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''Quantum Redshift'' is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
console, developed by Curly Monsters and published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
in 2002. The game is a futuristic
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
with the addition of combat and character rivalries that influence competitive races. ''Quantum Redshift'' was conceived as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to the racing game '' Wipeout'' and was developed by several former
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
staff who worked on the game. The game's publication faced challenges, as Curly Monsters staff voiced creative differences regarding packaging and marketing by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
. The game received mixed to average reviews from critics, with praise directed at the game's visual presentation and smooth framerate, and criticism towards the lack of distinctive and original features in its design and gameplay compared to its contemporaries. The game was commercially unsuccessful, leading to the discontinuation of a planned sequel and the dissolution of Curly Monsters in 2003.


Gameplay

Set one hundred years in the future, ''Quantum Redshift'' is a
racing game Racing games are a video game genre in which the player participates in a motor racing, racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more re ...
where high-speed races are held on hovercraft known as SPARCs, or single-person armed racing crafts. Races are held across a cast of sixteen selectable characters over eight stages, with each stage featuring two alternate routes. On the track, players have offensive weapons, including a homing and non-homing weapon, and overshields to combat competitors during races. Races also feature color-coded power-ups on the track that charge weapons and shields. Players are able to use points to augment their ship between races, with points earned by winning events, collecting power-ups or defeating opponents. The game features four modes of play. 'Tournament' mode involves the completion of a series of events. Tournaments are offered in increasing scales of difficulty, with Novice and Amateur modes unlocked initially, and higher difficulty modes increasing the speed of the vehicles during races. Each selectable character in this mode has a rival, with additional points awarded to destroying a rival's vehicle in a race. Upon completion of the tournament, a one-on-one 'Nemesis Challenge' race is staged against the player's rival, allowing them to unlock playing as the rival. 'Time Attack' is a solo timed single race in which laps can be recorded as a 'ghost' for others to compete against. 'Quick Race' is a single race against computer opponents on an unlocked track. 'Multiplayer' mode supports local split-screen races for two to four players.


Development and release

''Quantum Redshift'' was developed by independent studio Curly Monsters, a British company founded in 1998 by six former
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
staff members. Several development staff, including Nick Burcombe, Lee Carus-Wescott and Andy Satterthwaite, had worked on the similar 1995
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
'' Wipeout''. Developer Neil Thompson stated the game was conceived to "maximise the '' Wipeout'' connection", with a design pitch accepted by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
for the launch of the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
with a development budget of one million dollars.
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
leveraged several promotional partnerships to boost the profile of the game, including contracting Dutch musician
Junkie XL Tom Holkenborg (born 8 December 1967), also known as Junkie XL, is a Dutch composer, multi-instrumentalist, DJ, producer, and engineer. Originally known for his trance productions, he has moved to producing electronica and big beat music and fil ...
to develop sixteen tracks for the soundtrack of the game. ''Quantum Redshift'' was Junkie XL's first video game project, who proceeded to compose tracks for games including '' Forza Motorsport''.
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
also engaged Satoshi Ueda, who had worked on the ''
Resident Evil ''Resident Evil'', known as in Japan, is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' and ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' series, to develop assets for characters and cinematics in the game, including a promotional
comic book A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
released for E3 2002 to preview the game. Promotion and release of ''Quantum Redshift'' was troubled, with creative differences between
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
and the development team. Although Curly Monsters retained creative control over the game itself,
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
exercised control over the release of the game. The working title, ''Neon'', was changed to ''Quantum Redshift'' over concerns of copyright infringement with the Chrysler Neon. The development team also expressed strong disapproval towards decisions made by
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
on the cinematics and box art of the game, with Neil Thompson stating the team were "desperately unhappy" and "immensely disappointed" with the final art direction.


Sales

''Quantum Redshift'' was not commercially successful, with the game performing poorly in comparison to '' Wipeout Fusion'', released by
Psygnosis Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
successor
Studio Liverpool Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
the same year. However, poor sales performance had a significant impact on Curly Monsters, with
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, fo ...
abandoning its contract with the studio for a second title, leading to cancellation of a planned sequel. Following this, the company disbanded in February 2003, with Andy Satterthwaite reflecting "while the games were great and reviewed well, they didn’t make enough cash, and we ended up calling it quits in 2003 before we had to put our houses on the line." In the year following release, the game received a minor boost of sales, peaking in the eighth position on
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
sales charts in the week of 15 November 2003.


Reception

''Quantum Redshift'' received "mixed or average reviews" from publications according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Critics praised the visual presentation of ''Quantum Redshift'' as a highlight of the game, with a focus on the visual effects and framerate. Writing for ''
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'', Shawn Sanders praised the visual presentation, stating the game demonstrated the technical capabilities of the console, highlighting the "bump-mapping, snazzy water effects, lush and expansive environments (and) silky smooth framerate." Similarly, Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised the graphics as "outstanding", focusing upon the game's "lighting and particle effects, motion blur and bump-mapping", although noting some effects are "used liberally to the point that the novelty wears off sooner than it should". Hilary Goldstein of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' described the graphics as "blazingly fast", but noted the courses were static and had few competitors, writing "While the game is pretty, it's not hard to see why when considering what little is truly going on." Reviewers expressed mixed opinions on the track design. Louis Bedigian of ''GameZone'' praised the design as "unique", finding them to have "a lot of room to move around" and remarking "the larger scope adds to the depth and realistic feel of the courses". Zach Meston of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameS ...
'' described the tracks as "gorgeous", although found them "sterile" and lacking animation. Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' praised the inclusion of different surfaces and shortcuts, but found most tracks were not "unique and interesting" and "seem inspired more by conventional rally racing games". Hilary Goldstein of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' similarly remarked that the track design was "boring" and lacked activity, stating "the tracks don't seem to make much of any sense in terms of the rest of the game" and were largely similar to other racing games. Several critics remarked that the game was unoriginal and lacked distinctive features. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' described the game as "generic" and "fun, if uninspired", finding the game failed to add "anything new or revolutionary to the gameplay", citing the lack of weapons and the "bland character designs and uninspired story cut-scenes". Similarly describing the game as "simplistic", Hilary Goldstein of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' critiqued the "limited" and "plain" use of power-ups in the game, finding them to meet a bare minimum of expected features. Andrew Bub of '' XPlay'' also found the game lacked "inspiration and originality", citing the "generic" story. Shawn Sanders of ''
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' stated the game had few faults, but did not introduce many new features in comparison to other games in the genre. Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' similarly noted the gameplay offered "nothing out of the ordinary."


Retrospective reception

''Quantum Redshift'' received mixed retrospective attention, with critics acknowledging its poor critical and commercial performance. Kristan Reed of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' positively evaluated the game as a "strangely overlooked" title and "cult classic" for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, stating it was "the natural successor to '' Wipeout'' and the best looking game of its type, with smooth widescreen visuals". In contrast, writing for '' The Escapist'', Jim Rossignol evaluated the game as a "flawed and doomed project", noting that despite the game's distinctive visual and sylistic features, its commercial failure was evident and attributed its shortcomings to unfavorable comparisons with '' Wipeout''. Richard Moss of ''
Polygon In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain. The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
'' described the game as "lacking the inspiration and coherence of its spiritual predecessor".


References


External links

* {{Xbox Game Studios 2002 video games Curly Monsters games Microsoft franchises Microsoft games Multiplayer and single-player video games Racing video games Science fiction racing games Video games developed in the United Kingdom Video games featuring female protagonists Video games scored by Tom Holkenborg Xbox games Xbox-only games