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''Real Sound: Kaze no Regret'', literally "Real Sound: Wind of Regret", is an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games an ...
developed by
Warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. The game was first released for the
Saturn Saturn is the sixth planet from the Sun and the second-largest in the Solar System, after Jupiter. It is a gas giant with an average radius of about nine and a half times that of Earth. It has only one-eighth the average density of Earth; h ...
in July 1997, and later for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
in March 1999. ''Real Sound'' was intended to provide equal access to sighted and blind players. The subtitle ''Kaze no Regret'' means "wind of regret".


Gameplay

Although a version featuring an optional "Visual mode" was made in 1999 for the
Sega Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
, both versions of the game rely exclusively on the audio portions of the game with the Dreamcast's Visual mode merely displaying non-essential still photos at certain points of the game. Constructed as an interactive
radio drama Radio drama (or audio drama, audio play, radio play, radio theatre, or audio theatre) is a dramatized, purely acoustic performance. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine ...
or an audio
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
, the player spends the majority of the time listening as the story unfolds. At critical forks in the plot line, a set of chimes will ring, alerting the player that it is now their job to choose the course the plot will take. The choice that is selected is confirmed with the controller and the plot resumes.


Plot

The storyline was written by Takamatsu Ogawa to center around two central elements -
fear Fear is an intensely unpleasant emotion in response to perceiving or recognizing a danger or threat. Fear causes physiological changes that may produce behavioral reactions such as mounting an aggressive response or fleeing the threat. Fear ...
and
love Love encompasses a range of strong and positive emotional and mental states, from the most sublime virtue or good habit, the deepest Interpersonal relationship, interpersonal affection, to the simplest pleasure. An example of this range of ...
- in a story that unfolds in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.468 ...
. Izumi Sakurai (voiced by
Ryoko Shinohara Ryōko or Ryouko is a Japanese female given name. The meanings of Ryoko vary depending on which Kanji is used to write the name. Possible writings * 涼子 – "refreshing, child" * 亮子 – "helpful, child" * 良子 – "good, child" * 諒子 ...
), an elementary student, is moved to a new school where she joins a new class of students and is seated next to Hiroshi Nonomura. The two fall in love and because they are so young they decide to
elope Elopement is a term that is used in reference to a marriage which is conducted in a sudden and secretive fashion, usually involving a hurried flight away from one's place of residence together with one's beloved with the intention of getting ma ...
. They arrange to meet at a clock tower to begin their flight, but Izumi never shows up and shortly afterward she is transferred away again. They meet again coincidentally a month later. Several years later, Hiroshi has now become a college student. Izumi is entering the job market and is having meetings and interviews with company personnel managers. Suddenly there is a disappearance that takes place in the subway system...


