Ramsch (card Game)
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Ramsch, formerly also called Mike in
East Germany East Germany, officially the German Democratic Republic (GDR; german: Deutsche Demokratische Republik, , DDR, ), was a country that existed from its creation on 7 October 1949 until its dissolution on 3 October 1990. In these years the state ...
, is a card game based on the contract of the same name in the popular German
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
s, Skat and
Schafkopf Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular i ...
. However, thanks to its interesting mode of play it has since developed into an independent game in its own right which is only loosely based on Skat or Schafkopf.''Ramsch''
at www.allekartenspiele.de. Retrieved 12 Oct 2018
It should not be confused with the games of the
Rams family Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Ger ...
Ramsen and
Ramscheln Ramscheln, also called Ramsch, is a German card game for three to five players, which is usually played for small stakes. It is a variant of Mönch and a member of the Rams group of card games characterised by allowing players to drop out of the cu ...
– that also go by the name ''Ramsch''.Wedekind, Frank et al. (2007). ''Werke: kritische Studienausgabe'', Vol. 1, Part 2. p. 1963.


Name

The term ''Ramsch'' in German means something like "low-quality rejects", "cheap products", "mass-produced goods", "worthless junk" or simply "rubbish". The aim in Ramsch, unlike normal contracts, is not to score the most card points (''Augen''), but to achieve a low score, because the player who scores the most points at the end of the hand has lost.


Schafkopf

Ramsch is not part of the official rules of Schafkopf and, as a result, there are variations. Usually Ramsch is played if all four players "pass" instead of declaring a game, because they think they have poor hands. Alternatively, if the first three pass, the fourth player may choose a Ramsch (as opposed to a Stock in which players ante an stake to the next round and the cards are thrown in). In a standard Ramsch the Obers, Unters and Hearts form the
trump suit A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trum ...
and all other cards are ranked in the normal
Ace-Ten An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value. Description Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = ...
order (A, 10, K, 9,...). Players play for themselves and aim to score as few points as possible and, ideally, take no tricks. Some circles play a Bauernramsch in which only the Obers and Unters are trumps; the rest of the Hearts form a plain suit along with Acorns,
Leaves A leaf (plural, : leaves) is any of the principal appendages of a vascular plant plant stem, stem, usually borne laterally aboveground and specialized for photosynthesis. Leaves are collectively called foliage, as in "autumn foliage", wh ...
and Bells. The rules of play in Ramsch are the same as normal: players must follow suit if they can; otherwise may play any card. The player with the most points has lost and pays the other three an agreed stake. If two or more have the same number of points, the number of tricks is the decider; if they are also equal the player with the most trumps is the loser, and, if they are also equal, the player with the highest trump has lost. If a player takes no tricks, this is a ''Jungfrau'' ("virgin" or "maiden"). If, however, one player can take all the tricks, he has made a ''Durchmarsch'' ("
march March is the third month of the year in both the Julian and Gregorian calendars. It is the second of seven months to have a length of 31 days. In the Northern Hemisphere, the meteorological beginning of spring occurs on the first day of Marc ...
"). It is very common to agree that, in this case he wins the Ramsch. It is usual to agree a fixed stake for a ''Ramsch''. In Danyliuk and Peschel, a Ramsch is worth double the basic stake i.e. 20¢ is paid to each opponent by the loser and a ''Jungfrau'' receives 40¢ from the loser. A ''Durchmarsch'' counts as a Solo won with '' schwarz'' and the winner receives 70¢ from each opponent. In some rules, the payments are simply doubled if someone achieves a ''Jungfrau''.


