Way of Kolinar'' (1999), a sourcebook for the '' Star Trek: The Next Generation Role-playing Game'' (Wizards of the Coast) * ''7th Sea Gamemaster Guide'' (1999), and ''7th Sea Players Handbook'' (2000), for the '' 7th Sea'' RPG (AEG) * ''Clanbook: Tremere'' (2000) for '' Vampire: The Masquerade'' ( White Wolf Publishing) * ''Adventure II'' (2004), a revision of an older anthology of d20 System scenarios (AEG) On her own, Soesbee also designed a number of different projects: * ''Jerimond's Orb'' (2000), a generic d20 System adventure (AEG) * ''Blood on White Petals'' (2001), a d20 System "mini-module" in a medieval Japanese setting (AEG) * ''Aztecs: Empire of the Burning Sun'' (2002), a d20 System campaign set in the
Aztec Empire The Aztec Empire or the Triple Alliance ( nci, Ēxcān Tlahtōlōyān, Help:IPA/Nahuatl, jéːʃkaːn̥ t͡ɬaʔtoːˈlóːjaːn̥ was an alliance of three Nahua peoples, Nahua altepetl, city-states: , , and . These three city-states ruled ...
(
Avalanche Press Avalanche Press is an American company that publishes board wargames and has published some role-playing game supplements. They have produced '' The Great War at Sea'' and '' ''Panzer Grenadier'' series'', as well as '' Red Parachutes'', one of ...
) In 2000, AEG decided to publish a series of seven ''Clan War'' novels based on ''Legend of Five Rings'', and Soesbee was asked to write two of them, ''The Crane'' (2000) and ''The Dragon'' (2001). Tom Findlay of
The Sun-Herald ''The Sun-Herald'' is an Australian newspaper published in tabloid or compact format on Sundays in Sydney by Nine Publishing. It is the Sunday counterpart of ''The Sydney Morning Herald''. In the 6 months to September 2005, ''The Sun-Herald' ...
gave ''The Dragon'' a positive review. This was followed by the five-book ''Four Winds Saga'' series, and she again wrote two of them, ''Wind of Honour'' (2002) and ''Wind of Truth'' (2003). In 2002, Soesbee, John Phythyon and
Mike Bennighof Michael Bennighof is a game designer who has worked primarily on board games. Early life and education Mike Bennighof, Ph.D., is a Fulbright Scholar, and holds a doctorate in History from Emory University. He has played and coached semi-pro fo ...
wrote ''Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts'', a d20 System sourcebook published by
Avalanche Press Avalanche Press is an American company that publishes board wargames and has published some role-playing game supplements. They have produced '' The Great War at Sea'' and '' ''Panzer Grenadier'' series'', as well as '' Red Parachutes'', one of ...
detailing the Celtic people of Great Britain. It won the 2002 Origins Award for "Best Role-Playing Game Supplement".


''Dragonlance'' young adult novels

Soesbee then moved from the Japanese background of the ''Legend of the Five Rings'' universe to the
swords & sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
setting of ''
Dragonlance ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
''. Starting in 2004, Wizards of the Coast (WotC) published the ''New Adventures'' series, young adult novels set in their popular ''Dragonlance'' world of
Krynn ''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in t ...
. The first eight novels, the ''Spellbinder Quartet'' and ''Dragon Quartet'', followed the adventures of a band of eight young adventurers. Soesbee wrote the first book of the ''Dragon Quartet'', ''Dragon Sword'' (2005). When the two initial series finished, WotC then commissioned various authors to each produce a trilogy of novels based on one of the members of the original band of young adventurers. Soesbee wrote the "Elidor" trilogy about the elven thief Elidor: ''Crown of Thieves'' (2005), ''The Crystal Chalice'' (2006), and ''City of Fortune'' (2006). ''Crown of Thieves'' was included on Maja Beckstrom's recommended list of books about elves for young readers that appeared in the ''
St. Paul Pioneer Press The ''St. Paul Pioneer Press'' is a newspaper based in Saint Paul, Minnesota, Saint Paul, Minnesota, United States. It serves the Minneapolis–Saint Paul metropolitan area. Circulation is heaviest in the east metro, including Ramsey County, Minn ...
''. She then wrote the ''Elements Trilogy'' about another member of the band, the young wizard-in-training Nearra: ''Pillar of Flame'' (2007), ''Queen of the Sea'' (2007), and ''Tempest's Vow'' (2008). She also wrote one book of the eight-book ''Dragon Codices'' series, ''Black Dragon Codex'' (2008).


