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Racetrack is a
paper and pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebrea ...
that simulates a car race, played by two or more players. The game is played on a squared sheet of paper, with a pencil line tracking each car's movement. The rules for moving represent a car with a certain
inertia Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law ...
and physical limits on traction, and the resulting line is reminiscent of how real racing cars move. The game requires players to slow down before bends in the track, and requires some foresight and planning for successful play. The game is popular as an educational tool teaching vectors. The game is also known under names such as Vector Formula, Vector Rally, Vector Race, Graph Racers, PolyRace, Paper and pencil racing, or the Graph paper race game.


The basic game

The rules are here explained in simple terms. As will follow from a later section, if the mathematical concept of vectors is known, some of the rules may be stated more briefly. The rules may also be stated in terms of the physical concepts
velocity Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity is a ...
and
acceleration In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the ...
.


The track

On a sheet of quadrille paper ("quad pad", e.g.
Letter Letter, letters, or literature may refer to: Characters typeface * Letter (alphabet), a character representing one or more of the sounds used in speech; any of the symbols of an alphabet. * Letterform, the graphic form of a letter of the alphabe ...
preprinted with a 1/4" square grid, or A4 with a 5 mm square grid), a freehand loop is drawn as the outer boundary of the racetrack. A large ellipse will do for a first game, but some irregularities are needed to make the game interesting. Another freehand loop is drawn inside the first. It can be more or less parallel with the outer loop, or the track can have wider and narrower spots (pinch spots), with usually at least two squares between the loops. A straight starting and finishing line is drawn across the two loops, and a direction for the race is chosen (e.g.,
counter clockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
).


Preparing to play

The order of players is agreed upon. Each player chooses a color or mark (such as x and o) to represent the player's car. Each player marks a starting point for his or her car - a grid intersection at or behind the starting line.


The moves

All moves will be from one grid point to another grid point. Each grid point has eight neighbouring grid points: Up, down, left, right, and the four diagonal directions. Players take turns to move their cars according to some simple rules. Each move is marked by drawing a line from the starting point of this move to a new point. * Each player's first move must be to one of the eight neighbours of their starting position. (The player can also choose to stand still.) * On each turn after that, the player can choose to move the same number of squares in the same direction as on the previous turn; the grid point reached by this move is called the ''principal point'' for this turn. (E.g., if the previous move was four squares to the right and two squares upwards, then the principal point is found by moving another four squares to the right and two more squares upwards.) However, the player also has the choice of any of the eight neighbours of this principal point. * Cars must stay within the boundaries of the racetrack; otherwise they crash.


Finding a winner

The winner is the first player to complete a lap (cross the finish line).


Additional and alternative rules

Combining the following rules in various ways, there are many variants of the game.


The track

The track need not be a closed curve; the starting and finishing lines could be different. Before starting to play, the players may go over the track, agreeing in advance about each grid point near the boundaries as to whether that point is inside or outside the track. Alternatively, the track may be drawn with straight lines only, with corners at grid points only. This removes the need to decide dubious points. Players may or may not be allowed to touch the walls, but not to cross them.


The moves

Instead of allowing moves to any of eight neighbours of the principal point, one may use the four neighbours rule, limiting moves to the principal point or any of its ''four'' nearest neighbours. When drawing the track, slippery regions with oil spill may be marked, wherein the cars cannot change velocity at all, or only according to the four neighbours rule. The rule may e.g. apply to all moves ''beginning'' in the slippery region. On the track there may be also some turbo areas marked with an arrow with a specific length and direction. When a vehicle goes through this area, the principal point is moved as indicated by the arrow.


Collisions and crashes

Usually, cars are required to stay on the track for the entire length of the move, not just the start and end. On heavily convoluted racetracks, allowing the line segment representing a move to cross the boundary twice (with start and end points inside the track), some unreasonable shortcuts may be allowed. Several cars may be allowed to occupy the same point simultaneously. However, the most common and entertaining rule is that while the line segments are allowed to intersect, a car cannot move to or through a grid point that is occupied by another car, as they would collide. If a player is unable to move according to these rules, the player has crashed. A crashed car may leave the game, or various systems for penalizing crashes can be devised. A player running off the track may be allowed to continue, but is required to brake and turn around, and re-enter the track again crossing the boundary at a point ''behind'' the point where it left. At high speeds, this will take a considerable number of moves. Another possibility is to penalize a car with "damage points" for each crash. E.g., if it runs off the track or collides, it receives 1 damage point for each square of the last movement, and comes to an immediate stand-still. A car with 5 damage points, say, cannot run anymore.


Finding a winner

At the end of the game, one may complete a round. E.g., with three players A, B and C (starting on that order), if B is the first to cross the finish line, C is allowed one more move to complete the A-B-C cycle. The winner is the player whose car is the greatest distance beyond the finish line. If the collision rule mentioned above is used, there is still a considerable advantage in moving first. This may be partially counterbalanced by having the players choose their individual starting points in reverse order. E.g., first C chooses a start point, then B, then A. Then, A makes the first move, followed by B, then C. Another possible rule is to let the loser move first in the next game.