Skat

As in Schafkopf, Ramsch is not part of the official rules of Skat. Once again, the aim, unlike normal contracts, is not to score the most card points (''Augen''), but to achieve a low score, because the player who scores the most points at the end of the hand has lost. In Skat, as in the
Grand Grand may refer to: People with the name * Grand (surname) * Grand L. Bush (born 1955), American actor * Grand Mixer DXT, American turntablist * Grand Puba (born 1966), American rapper Places * Grand, Oklahoma * Grand, Vosges, village and commu ...
contract, only the Unters (Jacks) are trumps. Again the card ranking is the same as in Grand (A, 10, K/O, Q/U, ...). The loser has to deduct these points from his score, hence the name, Augenramsch, since ''Augen'' are card points in German. If a player takes no tricks, this is a ''Jungfrau'' or ''Jungfer'' ("virgin" or "maiden") and the loser's minus points or the agreed stake are doubled. If, however, one player can take all the tricks (both opponents thus remaining ''Jungfers''), he has won a ''Durchmarsch'' ("
march March is the third month of the year in both the Julian and Gregorian calendars. It is the second of seven months to have a length of 31 days. In the Northern Hemisphere, the meteorological beginning of spring occurs on the first day of Marc ...
"). It is very common to agree that, in this case he wins the Ramsch. Then the loser's points are awarded to his opponents or the winner receives 120 plus points. Of course, higher values may be agreed.


Ramsch as a standalone game

The following rules are based on the ''Spielregelbüchlein aus Altenburg'': Ramsch is a very easy
trick-taking A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such g ...
game of the
Ace-Ten family An Ace-Ten game is a type of card game, highly popular in Europe, in which the Aces and Tens are of particularly high value. Description Many of Europe's most popular card games feature the Ace-Ten scoring system, where the cards count as Ace = ...
in which three players aim to take as few points as possible in their tricks. A French-suited,
Skat pack German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
of 32 cards is used, the cards ranking and scoring as per the table. Players may agree that the Tens rank between the Jacks/Unters and Nines. Usually there are no trumps, but sometimes the Jacks or Unters are trumps as in Skat, in which case they rank in the order: J, J, J and J or U, U, U and U in a German- suited pack. Deal and play are clockwise. The dealer shuffles, gives each player 10 cards and places the remaining 2 cards face down. Forehand leads to the first trick. Suit must be followed, but there is no compulsion to head the trick. If Jacks are trumps and one is led, players must follow suit with another Jack if able. The trick is won by the highest Jack or by the highest card of the led suit if no Jack is played. The trick winner leads to the next trick. Pips (
card points The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), ...
) taken in tricks are added up at the end and the player with the most is the loser. If a player takes no tricks he is a ''Jungfer''.


Variants

The ''Spielregelbüchlein'' names the following variants: ; Simple Ramsch The loser scores 10 penalty points; 15 if one player is ''Jungfer'' and 20 if there are two ''Jungfers''. The 2 downcards remain unviewed. If 2 players have the same score and each has more than the third player, each receives half the penalty points. If all players are level, the deal is not scored. ;Pip Ramsch (''Augenramsch'') Players score as many penalty points as they have taken pips. The 2 downcards are not scored. If a player makes a ''Durchmarsch'', however, they score 120 plus points which are divided between the losers as 60 penalty points each. ;
Schieberamsch Schieberamsch is an unofficial contract within the popular German card games, Skat and Schafkopf, but "also makes a good game in its own right."middlehand Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, ...
, who does the same. Finally
rearhand Card players are those participating in a card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin played in English-speaking countries, ...
discards 2 cards that are reckoned to the last trick. Scoring is as per Pip Ramsch.


Footnotes


References


Literature

* _ (1983). "Ramsch". In: Spielkartenfabrik Altenburg (publ.): ''Erweitertes Spielregelbüchlein aus Altenburg.'' Leipzig: Verlag Altenburger Spielkartenfabrik. * _ (1988). "Ramsch". In: Spielkartenfabrik Altenburg (publ.): ''Erweitertes Spielregelbüchlein aus Altenburg.'' 8th edn. Leipzig: Verlag Altenburger Spielkartenfabrik. * Danyliuk, Rita (2016). ''Schafkopf und Doppelkopf'', 3rd edn. Hanover: Humboldt. * Merschbacher, Adam (2009). ''Schafkopf: Das anspruchsvolle Kartenspiel'', 2nd improved edn. Munich: PLIZ. * Peschel, Wolfgang (1990). ''Bayerisch Schaffkopfen'', 2nd edn. Weilheim: Stöppel.


Weblinks


Ramsch in Skat
Skat (card game) German deck card games French deck card games German card games Three-player card games Four-player card games Trick-avoidance games Reverse games {{card-game-stub