MMORPG gameworld designer

In 2006, Soesbee was hired by ArenaNet to work on developing campaigns for the MMORPG ''
Guild Wars ''Guild Wars'' is an online role-playing game franchise developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplaye ...
''. Her first project was adding material to the ''
Guild Wars Nightfall ''Guild Wars Nightfall'' is a fantasy action role-playing game and the third stand-alone campaign in the ''Guild Wars'' series developed by ArenaNet, a subsidiary of NCSOFT corporation. ''Nightfall'' was released worldwide on October 27, 2006 af ...
'' campaign that had been developed by Jeff Grubb, as well as material for '' Guild Wars: Eye of the North''. She also created "hero chatter" — comments made by a player's entourage of heroes when the player enters various areas. She then started working with Grubb on '' Guild Wars 2'' as Narrative, Lore and Continuity Designer, creating an expanded version of the game with the ''Guild Wars'' storyline pushed 250 years into the future; after several years of development, ''Guild Wars 2'' was released in 2012. ArenaNet also released a line of novels based on the ''Guild Wars 2'' setting; Soesbee wrote the third novel in that line, ''Sea of Sorrows''.


Awards

* 2002 Origins Award for "Best Role-Playing Game Supplement": ''Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts'' (with John R. Phythyon Jr. and Mike Bennighof)


Publications


As sole author

;''Legend of the Five Rings'' sourcebooks *''The Way of the Crane'' (1998) ;d20 System adventures and sourcebooks * ''Jerimond's Orb'' (2000, AEG) * ''Blood on White Petals'' (2001, AEG) * ''Aztecs: Empire of the Burning Sun'' (2002, Avalanche Press) ;''Dragonlance New Adventures'' sourcebooks (WotC) *''Dragon Codices'' ** ''Black Dragon Codex'' (2008) ;Novels * ''Clan War'' series based on ''Legend of the Five Rings'' (AEG) ** ''The Crane'' (2000) ** ''The Dragon'' (2001) * ''Four Winds Saga'' based on ''Legend of the Five Rings'' (AEG) ** ''Wind of Honour'' (2002) ** ''Wind of Truth'' (2003) * ''Dragonlance New Adventures'' (WotC) ** ''Dragon Quartet'' *** ''Dragon Sword'' (2005) ** ''Elidor Trilogy'' *** ''Crown of Thieves'' (2005) *** ''The Crystal Chalice'' (2006) *** ''City of Fortune'' (2006) **''Elements Trilogy'' *** ''Pillar of Flame'' (2007) *** ''Queen of the Sea'' (2007) *** ''Tempest's Vow'' (2008) * ''Guild Wars 2'' (ArenaNet) ** ''Sea of Sorrows'' (2013)


As primary or co-author

;''Legend of the Five Rings'' (AEG) * ''Code of Bushido'' (1998) * ''Night of a Thousand Screams'' (1998) * ''The Way of the Lion'' (1998) * ''
The Way of the Phoenix ''The Way of the Phoenix'' is a 1998 role-playing game supplement for ''Legend of the Five Rings Roleplaying Game'' published by Alderac Entertainment Group. Contents ''The Way of the Phoenix'' is a supplement in which new spell rules are includ ...
'' (1998) * ''The Way of the Naga'' (1999) * ''The Way of the Minor Clans'' (1999) * ''Winter Court: Kyuden Seppun'' (1999) * ''Unexpected Allies'' (1999) * ''Winter Court: Kyuden Kakita'' (2000) * ''Legend of the Five Rings Second Edition: Player's Guide'' (2000) ;''7th Sea'' (AEG) * ''Vodacce'' (2000) * ''Ussura'' (2001) * ''Sophia's Daughters'' (2001)


As Contributor

;''Legend of the Five Rings'' (AEG) * ''The Way of the Unicorn'' (1998) * ''The Way of the Crab'' (1998) * ''The Book of the Shadowlands'' (1998) * ''The Way of the Scorpion'' (1998) * ''Walking the Way'' (1998) * ''GM's Survival Guide'' (1999) * ''The Way of the Wolf'' (1999) * ''The Way of Shinsei'' (2000) ;''7th Sea'' (AEG) * ''7th Sea Player's Guide'' (2000) * ''7th Sea Game Master's Guide'' (2000) * ''Waves of Blood'' (2001) ;''Star Trek: The Next Generation Role-playing Game'' (WotC) * ''The Way of Kolinar'' (1999) ;''7th Sea'' (AEG) * ''7th Sea Gamemaster Guide'' (1999) * ''7th Sea Players Handbook'' (2000) ;''Vampire: The Masquerade'' (White Wolf Publishing) * ''Clanbook: Tremere'' (2000) * ''Mind's Eye Theatre'' (2014) ;d20 System * ''Adventure II'' (2004, AEG) * ''Celtic Age: Roleplaying the Myths, Heroes, and Monsters of the Celts'' (2002)


References


External links


Ree Soesbee's personal website

Ree Soesbee - Guild Wars Wiki (GWW)
{{DEFAULTSORT:Soesbee, Ree American writers Living people Role-playing game designers Year of birth missing (living people)