a := b + c
would mean that a
is being assigned the result of b + c
in the instant the expression is evaluated, and later, the values of b
and c
can be changed with no effect on the value of a
. On the other hand, in ''reactive'' programming, the value of a
is automatically updated whenever the values of b
or c
change, without the program having to explicitly re-execute the statement a := b + c
to determine the presently assigned value of a
.
Another example is a Approaches to creating reactive programming languages
Several popular approaches are employed in the creation of reactive programming languages. Specification of ''dedicated'' languages that are specific to various ''domain constraints''. Such constraints usually are characterized by real-time, embedded computing or hardware description. Another approach involves the specification of ''general-purpose'' languages that include support for reactivity. Other approaches are articulated in the definition, and use of programming ''libraries'', or ''embedded domain-specific languages'', that enable reactivity alongside or on top of the programming language. Specification and use of these different approaches results in language ''capability trade-offs''. In general, the more restricted a language is, the more its associated compilers and analysis tools are able to inform developers (e.g., in performing analysis for whether programs are able to execute in actual real time). Functional trade-offs in specificity may result in deterioration of the general applicability of a language.Programming models and semantics
A variety of models and semantics govern reactive programming. We can loosely split them along the following dimensions: * Synchrony: synchronous versus asynchronous model of time * Determinism: deterministic versus non-deterministic evaluation process and results * Update process: callback versus dataflow versus actorImplementation techniques and challenges
Essence of implementations
Reactive programming language runtimes are represented by a graph that identifies the dependencies among the involved reactive values. In such a graph, ''nodes'' represent the act of computing and ''edges'' model dependency relationships. Such a runtime employs said graph, to help it keep track of the various computations, which must be executed anew, once an involved input changes value.Change propagation algorithms
The most common approaches to data propagation are: * Pull: The value consumer is in fact ''proactive'', in that it regularly queries the observed source for values and reacts whenever a relevant value is available. This practice of regularly checking for events or value changes is commonly referred to as ''polling''. * Push: The value consumer receives a value from the source whenever the value becomes available. These values are self-contained, e.g. they contain all the necessary information, and no further information needs to be queried by the consumer. * Push-pull: The value consumer receives a ''change notification'', which is a short description of the change, e.g. "some value changed" – this is the ''push'' part. However, the notification does not contain all the necessary information (which means it does not contain the actual values), so the consumer needs to query the source for more information (the specific value) after it receives the notification – this is the ''pull'' part. This method is commonly used when there is a large volume of data that the consumers might be potentially interested in. So in order to reduce throughput and latency, only light-weight notifications are sent; and then those consumers which require more information will request that specific information. This approach also has the drawback that the source might be overwhelmed by many requests for additional information after a notification is sent.What to push?
At the implementation level, ''event reaction'' consists of the propagation across a graph's information, which characterizes the existence of change. Consequently, computations that are affected by such change then become outdated and must be flagged for re-execution. Such computations are then usually characterized by theImplementation challenges in reactive programming
Glitches
When propagating changes, it is possible to pick propagation orders such that the value of an expression is not a natural consequence of the source program. We can illustrate this easily with an example. Supposeseconds
is a reactive value that changes every second to represent the current time (in seconds). Consider this expression:
t = seconds + 1 g = (t > seconds)
t
should always be greater than seconds
, this expression should always evaluate to a true value. Unfortunately, this can depend on the order of evaluation. When seconds
changes, two expressions have to update: seconds + 1
and the conditional. If the first evaluates before the second, then this invariant will hold. If, however, the conditional updates first, using the old value of t
and the new value of seconds
, then the expression will evaluate to a false value. This is called a ''glitch''.
Some reactive languages are glitch-free, and prove this property. This is usually achieved by topologically sorting expressions and updating values in topological order. This can, however, have performance implications, such as delaying the delivery of values (due to the order of propagation). In some cases, therefore, reactive languages permit glitches, and developers must be aware of the possibility that values may temporarily fail to correspond to the program source, and that some expressions may evaluate multiple times (for instance, t > seconds
may evaluate twice: once when the new value of seconds
arrives, and once more when t
updates).
Cyclic dependencies
Topological sorting of dependencies depends on the dependency graph being adelay
that is used by the update mechanism for this purpose, since a delay
implies that what follows must be evaluated in the "next time step" (allowing the current evaluation to terminate).
