Reallusion is a 2D and 3D character creation and
animation software
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refer ...
developer with tools from cartoon characters to digital humans and animation pipelines for films,
real-time engines,
video games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
,
virtual production
On-set virtual production (OSVP) or also known as virtual production or virtual studio is a technology for television and film production in which LED panels are used as a backdrop for a set, on which video or computer generated imagery can be di ...
,
archvis.
The character is core to Reallusion software in both 2D and 3D animation. The current releases from Reallusion, Character Creator 3, the Headshot plugin, iClone 7, Motion Live and 3DXchange is the Reallusion digital human pipeline with character creation, animation, motion capture and export. iClone 7, the current 3D animation tool release is a realtime character animation program with content libraries and live motion capture for face and body to animate 3D digital humans. The difference is that a Reallusion digital human is ready to animate and use in projects or productions. Reallusion develops software for solo artists and studios that provide character and animation tools for projects,
collaboration
Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most ...
and
iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
. Characters created with CC3 and iClone can be exported as
FBX
FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
, Alembic or transferred directly to
Unreal Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game ''Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of genres ...
with the iClone Unreal Live Link plugin.
Reallusion cooperates with motion capture device companies to develop profiles for iClone Motion Live, a tool to choose the motion controller for face, body and hands from a list of partner devices and record full-body motion from the mix. Reallusion has connected iClone to the Unreal Engine with the iClone Unreal Live Link plugin. The iClone Unreal Live Link plugin automatically transfers and animates iClone characters, cameras and lights using iClone tools. Indies can get the plugin for free through the Reallusion indie program. The plugin is available on the Unreal Marketplace.
Reallusion launched in 2000 with the its flagship animation software, CrazyTalk, a casual 2D photo animation software that is designed to make any image talk. Today it is an animation tool able to animate any photo or illustration. Reallusion has continued developing animation tools with a 2D and 3D animation line of technology that is centered around character creation and animation. In 2005 Reallusion announced iClone, the 3D character creation and animation software that would evolve over time with emphasis on UI updates and motion editing in version 4, the iClone animation pipeline
FBX
FBX (''Filmbox'') is a proprietary file format () developed by Kaydara and owned by Autodesk since 2006. It is used to provide interoperability between digital content creation applications. FBX is also part of Autodesk Gameware, a series of vid ...
and device mocap with
Microsoft Kinect
Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of fli ...
in version 5, in 2015 the launch of Character Creator and 2018 iClone Motion Live in version 6, and now in iClone 7 the iClone Unreal Live Link, Character Creator, Headshot, and Digital Human Shader. iClone 7 currently offers various plugins, content and companion tools like Character Creator.
Product Lines
iCloneCharacter CreatorHeadshot pluginiClone Motion Live*
CrazyTalkCartoon AnimatorMotion Live 2D
History
Reallusion was founded in 2000.
References
Animation software
3D graphics software
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