Real-life Room Escape
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An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve
puzzle A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at th ...
s, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game. Most escape games are cooperative but competitive variants exist. Escape rooms became popular in North America, Europe, and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia, and South America.


Definition

Escape rooms are inspired by " escape-the-room"–style video games. This is also the likely source of their name. They are also referred to as "room escapes," "escape games," "exit games," or "live escapes." In spite of the name, escaping a room may not be the main goal for the players, nor is the game necessarily confined to a single room.


Gameplay overview

The participants in an escape room normally play as a cooperative team of two to ten players. Games are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The player's goals and the challenges they encounter usually align with the theme of the room. The game begins with a brief introduction to the rules of the game and how to win. This can be delivered in the form of video, audio, or a live gamemaster. Players enter a room or area wherein a clock is started and they have a limited time to complete the game, typically 45 to 60 minutes. During this time, players explore, find clues, and solve puzzles that allow them to progress further in the game. Some escape rooms, especially horror-themed variants, may also include escaping from restraints such as
handcuffs Handcuffs are Physical restraint, restraint devices designed to secure an individual's wrists in proximity to each other. They comprise two parts, linked together by a Link chain, chain, a hinge, or rigid bar. Each cuff has a rotating arm whi ...
or
zip tie A cable tie (also known as a hose tie, zip tie, or tie wrap) is a type of fastener for holding items together, primarily electrical cables and wires. Because of their low cost, ease of use, and binding strength, cable ties are ubiquitous, findi ...
s. Challenges in an escape room generally are more mental than physical, and it is usually not necessary to be physically fit or dexterous. Different skills are required for different types of puzzles, ranging from
chemistry Chemistry is the science, scientific study of the properties and behavior of matter. It is a natural science that covers the Chemical element, elements that make up matter to the chemical compound, compounds made of atoms, molecules and ions ...
to
mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
,
geography Geography (from Greek: , ''geographia''. Combination of Greek words ‘Geo’ (The Earth) and ‘Graphien’ (to describe), literally "earth description") is a field of science devoted to the study of the lands, features, inhabitants, and ...
, and a basic understanding of other subjects. Well-designed escape room puzzles don't require players to have expert knowledge in any particular field; any specialized or little-known information required to solve a puzzle should be obtainable within the room itself. If players get stuck, there may be a mechanism in place by which they can ask for hints. Hints may be delivered in written, video, or audio form, or by a live gamemaster or actor present in the room. The players "fail" the room if they are unable to complete all of the puzzles within the allotted time, but most escape room operators strive to ensure that their customers have fun even if they don't win. Players may be given different experiences depending on their success or loss in forms of "good endings" and "bad endings" within the room if they win or fail, respectively. Good endings are usually represented by either escaping "alive" within the time limit, completing the room's objective, or even stopping the threat or antagonist of the story, while bad endings usually represent the players getting "killed" by the main driving force of the story or an antagonist of the room coming to get the players once the timer has run out. Some venues allow players extra time or an expedited walk-through of the remaining puzzles. Sometimes, teams with fast times are placed on a leaderboard.


Game design


Puzzle solving

Escape rooms test the
problem-solving Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business an ...
,
lateral thinking Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. It involves ideas that may not be obtainable using only traditional step-by-step logic. The term was first ...
("
thinking outside the box Thinking outside the box (also thinking out of the box or thinking beyond the box and, especially in Australia, thinking outside the square) is a metaphor that means to think differently, unconventionally, or from a new perspective. The phrase als ...
"), and
teamwork Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in the most effective and efficient way. This concept is seen within the greater framework of a team, which is a group of interdependent individual ...
skills of participants by providing a variety of puzzles and challenges that unlock access to new items or areas in the game when solved. Escape room puzzles include word games, numbers, and "arranging things into patterns" such as substitution cyphers,
riddles A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or allegorical language that requir ...
,
crosswords A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answ ...
,
Sudoku Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
,
word search A word search, word find, word seek, word sleuth or mystery word puzzle is a word game that consists of the letters of words placed in a grid, which usually has a rectangular or square shape. The objective of this puzzle is to find and mark all ...
, and
mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
; puzzles involving physical objects such as
jigsaw puzzles A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In th ...
, matchstick puzzles, and
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
; and physical activity such as searching for a hidden physical object, assembling an object, navigating mazes, or undoing a rope knot.