Interaction with mutable state
Reactive languages typically assume that their expressions are purely functional. This allows an update mechanism to choose different orders in which to perform updates, and leave the specific order unspecified (thereby enabling optimizations). When a reactive language is embedded in a programming language with state, however, it may be possible for programmers to perform mutable operations. How to make this interaction smooth remains an open problem. In some cases, it is possible to have principled partial solutions. Two such solutions include: * A language might offer a notion of "mutable cell". A mutable cell is one that the reactive update system is aware of, so that changes made to the cell propagate to the rest of the reactive program. This enables the non-reactive part of the program to perform a traditional mutation while enabling reactive code to be aware of and respond to this update, thus maintaining the consistency of the relationship between values in the program. An example of a reactive language that provides such a cell is FrTime. * Properly encapsulated object-oriented libraries offer an encapsulated notion of state. In principle, it is therefore possible for such a library to interact smoothly with the reactive portion of a language. For instance, callbacks can be installed in the getters of the object-oriented library to notify the reactive update engine about state changes, and changes in the reactive component can be pushed to the object-oriented library through getters. FrTime employs such a strategy.Dynamic updating of the graph of dependencies
In some reactive languages, the graph of dependencies is ''static'', i.e., the graph is fixed throughout the program's execution. In other languages, the graph can be ''dynamic'', i.e., it can change as the program executes. For a simple example, consider this illustrative example (whereseconds
is a reactive value):
t = if ((seconds mod 2) 0): seconds + 1 else: seconds - 1 end t + 1Every second, the value of this expression changes to a different reactive expression, which
t + 1
then depends on. Therefore, the graph of dependencies updates every second.
Permitting dynamic updating of dependencies provides significant expressive power (for instance, dynamic dependencies routinely occur in Concepts
Degrees of explicitness
Reactive programming languages can range from very explicit ones where data flows are set up by using arrows, to implicit where the data flows are derived from language constructs that look similar to those of imperative or functional programming. For example, in implicitly lifted functional reactive programming (FRP) a function call might implicitly cause a node in a data flow graph to be constructed. Reactive programming libraries for dynamic languages (such as the Lisp "Cells" and Python "Trellis" libraries) can construct a dependency graph from runtime analysis of the values read during a function's execution, allowing data flow specifications to be both implicit and dynamic. Sometimes the term ''reactive programming'' refers to the architectural level of software engineering, where individual nodes in the data flow graph are ordinary programs that communicate with each other.Static or dynamic
Reactive programming can be purely static where the data flows are set up statically, or be dynamic where the data flows can change during the execution of a program. The use of data switches in the data flow graph could to some extent make a static data flow graph appear as dynamic, and blur the distinction slightly. True dynamic reactive programming however could use imperative programming to reconstruct the data flow graph.Higher-order reactive programming
Reactive programming could be said to be of higher order if it supports the idea that data flows could be used to construct other data flows. That is, the resulting value out of a data flow is another data flow graph that is executed using the same evaluation model as the first.Data flow differentiation
Ideally all data changes are propagated instantly, but this cannot be assured in practice. Instead it might be necessary to give different parts of the data flow graph different evaluation priorities. This can be called differentiated reactive programming. For example, in a word processor the marking of spelling errors need not be totally in sync with the inserting of characters. Here differentiated reactive programming could potentially be used to give the spell checker lower priority, allowing it to be delayed while keeping other data-flows instantaneous. However, such differentiation introduces additional design complexity. For example, deciding how to define the different data flow areas, and how to handle event passing between different data flow areas.Evaluation models of reactive programming
Evaluation of reactive programs is not necessarily based on how stack based programming languages are evaluated. Instead, when some data is changed, the change is propagated to all data that is derived partially or completely from the data that was changed. This change propagation could be achieved in a number of ways, where perhaps the most natural way is an invalidate/lazy-revalidate scheme. It could be problematic simply to naively propagate a change using a stack, because of potential exponential update complexity if the data structure has a certain shape. One such shape can be described as "repeated diamonds shape", and has the following structure: An→Bn→An+1, An→Cn→An+1, where n=1,2... This problem could be overcome by propagating invalidation only when some data is not already invalidated, and later re-validate the data when needed usingSimilarities with observer pattern
Reactive programming has principal similarities with theApproaches
Imperative
It is possible to fuse reactive programming with ordinary imperative programming. In such a paradigm, imperative programs operate upon reactive data structures.. Such a set-up is analogous to imperative constraint programming; however, while imperative constraint programming manages bidirectional data-flow constraints, imperative reactive programming manages one-way data-flow constraints.Object-oriented
Object-oriented reactive programming (OORP) is a combination of object oriented programming and reactive programming. Perhaps the most natural way to make such a combination is as follows: instead of methods and fields, objects have ''reactions'' that automatically re-evaluate when the other reactions they depend on have been modified. If an OORP language maintains its imperative methods, it would also fall under the category of imperative reactive programming.Functional
Functional reactive programming (FRP) is a programming paradigm for reactive programming onActor based
Actors have been proposed to design reactive systems, often in combination with Functional reactive programming (FRP) to develop distributed reactive systems...Rule based
A relatively new category of programming languages uses constraints (rules) as main programming concept. It consists of reactions to events, which keep all constraints satisfied. Not only does this facilitate event-based reactions, but it makes reactive programs instrumental to the correctness of software. An example of a rule based reactive programming language is Ampersand, which is founded in relation algebra..Implementations
* ReactiveX, an API for implementing reactive programming with streams, observables and operators with multiple language implementations including RxJs, RxJava, Rx.NET, RxPy and RxSwift. *See also
*References
External links
{{External links, date=August 2016