Project Ragtag
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''Project Ragtag'' was a codename for an untitled third-person
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
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set within the '' Star Wars'' universe. It had been under development by
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved f ...
since around 2013 and set to be published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
before its cancellation in 2017. The project was led by the creator of the ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across th ...
'' series, Amy Hennig. It was to be a linear game about a large-scale heist, taking place in the wake of events of '' Star Wars IV: A New Hope''.
Motive Studios Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. History Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft exec ...
and
EA Vancouver EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
had assisted the game's development. Visceral Games was shut down by Electronic Arts on October 17, 2017, and the game's development was rebooted by EA Vancouver to become an open world title. Despite this, the project was reportedly cancelled.


Development

In early 2013,
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
had acquired Lucasfilm and shut down its game development studio
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. EA quickly made a deal to help develop lucrative '' Star Wars'' games through three of its studios, including Visceral. Visceral was working on ''Jamaica'', a pirate-themed project at that time. EA cancelled the ''Jamaica'' project in favor of a ''Star Wars'' game. The studio opted to pitch a third-person action game that maintained the spirit of ''Jamaica'', having players play as "space scoundrels" in an open-world-style ''Star Wars'' universe, and code-named this project as ''Yuma''. Amy Hennig, the writer for the first three ''
Uncharted ''Uncharted'' is an action-adventure video game franchise published by Sony Interactive Entertainment and developed by Naughty Dog. Created by Amy Hennig, the ''Uncharted'' franchise follows a group of treasure hunters who travel across th ...
'' games from
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
, was brought into EA for Visceral as creative lead and to help write the story for ''Yuma''. '' Battlefield Hardline'' became a company-wide priority for the studio as its development became troubled in 2014. The switch to a different engine, style of gameplay, and narrative caused ''Yuma''s production to stall, and by the time ''Hardline'' was released, Hennig no longer wanted to do a non-linear game but instead return to a strongly linear narrative game. Hennig stated that as she started the project, she found both ''Star Wars'' and ''Uncharted'' were based on pulp adventures, but while ''Uncharted'' had its roots in the single-protagonist '' Indiana Jones'', ''Star Wars'' was more akin to
heist film The heist film or caper film is a subgenre of crime film focused on the planning, execution, and aftermath of a significant robbery. One of the early defining heist films was '' The Asphalt Jungle'' (1950), which ''Film Genre 2000'' wrote "alm ...
s with an ensemble cast, comparable to ''
The Dirty Dozen ''The Dirty Dozen'' is a 1967 American war film directed by Robert Aldrich and starring Lee Marvin with an ensemble supporting cast including Ernest Borgnine, Charles Bronson, Jim Brown, John Cassavetes, Richard Jaeckel, George Kennedy ...
'' or '' Where Eagles Dare''. These films shared the same nature of a haphazard group of people coming to work together to pull off a stint, thus leading her to give the project the name ''Ragtag''. This effectively became a new game, maintaining the "space scoundrel" approach and making it about a large-scale heist, taking place in the wake of events of '' Star Wars IV: A New Hope'', fitting into the canon of the series amid the anthology films and
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. Gameplay would have included the player switching between multiple character viewpoints, akin to the format used in the ''Star Wars'' films, as parts of the heist came together. Several of the former Visceral employees called the game's goal's "lofty", and there was significant trouble in adapting the Frostbite engine for third-person shooters. They also stated that there were several creative gates they had to pass with Disney/Lucasfilm for character design and art assets, and described internal conflicts with Hennig, believing that she wanted strong creative control of the game. After ''Hardline'' finally shipped in 2015, EA let go of Visceral's General Manager Steve Papoutsis and replaced him with Larry Probst's son, Scott. Wanat and Bagwell left as well in 2015 to co-found Outpost Games. EA further flattened the structure at Visceral to give the creative leads more power, mirroring the structure at Naughty Dog. Half of the team was assigned to ''Ragtag'', and the rest to
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for ''Hardline''. At the time that pre-production started on ''Ragtag'' in mid-2015, about 30 employees were assigned to it, with plans to bring the remaining 30 aboard once they completed ''Hardline''. Such numbers were too small for a large game, and to avoid having to lure in more programmers to the San Francisco area and its high cost-of-living, they established
Motive Studios Motive Studio (also known as EA Motive and Motive) is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal. History Motive Studio was founded within Electronic Arts (EA) by Jade Raymond, a former Ubisoft exec ...
in Montreal, led by
Jade Raymond Jade Raymond (born 28 August 1975) is a Canadian video game creator, best known for helping create the '' Assassin's Creed'' and ''Watch Dogs'' franchises, and for building the Ubisoft Toronto and EA Motive Studios. On 16 March 2021, Raymond a ...
, the original producer of the '' Assassin's Creed'' series, with their first project to work with Visceral on the ''Star Wars'' title. This added an additional 70 people to ''Ragtag''s development team. Around that time, tensions between Visceral and EA arose over the direction of the game on two issues: the lack of any recognized ''Star Wars'' characters or Jedi force powers despite having been given creative freedom to create new characters from Disney/Lucasfilm, and the expectation that ''Ragtag'' would be a critically praised game with a high
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score as to challenge the upcoming '' Uncharted 4''.


