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, often translated to ''The Portopia Serial Murder Case'' in English, is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
designed by
Yuji Horii (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the ''Dragon Quest'' series of role-playing games, supervising and writing the scenario for ''Chrono Trigger' ...
and published by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . ...
. It was first released on the NEC PC-6001 in June 1983, and has since been ported to other
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s, the Nintendo Famicom, and mobile phone services. In the game, the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving item-based
puzzles A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
. The game features first-person graphics,
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
, an open world, conversations with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
s, branching dialogue choices, suspect interrogations, nonlinear storytelling, and
plot twist A plot twist is a literary technique that introduces a radical change in the direction or expected outcome of the plot in a work of fiction. When it happens near the end of a story, it is known as a twist or surprise ending. It may change the aud ...
s. The Famicom version also features a command menu system,
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cl ...
interface, and 3D dungeon maze. Upon its release, ''The Portopia Serial Murder Case'' was well received in Japan. It became an influential title, helping to define the
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with st ...
genre as well as inspiring Japanese game designers such as
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hir ...
and
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
's
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Developm ...
.


Gameplay

''The Portopia Serial Murder Case'' follows a first-person perspective and
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional ( fairy tale, fable, legend, thriller, novel, etc.) ...
. The various events are described with still pictures and text messages. The player interacts with the game using a
verb A verb () is a word (part of speech) that in syntax generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual descrip ...
-
noun A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for: * Living creatures (including people, alive, ...
parser Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from La ...
which requires typing precise commands with the keyboard. Finding the exact words to type is considered part of the riddles that must be solved. While sound effects are present, the game lacks music and a save function.
Translation
It features a conversation system with branching dialogue choices, where the story develops through entering commands and receiving answers to them from the player's sidekick or
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaste ...
s. (Reprinted at ) The game features
nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
, allowing multiple different ways to achieve objectives. Reprinted from This includes travelling between different areas in an open world and making choices that determine the dialogues and order of events as well as alternative endings depending on who the player identifies as the culprit. However, only one of the characters is the true culprit, while the others are
red herring A red herring is a figurative expression referring to a logical fallacy in which a clue or piece of information is or is intended to be misleading, or distracting from the actual question. Red herring may also refer to: Animals * Red herring (fis ...
s; if the player closes the case with the wrong culprit, then the player will face criticism from the police chief and need to re-open the case. The game includes a phone that could be used to manually dial any number, which is needed to contact several non-player characters. The game also features an inventory system requiring the examination and collection of items, which could be used as evidence later in the game. With no keyboard, the Famicom version replaces the verb-noun parser with a menu list of fourteen set commands selectable with the
gamepad A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of ...
. This is similar to the command selection menu system introduced in Yuji Horii's murder mystery adventure game '' Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken'', which was released in 1984,
Translation
)
in between the PC and Famicom releases of ''Portopia''. One of the commands on the menu allowed the player to use a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cl ...
interface, using the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vi ...
to move a cursor on the screen in order to look for clues and
hotspots Hotspot, Hot Spot or Hot spot may refer to: Places * Hot Spot, Kentucky, a community in the United States Arts, entertainment, and media Fictional entities * Hot Spot (comics), a name for the DC Comics character Isaiah Crockett * Hot Spot (T ...
. The Famicom version of ''Portopia'' also features branching menu selections, which includes using the pointer as a magnifying glass to investigate objects, which is needed to find hidden clues, and as a fist or hammer to hit anything or anyone, which could be used to carry out beatings during suspect interrogations. Additional sequences were also added, notably an underground
dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (fr ...
maze A maze is a path or collection of paths, typically from an entrance to a goal. The word is used to refer both to branching tour puzzles through which the solver must find a route, and to simpler non-branching ("unicursal") patterns that lea ...
, with a style similar to
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s.


Setting and characters

Although the story of the game is fictional, it is set in real Japanese cities; mainly
Kobe Kobe ( , ; officially , ) is the capital city of Hyōgo Prefecture Japan. With a population around 1.5 million, Kobe is Japan's seventh-largest city and the third-largest port city after Tokyo and Yokohama. It is located in Kansai region, whi ...
, in addition to a few sequences in
Kyoto Kyoto (; Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin metropolitan area along with Osaka and Kobe. , the cit ...
and Sumoto. The president of a successful bank company, , is found dead by his secretary inside a locked room in his mansion. Signs seem to indicate that Kouzou stabbed himself; however, the police sends a detective to investigate further. The detective in charge of the case is an unnamed, unseen and
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may exten ...
who essentially embodies the player, and is simply referred to as . He works with an assistant named , nicknamed , who is the one who actually speaks and executes most of the player's commands. Other characters include, among others, , daughter of a man named ; , Kouzou's nephew and heir; and , a dancer.


