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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, rationalizability is a
solution concept In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most comm ...
. The general idea is to provide the weakest constraints on players while still requiring that players are
rational Rationality is the quality of being guided by or based on reasons. In this regard, a person acts rationally if they have a good reason for what they do or a belief is rational if it is based on strong evidence. This quality can apply to an abi ...
and this rationality is
common knowledge Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, literat ...
among the players. It is more permissive than
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
. Both require that players respond optimally to some belief about their opponents' actions, but Nash equilibrium requires that these beliefs be correct while rationalizability does not. Rationalizability was first defined, independently, by Bernheim (1984) and Pearce (1984).


Definition

Given a
normal-form game In game theory, normal form is a description of a ''game''. Unlike extensive form, normal-form representations are not graphical ''per se'', but rather represent the game by way of a matrix. While this approach can be of greater use in identifying ...
, the rationalizable set of actions can be computed as follows: Start with the full action set for each player. Next, remove all actions which are never a best reply to any belief about the opponents' actions -- the motivation for this step is that no rational player could choose such actions. Next, remove all actions which are never a best reply to any belief about the opponents' remaining actions -- this second step is justified because each player knows that the other players are rational. Continue the process until no further actions are eliminated. In a game with finitely many actions, this process always terminates and leaves a non-empty set of actions for each player. These are the rationalizable actions.


Constraints on beliefs

Consider a simple
coordination game A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they select the same course of action as another player. The game is not one of pure conflict, which r ...
(the
payoff matrix In game theory, normal form is a description of a ''game''. Unlike extensive form, normal-form representations are not graphical ''per se'', but rather represent the game by way of a matrix. While this approach can be of greater use in identifying ...
is to the right). The row player can play ''a'' if he can reasonably believe that the column player could play ''A'', since ''a'' is a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to ''A''. He can reasonably believe that the column player can play ''A'' if it is reasonable for the column player to believe that the row player could play ''a''. She can believe that he will play ''a'' if it is reasonable for her to believe that he could play ''a'', etc. This provides an infinite chain of consistent beliefs that result in the players playing (''a'', ''A''). This makes (''a'', ''A'') a rationalizable pair of actions. A similar process can be repeated for (''b'', ''B''). As an example where not all strategies are rationalizable, consider a
prisoner's dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("defe ...
pictured to the left. Row player would never play ''c'', since ''c'' is not a best response to any strategy by the column player. For this reason, ''c'' is not rationalizable. Conversely, for two-player games, the set of all rationalizable strategies can be found by iterated elimination of strictly dominated strategies. For this method to hold however, one also needs to consider strict domination by mixed strategies. Consider the game on the right with payoffs of the column player omitted for simplicity. Notice that "b" is not strictly dominated by either "t" or "m" in the pure strategy sense, but it is still dominated by a strategy that would mix "t" and "m" with probability of each equal to 1/2. This is due to the fact that given any belief about the action of the column player, the mixed strategy will always yield higher expected payoff. This implies that "b" is not rationalizable. Moreover, "b" is not a
best response In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given (; ). The concept of a best response is central to John Nash's best-known contribu ...
to either "L" or "R" or any mix of the two. This is because an action that is not rationalizable can never be a best response to any opponent's strategy (pure or mixed). This would imply another version of the previous method of finding rationalizable strategies as those that survive the iterated elimination of strategies that are never a best response (in pure or mixed sense). In games with more than two players, however, there may be strategies that are not strictly dominated, but which can never be the best response. By the iterated elimination of all such strategies one can find the rationalizable strategies for a multiplayer game.


Rationalizability and Nash equilibria

It can be easily proved that every Nash equilibrium is a rationalizable equilibrium; however, the converse is not true. Some rationalizable equilibria are not Nash equilibria. This makes the rationalizability concept a generalization of Nash equilibrium concept. As an example, consider the game
matching pennies Matching pennies is the name for a simple game used in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously ...
pictured to the right. In this game the only Nash equilibrium is row playing ''h'' and ''t'' with equal probability and column playing ''H'' and ''T'' with equal probability. However, all the pure strategies in this game are rationalizable. Consider the following reasoning: row can play ''h'' if it is reasonable for her to believe that column will play ''H''. Column can play ''H'' if its reasonable for him to believe that row will play ''t''. Row can play ''t'' if it is reasonable for her to believe that column will play ''T''. Column can play ''T'' if it is reasonable for him to believe that row will play ''h'' (beginning the cycle again). This provides an infinite set of consistent beliefs that results in row playing ''h''. A similar argument can be given for row playing ''t'', and for column playing either ''H'' or ''T''.


See also

* Self-confirming equilibrium


Footnotes


References

*Bernheim, D. (1984) Rationalizable Strategic Behavior. ''Econometrica'' 52: 1007-1028. *Fudenberg, Drew and
Jean Tirole Jean Tirole (born 9 August 1953) is a French professor of economics at Toulouse 1 Capitole University. He focuses on industrial organization, game theory, banking and finance, and economics and psychology. In 2014 he was awarded the Nobel Memori ...
(1993) ''Game Theory.'' Cambridge: MIT Press. *Pearce, D. (1984) Rationalizable Strategic Behavior and the Problem of Perfection. ''Econometrica'' 52: 1029-1050. *Ratcliff, J. (1992–1997) lecture notes on game theory, §2.2
"Iterated Dominance and Rationalizability"
{{Game theory Game theory