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Reality Ends Here is a
pervasive game A pervasive game is one where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world. The "It's Alive" mobile games company described pervasive games as "game ...
developed and run by students and faculty at the
USC School of Cinematic Arts The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Sc ...
incorporating elements of environmental games, card games, and alternate reality games. Taking place over the course of the fall semester, it aims to foster creativity and collaboration amongst incoming students to the School of Cinematic Arts.Maton, Nathan; Thomas, Rebecca
"USC Film Students Practice Artistic Craft Through Games"
''
Wired (magazine) ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fr ...
'', Los Angeles, 30 December 2011. Retrieved on 16 March 2013.


Overview

Reality Ends Here incorporates elements of
alternate reality games An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by inten ...
for use in an educational context and uses game mechanics to foster collaboration within first-semester Freshmen at the School of Cinematic Arts. Players are drawn in during the pre-semester welcome week by a series of mysterious communications from the Reality Committee, a Committee made up of various students, faculty, and notable alumni. After solving a series of environmental puzzles, players discover a secret office where they are initiated by swearing an oath of DIY-media making and receive a pack of collectible game cards. By combining sets of cards, players generate creative prompts for media-making projects known as Deals. Players must then create a film, game, image-set, live-event, or any other piece of artwork that satisfies the cards used in the Deal, submit it to the Reality Committee and justify it for points, which are tallied up on an online leaderboard. Weekly leaders are invited to spontaneous mentorship adventures with industry leaders and other notable alumni. Additional cards can be acquired through scavenger-hunt like puzzles or reaching specific points milestones.


Development

Unofficial versions of the game have been played since the school's inception, taking various forms throughout the years. Reality Ends Here was originally developed as Jeff Watson's Ph.D dissertation project, and was designed by Watson, Simon Wiscombe, and
Tracy Fullerton Tracy Fullerton (born June 21, 1965) is an American game designer, educator and writer. She is a Professor in the USC Interactive Media & Games Division of the USC School of Cinematic Arts and Director of the Game Innovation Lab at USC. In 2014 ...
. The project was commissioned by a committee led by professor
Holly Willis Holly Willis is a Professor and Chair of the Media Arts and Practice division in the USC School of Cinematic Arts. Previously, she served as Associate Dean of Research and Founding Chair of Media Arts and Practice, as well as Director of Academ ...
at the behest of
USC School of Cinematic Arts The University of Southern California School of Cinematic Arts (SCA) houses seven academic divisions: Film & Television Production; Cinema & Media Studies; John C. Hench Division of Animation + Digital Arts; John Wells Division of Writing for Sc ...
Dean Elizabeth Daley. Reality Ends Here was run and operated by a committee of students working with Watson named the "Game Runners". 2011 was run by Anna Lotko, and 2012's Game Runners included Will Cherry, Michael Effenberger, and Sam Sandweiss. The game's 2013 run was operated by Simon Wiscombe, Kevin Wong, and Esteban Fajardo. After the game's cancellation and alleged re-emergence in 2014, it was taken over by Jesse Vigil along with anonymous students selected from the previous year's season and ran at least until 2017. It is unknown if the game is still running.


History

The first formal season of the game began in 2011. Before this, students played with rules passed down from previous years that were frequently changed or discarded. Season 1 of Reality Ends Here included 150 participants who submitted a total of 120 projects. Though there were instances of "severe competitiveness",Maton, Nathan; Thomas, Rebecca
"A Week in Game Mechanics"
Los Angeles, 14 February 2012. Retrieved on 16 March 2013.
the game was ultimately deemed a success, leading to a second season being run the following year. The game's second season, run in 2012, generated over 190 projects created by over 170 participants. The third season broke previous records with a final count of 251 projects created by 191 players, though unlike other years, 2013 was marked by a lack of teams and instead by a core group of highly prolific creators who periodically collaborated as a large group on projects like the UNI School of Bollywood Arts, a crowdfunded transmedia franchise that is "likely the largest and most complex project to have emerged from the game." Wong, Kevin
"Season Three: Postmortem"
Los Angeles, 2013. Retrieved on 10 December 2013.
The winners of the first season were Will Merrick, Will Cherry, Margaret Admire and Dylan Visvikis. The winners of the second season were Amy Suto, Ilan Benjamin, Alex Tranquada, Ryan Lee and Austin Kilgore. There have been eight confirmed seasons.


Reception

Reality Ends Here was the recipient of the 2012
IndieCade IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. ...
Impact Award.{{cite web , url=http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize , accessdate=February 28, 2016 , work=
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
, title=IndieCade 2012 winners announced, Unmanned takes the top prize , last1=Matulef , first1=Jeffrey , date=October 12, 2012 , archiveurl=https://web.archive.org/web/20160228143330/http://www.eurogamer.net/articles/2012-10-12-indiecade-2012-winners-announced-unmanned-takes-the-top-prize , archivedate=February 28, 2016 , url-status=live


Cancellation

Reality Ends Here was cancelled in fall of 2014 amid concerns over the notoriety of the game itself. After knowledge of the game's existence became widely distributed, Jeff Watson and Simon Wiscombe departed the project. Without administration or faculty support, Reality End Here was officially shut down; however, on August 20th, a group of former Reality players going by "uncncld" (an abbreviation of "un-cancelled") started a new version of the game, heavily modified from Jeff Watson's dissertation project and the game's initial rules in a return to the pre-Watson era. "transmission one"
Los Angeles, 2014. Retrieved on 10 March 2017.


References


External links


Reality Ends Here
Alternate reality games IndieCade winners USC Interactive Media & Games Division