History

Different attractions contained elements similar to modern escape rooms and could thus be seen as precursors to the idea, including haunted houses,
scavenger hunt ''Scavenger Hunt'' is a 1979 American comedy film with a large ensemble cast which includes Richard Benjamin, James Coco, Scatman Crothers, Ruth Gordon, Cloris Leachman, Cleavon Little, Roddy McDowall, Robert Morley, Richard Mulligan, Tony Randa ...
s, entertainment center
5 Wits 5 Wits is a chain entertainment venue that builds interactive adventure experiences with seven locations in the United States. 5 Wits adventures are compared to and have some similarities with Escape Room Games, but are placed in a separate cat ...
or
interactive theater Interactive theatre is a presentational or theatrical form or work that breaks the "fourth wall" that traditionally separates the performer from the audience both physically and verbally. In traditional theatre, performance is limited to a design ...
(such as '' Sleep No More'', inaugurated in 2003). The format of a room or area containing puzzles or challenges has been featured in multiple TV game shows over the years, including ''Now Get Out of That'' (1981-1984), ''
The Adventure Game ''The Adventure Game'' is a game show that was originally broadcast on British television, UK television channels BBC One, BBC1 and BBC Two, BBC2 between 24 May 1980 and 18 February 1986. The story in each show was that the two celebrity conte ...
'', ''
The Crystal Maze ''The Crystal Maze'' is a British game show devised by Jacques Antoine, based upon his format for the French game show '' Fort Boyard'', and produced for Channel 4. The programme focuses on teams of contestants, a mixed group of men and women, ...
'', '' Fort Boyard'' and ''
Knightmare ''Knightmare'' is a British children's adventure game show, created by Tim Child, and broadcast over eight series on CITV from 7 September 1987 to 11 November 1994. The general format of the show is of a team of four children – one who take ...
''. Similar experiences can be found in
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
software and
escape the room Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects ...
video games. An additional impetus for escape rooms came from the "
escape the room Escape the room, also known as room escape or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects ...
" genre of video games. Escape the room games, which initially began as
Flash Flash, flashes, or FLASH may refer to: Arts, entertainment, and media Fictional aliases * Flash (DC Comics character), several DC Comics superheroes with super speed: ** Flash (Barry Allen) ** Flash (Jay Garrick) ** Wally West, the first Kid ...
games for web browsers and then moving onto
mobile apps A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on de ...
, challenged the player to locate clues and objects within a single room. An early concept resembling modern escapes room was
True Dungeon True Adventures, Ltd., is a role-playing game company started by Jeff Martin. It operates two entertainment venues at Gen Con Indy: True Dungeon and True Dungeon Fantasy Tavern. True Adventures is notable because their signature event, True Dungeo ...
, which premiered at GenCon Indy in
Indianapolis Indianapolis (), colloquially known as Indy, is the state capital and most populous city of the U.S. state of Indiana and the seat of Marion County. According to the U.S. Census Bureau, the consolidated population of Indianapolis and Marion ...
, USA, in July 2003. Created by Jeff Martin ( True Adventures LLC), True Dungeon had many of the same elements that people associate with escape rooms today: a live-action team-based game where players explored a physical space and cooperatively solved mental and physical puzzles to accomplish a goal in a limited amount of time. True Dungeon "focuses on problem solving, teamwork, and tactics while providing exciting sets and interactive props". Four years later, Real Escape Game (REG) in Japan was developed by 35-year-old Takao Kato, of the Kyoto publishing company, SCRAP Co., in 2007. It is based in Kyoto, Japan and produces a free magazine by the same name. Beyond Japan, Captivate Escape Rooms appeared in Australia and Singapore from 2011, the market growing to over 60 games by 2015. Kazuya Iwata, a friend of Kato, brought Real Escape Game to San Francisco in 2012. The following year, Seattle-based
Puzzle Break Puzzle Break is an escape room company headquartered in Seattle, Washington, co-founded by Nate Martin and Lindsay Morse. It is the first American-based escape room company. History Puzzle Break's first escape room, Escape from Studio D, opened ...
founded by
Nate Martin Nate Martin (born January 13, 1983) is an People of the United States, American entrepreneur, game designer, and software executive. He is the Co-founder and CEO of Puzzle Break, the first American Escape room, room escape company. He is often ref ...
became the first American-based escape room company. Japanese games were primarily composed of logical puzzles, such as mathematical sequences or color-coding, just like the video games that inspired them. Parapark, a Hungarian franchise that later operated in 20 locations in Europe and Australia, was founded in 2011 in
Budapest Budapest (, ; ) is the capital and most populous city of Hungary. It is the ninth-largest city in the European Union by population within city limits and the second-largest city on the Danube river; the city has an estimated population ...
. The founder, Attila Gyurkovics, claims he had no information about the Japanese escape games and based the game on
Mihály Csíkszentmihályi Mihaly Robert Csikszentmihalyi (, hu, Csíkszentmihályi Mihály Róbert, ; 29 September 1934 – 20 October 2021) was a Hungarian-American psychologist. He recognized and named the psychological concept of " flow", a highly focused mental ...
's flow theory and his job experience as a personality trainer. As opposed to the Japanese precursors, in Parapark's games, players mainly had to find hidden keys or reach seemingly unattainable ones in order to advance. In 2012, the Swiss physics professor Gabriel Palacios created a scientific escape game for his students. The game was later offered to the public under the name
AdventureRooms AdventureRooms is a real-life escape the room game that was started in March 2012 as a high school project by Gabriel Palacios, a science teacher, in Bern, Switzerland. He founded the company AdventureRooms in 2013 together with his brother David P ...
and distributed as a franchise in twenty countries. AdventureRooms introduced scientific puzzles (e.g. hidden infrared or polarized codes) to the genre. As of November 2019, there were estimated to be over 50,000 escape rooms worldwide. These can be particularly lucrative for the operators, as the upfront investment has been as low as US$7,000, while a party of 4-8 customers pay around US$25–30 per person for one hour to play, potentially generating annual revenue upwards of several hundred thousand dollars. As the industry has grown, start up costs have increased dramatically and so has the competition. Some customers now expect higher production values and games can cost over $50,000 to create.


