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In
computer programming Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as anal ...
, the proxy pattern is a
software design pattern In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine ...
. A ''proxy'', in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes. Use of the proxy can simply be forwarding to the real object, or can provide additional logic. In the proxy, extra functionality can be provided, for example caching when operations on the real object are resource intensive, or checking preconditions before operations on the real object are invoked. For the client, usage of a proxy object is similar to using the real object, because both implement the same interface.


Overview

The Proxy design pattern is one of the twenty-three well-known '' GoF design patterns'' that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.


What problems can the Proxy design pattern solve?

* The access to an object should be controlled. * Additional functionality should be provided when accessing an object. When accessing sensitive objects, for example, it should be possible to check that clients have the needed access rights.


What solution does the Proxy design pattern describe?

Define a separate Proxy object that * can be used as substitute for another object (Subject) and * implements additional functionality to control the access to this subject. This makes it possible to work through a Proxy object to perform additional functionality when accessing a subject. For example, to check the access rights of clients accessing a sensitive object. To act as substitute for a subject, a proxy must implement the Subject interface. Clients can't tell whether they work with a subject or its proxy. See also the UML class and sequence diagram below.


Structure


UML class and sequence diagram

In the above UML
class diagram In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the rela ...
, the Proxy class implements the Subject interface so that it can act as substitute for Subject objects. It maintains a reference (realSubject) to the substituted object (RealSubject) so that it can forward requests to it (realSubject.operation()). The sequence diagram shows the run-time interactions: The Client object works through a Proxy object that controls the access to a RealSubject object. In this example, the Proxy forwards the request to the RealSubject, which performs the request.


Class diagram


Possible usage scenarios


Remote proxy

In
distributed object communication In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memo ...
, a local object represents a remote object (one that belongs to a different address space). The local object is a proxy for the remote object, and method invocation on the local object results in
remote method invocation In a distributed computing environment, distributed object communication realizes communication between distributed objects. The main role is to allow objects to access data and invoke methods on remote objects (objects residing in non-local memor ...
on the remote object. An example would be an ATM implementation, where the ATM might hold proxy objects for bank information that exists in the remote server.


Virtual proxy

In place of a complex or heavy object, a skeleton representation may be advantageous in some cases. When an underlying image is huge in size, it may be represented using a virtual proxy object, loading the real object on demand.


Protection proxy

A protection proxy might be used to control access to a resource based on access rights.


Example


C#

interface ICar // Real Object public class Car : ICar // Proxy Object public class ProxyCar : ICar public class Driver // How to use above Proxy class? private void btnProxy_Click(object sender, EventArgs e) Output Sorry, the driver is too young to drive. Car has been driven! Notes: * A proxy may hide information about the real object to the client. * A proxy may perform optimization like on demand loading. * A proxy may do additional house-keeping job like audit tasks. * Proxy design pattern is also known as surrogate design pattern.


C++

#include #include class ICar ; class Car : public ICar ; class ProxyCar : public ICar ; int main()


Crystal

abstract class AbstractCar abstract def drive end class Car < AbstractCar def drive puts "Car has been driven!" end end class Driver getter age : Int32 def initialize(@age) end end class ProxyCar < AbstractCar private getter driver : Driver private getter real_car : AbstractCar def initialize(@driver) @real_car = Car.new end def drive if driver.age <= 16 puts "Sorry, the driver is too young to drive." else @real_car.drive end end end # Program driver = Driver.new(16) car = ProxyCar.new(driver) car.drive driver = Driver.new(25) car = ProxyCar.new(driver) car.drive Output Sorry, the driver is too young to drive. Car has been driven!