Development

Warp's president,
Kenji Eno was a Japanese musician and video game designer. He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like '' Real Sound'' and is perhaps best remembered today for his rebellious marketing techniques. Outside o ...
, created the game after receiving numerous appreciation letters from blind fans of his games in Japan. Eno visited a number of his visually disabled fans to learn how it is that blind people could play the visually rich
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
genre. In a 2008 interview with ''
1Up In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
'', Eno stated:Bettenhausen, Shane & Mielke, James.
Japan's Wayward Son
'.
1Up.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
. Retrieved 30 November 2008.
I had a chance to visit people who are visually disabled, and I learned that there are blind people who play action games. Of course, lind people arenot able to have the full experience, and they're kind of trying to force themselves to be able to play, but they're making the effort. So I thought that if you turn off the
monitor Monitor or monitor may refer to: Places * Monitor, Alberta * Monitor, Indiana, town in the United States * Monitor, Kentucky * Monitor, Oregon, unincorporated community in the United States * Monitor, Washington * Monitor, Logan County, West Vir ...
, both of you are just hearing the game. So after you finish the game, you can have an equal conversation about it with a blind person. That's an inspiration behind 'Real Sound: Kaze no Regret''as well.
So excited was Eno about the project that he used his clout as a first-class game designer to bargain with
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
such that in exchange for the
exclusive right In Anglo-Saxon law, an exclusive right, or exclusivity, is a de facto, non-tangible prerogative existing in law (that is, the power or, in a wider sense, right) to perform an action or acquire a benefit and to permit or deny others the right to p ...
s to the game, Sega would donate a thousand
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
consoles to blind people. Eno, in turn, subsequently donated a thousand copies of ''Real Sound'' along with the game consoles. In explaining why the game has only been re-released once despite apparent interest in the title, Eno has stated that: "It's been several years now, and of course the contract probably isn't valid anymore, but the reason that I haven't done anything with this game is that I made this promise with Sega back in the day, and it's exclusive because of those conditions." The game features a number of secondary characters that employ the vocal talents of such people as
Miho Kanno is a Japanese actress and J-Pop singer. Her nickname is ''Kanchan'' (菅ちゃん). She was born in Sakado, Saitama, Japan. Career In 1992, Kanno made her debut as a member of a group called ''Sakurakko Club'' after passing the orientation f ...
and Ai Maeda, and music that was composed and performed by
Keiichi Suzuki is a Japanese musician, singer, and record producer who co-founded the Moonriders, a group that became one of Japan's most innovative rock bands. He is known to audiences outside Japan for his musical contributions to the video games ''Mother'' ...
(later known for ''The Blind Swordsman: Zatoichi'' and ''Outrage'' trilogy), with
Akiko Yano is a Japanese pop and jazz musician and singer born in Tokyo and raised in Aomori and later began her singing career in the mid-1970s. She has been called "one of the major musical talents of the Japanese popular music world", and her vocals an ...
composing the ending theme, the game was written by Yūji Sakamoto, who later went on to write ''
Crying Out Love in the Center of the World is a 2004 Japanese drama film directed by Isao Yukisada and based on the novel ''Socrates in Love'' by Kyoichi Katayama. The story follows a man (Takao Osawa) who returns to his hometown and listens to audio diaries recorded by his school sweeth ...
'' with
Isao Yukisada is a Japanese film director from Kumamoto. He served as assistant director on Shunji Iwai's ''Love Letter'', ''April Story'', and ''Swallowtail Butterfly''. Filmography Director * ''Open House'' (1998) * (Sunflower) (2000) * ''A Closing Day'' ...
.


Legacy

The game had mediocre sales and has become something of a collector's item due to the cult popularity of Eno's other titles. Further driving the collectibility of the game are the variety of
feelie Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone''. Infocom was founded on ...
s included with the game - a signature move that Eno had become known for. Included with ''Real Sound'' were such oddities as a set of instructions in braille, a bag of "Herb seeds", and a transparent box with a cloud motif.Van Tol, Richard.
Real Sound - Kaze No Riglet
'. 14 March 2006.
A version of the game representing only one path through the game aired on Tokyo FM in 1997. A number of
Eno Eno may refer to: Music * English National Opera, London * ''Eno'', an album by Japanese band Polysics * "Eno", a song by X-Wife from '' Rockin' Rio EP'' Organisations and businesses * Eno (company), a Chinese clothing and accessories busine ...
's later games such as ''
Enemy Zero is a 1996 horror-themed adventure video game for the Sega Saturn, developed by Warp and directed by Kenji Eno. Players assume the role of an astronaut who awakens from cryogenic sleep to find her spaceship overrun by invisible creatures who ar ...
'' (1997, Saturn), and '' D2'' (2000, Dreamcast) have been influenced by ''Real Sounds unique gameplay. Certain enemies in ''Enemy Zero'' were invisible and could only be located by sound, and ''D2'' also drew heavily from the concept of limitations to sensory perceptions, featuring portions of the game where the character is rendered blind (with only a voice to guide her) and alternately deaf (with only vision to guide her). A sequel to ''Kaze no Regret'' called was under development as a second game in what was intended to become the ''Real Sound'' series. ''Kiri no Orgel'' was to feature a horror theme. Advertisements for the game appeared in a number of magazines, but it was never released due to problems with voice-compression technology.
Night Warp Eno@Home
' (Streaming Shibuya audio clips). Retrieved 6 December 2008.
Story arcs from ''Kiri no Orgel'' were later employed by Eno in ''D2''. The third installment to the series entitled was planned as a comedy, but planning for this title was minimal and the title was never developed. ''Real Sound: Kaze no Regret'' has become one of the most popular games for the blind because it is one of the few commercially released
audio game An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games an ...
s specifically created with the blind in mind.


Notes


References


External links


''Real Sound - Kaze no Riglet''
at AudioGames.net
''AUDIO+ , A Real Sound Kaze No Regret Video Document , ''
by dieubussy {{Warp Inc. 1997 video games Audio games Dreamcast games Japan-exclusive video games Sega Saturn games Video games developed in Japan Video games scored by Keiichi Suzuki Visual novels Works by Yûji Sakamoto Single-player video games