Mathematics and physics

Each move may be represented by a
vector Vector most often refers to: *Euclidean vector, a quantity with a magnitude and a direction *Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism Vector may also refer to: Mathematic ...
. E.g., a move four squares to the right and two up may be represented by the vector (4,2). The eight neighbour rule allows changing each
coordinate In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is sign ...
of the vector by ±1. E.g., if the previous move was (4,2), the next one may be any of the following nine: ::(3,3) (4,3) (5,3) ::(3,2) ''(4,2)'' (5,2) ::(3,1) (4,1) (5,1) If each round represents 1 second and each square represents 1 metre, the vector representing each move is a
velocity vector Velocity is the directional speed of an object in motion as an indication of its rate of change in position as observed from a particular frame of reference and as measured by a particular standard of time (e.g. northbound). Velocity is a ...
in metres per second. The four neighbour rule allows
acceleration In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the ...
s up to 1 metre per second squared, and the eight neighbours rule allows accelerations up to metres per second squared. A more realistic maximum acceleration for car racing would be 10 metres per second squared, e.g. corresponding to assuming each round to represent a
reaction time Mental chronometry is the scientific study of processing speed or reaction time on cognitive tasks to infer the content, duration, and temporal sequencing of mental operations. Reaction time (RT; sometimes referred to as "response time") is meas ...
of 0.5 seconds, and each square to represent 2.5 metres (using 4 neighbour rule). The speed built up by acceleration can only be reduced at the same rate. This restriction reflects the
inertia Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law ...
or
momentum In Newtonian mechanics, momentum (more specifically linear momentum or translational momentum) is the product of the mass and velocity of an object. It is a vector quantity, possessing a magnitude and a direction. If is an object's mass an ...
of the car. Note that in physics, speeding, braking, and turning right or left all are forms of acceleration, represented by one vector. For a sports car, having the same maximum acceleration without loss of traction in all directions is not unrealistic; see
Circle of forces The circle of forces, traction circle, friction circle, or friction ellipse is a useful way to think about the dynamic interaction between a vehicle's tire and the road surface. The diagram below shows the tire from above, so that the road surface ...
. Note, however, that the
circle of forces The circle of forces, traction circle, friction circle, or friction ellipse is a useful way to think about the dynamic interaction between a vehicle's tire and the road surface. The diagram below shows the tire from above, so that the road surface ...
strictly applies to an individual tyre rather than an entire vehicle, that a slightly elongated ellipse would be more realistic than a circle, and that the theory of traction involving this circle or ellipse is quite simplified.


History and contemporary use

The origins of the game are unknown, but it certainly existed as early as the 1960s. The rules for the game, and a sample track game was published by
Martin Gardner Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis ...
in January 1973 in his "Mathematical Games" column in ''
Scientific American ''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it i ...
''; and it was again described in ''
Car and Driver ''Car and Driver'' (''CD'' or ''C/D'') is an American automotive enthusiast magazine. In 2006 its total circulation was 1.23 million. It is owned by Hearst Magazines, who purchased prior owner Hachette Filipacchi Media U.S. in 2011. It was fou ...
'' magazine, in July 1973, page 65. Today, the game is used by math and physics teachers around the world when teaching vectors and
kinematics Kinematics is a subfield of physics, developed in classical mechanics, that describes the Motion (physics), motion of points, Physical object, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause ...
. However, the game has a certain charm of its own, and may be played as a pure recreation. Martin Gardner noted that the game was "virtually unknown" in the United States, and called it "a truly remarkable simulation of automobile racing". He mentions having learned the game from Jürg Nievergelt, "a computer scientist at the University of Illinois who picked it up on a recent trip to Switzerland". ''Car and Driver'' described it as having an "almost supernatural" resemblance to actual racing, commenting that "If you enter a turn too rapidly, you ''will'' spin. If you "brake" too early, it will take you longer to accelerate out of the turn."
Triplanetary ''Triplanetary'' is a science fiction board wargame originally published by Game Designers' Workshop in 1973. The game is a simulation of space ship travel and combat within the Solar System in the early 21st Century. History First edition '' ...
was a science fiction rocket ship racing game that was sold commercially between 1973 and 1981. It used similar rules to Racetrack but on a hexagonal grid and with the spaceships being placed in the center of the grid cells rather than at the vertices. The game used a laminated board which could be written on with a
grease pencil The grease pencil, a wax writing tool also known as a wax pencil, china marker, or chinagraph pencil (especially in the United Kingdom), is a writing implement made of hardened colored wax and is useful for marking on hard, glossy non-porous surf ...
.


References

{{reflist


External links


Graph racers

Racetrack

"Racetrack, as it was played in the 1960s."

Vector Racer (aka Racetrack) online

karopapier.de
o
graphracer.com
Online game to race against others (currently German only, translations available)


See also

* Paper soccer Mathematical games Paper-and-pencil games Racing games