Reception

The ''
South China Morning Post The ''South China Morning Post'' (''SCMP''), with its Sunday edition, the ''Sunday Morning Post'', is a Hong Kong-based English-language newspaper owned by Alibaba Group. Founded in 1903 by Tse Tsan-tai and Alfred Cunningham, it has remained ...
'' described escape rooms as a hit among "highly stressed students and overworked young professionals." Sometimes players damage equipment or decorations inside the game area. The use of Hong Kong room escapes as distractions from the city's living conditions has been reviewed by local journalists.


Evolution

Early games consisted mainly of puzzles that were solved with paper and pencil. Some versions are digital or printable only. As escape rooms became more sophisticated, physical locks were introduced that could be opened by finding combinations, hidden keys, and codes using objects found in the rooms. These ideas have evolved to include automation technology, immersive decoration, and more elaborate storylines to make puzzles more interactive, and to create an experience that is more theatrical and atmospheric. Some escape rooms have begun to incorporate
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), educ ...
elements.


Safety

The first known fatal accident to occur in an escape room was the death of five 15-year-old girls in a fire in
Koszalin Koszalin (pronounced ; csb, Kòszalëno; formerly german: Köslin, ) is a city in northwestern Poland, in Western Pomerania. It is located south of the Baltic Sea coast, and intersected by the river Dzierżęcinka. Koszalin is also a county-stat ...
,
Poland Poland, officially the Republic of Poland, is a country in Central Europe. It is divided into 16 administrative provinces called voivodeships, covering an area of . Poland has a population of over 38 million and is the fifth-most populous ...
, on January 4, 2019. The fire was caused by a leaky gas container inside a heater and resulted in the death of the five victims from
carbon monoxide poisoning Carbon monoxide poisoning typically occurs from breathing in carbon monoxide (CO) at excessive levels. Symptoms are often described as "flu-like" and commonly include headache, dizziness, weakness, vomiting, chest pain, and confusion. Large e ...
. One employee was treated for burns. According to the state firefighting service, the chief failure that led to the deaths was the lack of an effective evacuation route. Shortly after the accident, authorities ordered safety checks in escape rooms across Poland and 13 more such establishments were shut down for safety flaws as a result.


In popular culture

''
Reno 911 ''Reno 911!'' is an American comedy television series airing on Comedy Central. It is a mockumentary-style parody of law enforcement documentary shows, specifically '' Cops'', with comic actors playing the police officers. Thomas Lennon, Rober ...
'', an American comedy show, aired the episode " Escape-O-Rama Room" in August 2020. Canadian comedy show ''
Schitt's Creek ''Schitt's Creek'' (stylized as ''Schitt$ Creek'') is a Canadian television sitcom created by Dan Levy and his father, Eugene Levy, that aired on CBC Television from 2015 to 2020. It consists of 80 episodes spread over six seasons. Produced by ...
'' aired an escape room episode, "
The Bachelor Party "The Bachelor Party" is a 1953 television play by Paddy Chayefsky which was adapted by Chayefsky for a 1957 film. The play premiered to critical acclaim. Plot Charlie Samson is a hard-working married bookkeeper in Manhattan, struggling to advanc ...
", in March 2020. The escape room concept has also been explored in other television programs such as ''
It's Always Sunny in Philadelphia ''It's Always Sunny in Philadelphia'' is an American sitcom created by Rob McElhenney and developed by McElhenney and Glenn Howerton that premiered on August 4, 2005 on FX and later FXX beginning with the ninth season in 2013. It stars Charlie ...
'' and ''
Harley Quinn Harley Quinn is a character (arts), character appearing in American comic books published by DC Comics. Quinn was created by Paul Dini and Bruce Timm as a comic relief henchwoman for the supervillain Joker (character), Joker in ''Batman: The An ...
''. In 2019, the American psychological horror film ''
Escape Room An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limite ...
'' was released in theaters, and its sequel '' Escape Room: Tournament of Champions'' came out in 2021 following several delays due to the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identif ...
. Both films deal with a mysterious, deadly series of puzzle rooms that explore the traumatic pasts of its players. ''Escape Room'' grossed $155.7million worldwide against a production budget of $9million, and ''Tournament of Champions'' grossed $51.8million. In February 2022, the children's book ''Escape Room'' by Christopher Edge was named "Children's Book of the Week" by ''
The Times ''The Times'' is a British daily national newspaper based in London. It began in 1785 under the title ''The Daily Universal Register'', adopting its current name on 1 January 1788. ''The Times'' and its sister paper ''The Sunday Times'' (fou ...
''.


References


External links

* {{Authority control * Logic puzzles Immersive entertainment