Delphi / Object Pascal

// Proxy Design pattern unit DesignPattern.Proxy; interface type // Car Interface ICar = interface procedure DriveCar; end; // TCar class, implementing ICar TCar = Class(TInterfacedObject, ICar) class function New: ICar; procedure DriveCar; End; // Driver Interface IDriver = interface function Age: Integer; end; // TDriver Class, implementing IDriver TDriver = Class(TInterfacedObject, IDriver) private FAge: Integer; public constructor Create(Age: Integer); Overload; class function New(Age: Integer): IDriver; function Age: Integer; End; // Proxy Object TProxyCar = Class(TInterfacedObject, ICar) private FDriver: IDriver; FRealCar: ICar; public constructor Create(Driver: IDriver); Overload; class function New(Driver: IDriver): ICar; procedure DriveCar; End; implementation class function TCar.New: ICar; begin Result := Create; end; procedure TCar.DriveCar; begin WriteLn('Car has been driven!'); end; constructor TDriver.Create(Age: Integer); begin inherited Create; FAge := Age; end; class function TDriver.New(Age: Integer): IDriver; begin Result := Create(Age); end; function TDriver.Age: Integer; begin Result := FAge; end; constructor TProxyCar.Create(Driver: IDriver); begin inherited Create; Self.FDriver := Driver; Self.FRealCar := TCar.Create AS ICar; end; class function TProxyCar.New(Driver: IDriver): ICar; begin Result := Create(Driver); end; procedure TProxyCar.DriveCar; begin if (FDriver.Age <= 16) then WriteLn('Sorry, the driver is too young to drive.') else FRealCar.DriveCar(); end; end. Usage program Project1; uses DesignPattern.Proxy in 'DesignPattern.Proxy.pas'; begin TProxyCar.New(TDriver.New(16)).DriveCar; TProxyCar.New(TDriver.New(25)).DriveCar; end. Output Sorry, the driver is too young to drive. Car has been driven!


Java

The following
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
example illustrates the "virtual proxy" pattern. The ProxyImage class is used to access a remote method. The example creates first an interface against which the pattern creates the classes. This interface contains only one method to display the image, called displayImage(), that has to be coded by all classes implementing it. The proxy class ProxyImage is running on another system than the real image class itself and can represent the real image RealImage over there. The image information is accessed from the disk. Using the proxy pattern, the code of the ProxyImage avoids multiple loading of the image, accessing it from the other system in a memory-saving manner. The lazy loading demonstrated in this example is not part of the proxy pattern, but is merely an advantage made possible by the use of the proxy. interface Image // On System A class RealImage implements Image // On System B class ProxyImage implements Image class ProxyExample Output Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1


JavaScript

// Driver class class Driver // Car class class Car // Proxy car class class ProxyCar // Run program const driver = new Driver(16) const car = new ProxyCar(driver) car.drive() const driver2 = new Driver(25) const car2 = new ProxyCar(driver2) car2.drive() Output Sorry, the driver is too young to drive. Car has been driven! More advanced proxies involve the Proxy object, which can intercept and redefine fundamental operations such as accessing properties. The handler functions in this case are sometimes called ''traps''.


PHP

displayImage(); // Loading necessary $image1->displayImage(); // Loading unnecessary $image2->displayImage(); // Loading necessary $image2->displayImage(); // Loading unnecessary $image1->displayImage(); // Loading unnecessary Output Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1


Python

""" Proxy pattern example. """ from abc import ABCMeta, abstractmethod NOT_IMPLEMENTED = "You should implement this." class AbstractCar: __metaclass__ = ABCMeta @abstractmethod def drive(self): raise NotImplementedError(NOT_IMPLEMENTED) class Car(AbstractCar): def drive(self) -> None: print("Car has been driven!") class Driver: def __init__(self, age: int) -> None: self.age = age class ProxyCar(AbstractCar): def __init__(self, driver) -> None: self.car = Car() self.driver = driver def drive(self) -> None: if self.driver.age <= 16: print("Sorry, the driver is too young to drive.") else: self.car.drive() driver = Driver(16) car = ProxyCar(driver) car.drive() driver = Driver(25) car = ProxyCar(driver) car.drive() Output Sorry, the driver is too young to drive. Car has been driven!


Rust

trait ICar struct Car impl ICar for Car impl Car struct ProxyCar<'a> impl<'a> ICar for ProxyCar<'a> impl<'a> ProxyCar<'a> # fg(test)mod tests Output Sorry, the car is to young for you to drive. Car has been driven!


See also

*
Composite pattern In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "comp ...
*
Decorator pattern In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class. The decorator pattern is often ...
*
Lazy initialization In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed. It is a kind of lazy evaluation that refers specificall ...


References


External links

*
PerfectJPattern Open Source Project
Provides componentized implementation of the Proxy Pattern in Java *
Proxy Design Pattern
*
Proxy pattern description from the Portland Pattern Repository
{{Design Patterns Patterns Software design patterns Articles with example C Sharp code Articles with example Java code