Cancellation

EA released '' Star Wars Battlefront'' in November 2015, which was extremely successful. Because of this, Visceral found that EA started to draw away from ''Ragtag'', and instead funnel more of its studios into ''Battlefront''s sequel, '' Star Wars Battlefront II''; Motive Studios were taken off ''Ragtag'', and Visceral was not allowed to hire additional staff. During 2016, EA laid off some of Visceral's staff, and others left for other positions, leaving ''Ragtag''s development stalled. Visceral knew they had to make a good game demo to get further development funding from EA, and began work on this in 2016. Part of this demo was shown at
E3 2016 The Electronic Entertainment Expo 2016 (E3 2016) was the 22nd E3, during which several hardware manufacturers and software developers and publishers from the video game industry presented new and upcoming products to the attendees, primarily re ...
in June of that year. With more of Visceral's staff leaving, EA opted to bring its
EA Vancouver EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
team to help with ''Ragtag''s development. While this provided extra man-power to expand the demo, the new structure enforced in Visceral made it seem to the developers that EA was positioning EA Vancouver to take over the project. The team presented its internal demo to EA for a gate review in April 2017, and were given the green light to continue development, with expectations to have another review six months later. Visceral worked to get the demo in place, and showed it to EA in mid-October 2017, but based on the state of the demo EA made the decision to close down Visceral days later on October 17, 2017. According to Hennig, EA had already planned to cancel ''Ragtag'' a few months earlier, and only formally made this decision after the October demo. EA reassigned the ''Star Wars'' game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay, which had been described as a linear, story-heavy title, into "a broader experience that allows for more variety and player agency".


Impact & Potential Revival

The closure of Visceral was seen as a sign of the waning interest in publishers in making games that are strictly single player, as many of Visceral's games had been. In light of these concerns, EA's CEO Andrew Wilson stated that the reason for Visceral's closure wasn't a single-play versus multiplayer game issue, but instead one based on listening to player feedback and following marketplace trends. The company felt that the current design of ''Ragtag'' was not fitting these changes and that the closure of Visceral and reassignment to another studio was because "we needed to pivot the design". EA's CFO Blake Jorgensen further said that their company found the game was too
linear Linearity is the property of a mathematical relationship ('' function'') that can be graphically represented as a straight line. Linearity is closely related to '' proportionality''. Examples in physics include rectilinear motion, the linear ...
for what they felt consumers were looking for and towards EA's goal of pushing the game "to the next level". At the time of Visceral's closure, the studio was down to about 80 staff after losing several over the years, which Jorgensen said was a "sub-scale nature" that required them to assign EA's Vancouver and Montreal studios to help, and that the closure was primarily a business, cost-saving measure. In June 2018, Hennig announced that she had left EA earlier that year in January. While Hennig had been involved with some of the initial work at EA Vancouver, she stated the new game was more open-world and far different from the title Visceral had developed. However at the time of her departure, she stated that the ''Star Wars'' game was stalled and EA Vancouver was working on something very different. In January 2019, insiders from EA Vancouver stated to gaming websites that EA has since cancelled this game. In April 2019, EA announced a new single-player game, '' Star Wars Jedi: Fallen Order'', to be released later that year and developed by
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. Hennig stated that this seemed like a change of strategy related to the criticism that EA received after its closure of Visceral and its strong indication that it was moving away from single-player games. In April 2022, it was announced that Skydance New Media would be collaborating with Lucasfilm Games to produce an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
game based in the ''Star Wars'' Universe, with Henning serving as head of the project. Many have speculated that the game is a revival of ''Project Ragtag.''


References

{{Visceral Games Action-adventure games Cancelled Star Wars video games Cancelled PlayStation 4 games Cancelled Windows games Cancelled Xbox One games