Development and release

The game was conceived by Yuji Horii around 1981, when he was 27 years old, shortly after he bought his first computer and learned to program with it by modifying other games. During this time, he read a
PC magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present ...
article about the rise of the
text adventure '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood a ...
computer game genre in the United States. Horii noticed the lack of such games in the Japanese market, and decided to create an adventure game of his own. Horii also cited the
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used ...
authors
Tetsuya Chiba is a Japanese manga artist famous for his sports stories. Chiba's works include '' Ashita no Joe'', his best known work, and '' Notari Matsutarō''. Many of his early titles are still in print due to continued popularity. Life He was born in ...
,
Mitsuru Adachi is a Japanese manga artist. After graduating from Gunma Prefectural Maebashi Commercial High School in 1969, Adachi worked as an assistant for Isami Ishii. He made his manga debut in 1970 with ''Kieta Bakuon'', based on a manga originally crea ...
and
Katsuhiro Otomo is a Japanese manga artist, screenwriter, animator and film director. He is best known as the creator of '' Akira'', in terms of both the original 1982 manga series and the 1988 animated film adaptation. He was decorated a ''Chevalier'' of t ...
as influences. The game was developed using the
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming ...
. Horii wanted to expand on the adventure game genre with his own ideas. One such concept was to create "a program in which the story would develop through entering a command and by receiving an answer to it." His idea was for "a game that progresses through conversations between a human and a computer." He "started to get more ambitious," and thought he "could make the computer converse" if enough data is entered, attempting to create an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
language algorithm. However, he realized this was not possible on computers at the time, so he created "dialogue for the computer beforehand" where the player "could type in some words, and the computer would reply back with some reaction." Another concept was that, in contrast to other "very linear" stories in adventure games at the time, his idea was for branching,
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many othe ...
storytelling, where "the main scenario should only take up about 20% of the game's content, and the remaining 80% should be in response to the various actions of the player." However, due to PC memory limitations, he was only able to create several short branching scenarios, which he still found more interesting than one long linear scenario. He also conceived of a graphical format, with a picture on-screen representing what's happening and a command menu system to select an action, which later became the standard format for Japanese adventure games. Following its 1983 release, the game was ported to various Japanese personal computers. A
Famicom The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
port was then released in 1985 and was the first adventure game to be released on that platform. The Famicom version was also the first collaboration between Yuuji Horii and Koichi Nakamura of Chunsoft, before ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
''. The Famicom version was programmed by Nakamura, who was 19 years old at the time. This version of ''Portopia'' changed the interface, adopting the command menu system that Horii created for the 1984 adventure game '' Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken''. Due to frustration with text-based entry, admitting he was never able to get very far in adventure games because of it, Horii created a command menu system for ''Hokkaido'', which was later used in the Famicom version of ''Portopia''. Horii also noted that, for the Famicom versions of both ''Portopia'' and ''Hokkaido'', he wanted to make them appealing to a more mature audience, beyond the Famicom's typical younger audience. He was also playing ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing g ...
'' at the time, inspiring him to include a 3D dungeon maze in the Famicom version of ''Portopia''. The game was never released in the Western world, largely due to its mature content, involving themes such as murder, suicide, fraud, bankruptcy, interrogation beatings, drug dealings, and a strip club. The lack of a Western release prompted ROM hacking group DvD Translations to develop an unofficial translation of the Famicom version. The first
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link wh ...
version of the game was branded as a part of a trilogy along with mobile versions of ''Hokkaido Rensa Satsujin Okhotsk ni Kiyu'' and ''Karuizawa Yūkai Annai''. It was released in 2003 on
EZweb au, or au by KDDI, is a Japanese mobile phone operator. au is a brand marketed by KDDI in the main islands of Japan and by Okinawa Cellular in Okinawa for their mobile cellular services. au is the second-largest wireless carrier in Japan, wi ...
and
Yahoo! Yahoo! (, styled yahoo''!'' in its logo) is an American web services provider. It is headquartered in Sunnyvale, California and operated by the namesake company Yahoo Inc., which is 90% owned by investment funds managed by Apollo Global Manag ...
Keitai services. It features a list of set commands similar to the Famicom version but also improved graphics, no free-moving cursor, and a save function. The games of the trilogy, which was retitled , were re-released in 2005 and 2006 on the same services. The second ''Portopia'' version possesses the same content as the first mobile one, in addition to updated graphics,
background music Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behav ...
, a bonus function obtained after completing the game, and a hint option which nullifies the ending bonus if it is used too frequently.


Reception and legacy

The Famicom version of the game sold 700,000 copies. The game was well received in Japan for allowing multiple ways to achieve objectives, its well-told storyline, and its surprising
twist ending Twist may refer to: In arts and entertainment Film, television, and stage * ''Twist'' (2003 film), a 2003 independent film loosely based on Charles Dickens's novel ''Oliver Twist'' * ''Twist'' (2021 film), a 2021 modern rendition of ''Olive ...
. The Japanese press described it as "a game without game over" because "there was technically no way to lose." According to Square Enix, it was "the first real detective adventure" game. The game, along with ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for t ...
'', inspired
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hir ...
, creator of the ''
Metal Gear is a series of techno-thriller stealth games created by Hideo Kojima. Developed and published by Konami, the first game, '' Metal Gear'', was released in 1987 for MSX home computers. The player often takes control of a special forces oper ...
'' series, to enter the video game industry. He praised ''Portopia'' for its mystery, drama, humor, 3D dungeons, for providing a proper background and explanation behind the murderer's motives, and expanding the potential of video games. Kojima considers it one of the three most influential games he's played, with its influence evident in his games, including the ''Metal Gear'' series and '' Snatcher''. The PC-6001 version of ''Portopia Serial Murder Case'' is included as a hidden secret in '' Metal Gear Solid V: Ground Zeroes'' and '' Metal Gear Solid V: The Phantom Pain''. ''Portopia'' was also one of the first video games ever played by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
's
Eiji Aonuma is a Japanese video game designer, director, and producer. He works for Nintendo as the project manager of their ''The Legend of Zelda'' series. Aonuma is also one of the deputy general managers of Nintendo's Entertainment Planning & Developm ...
, who went on to become the director of ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure, action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installmen ...
'' series starting with ''
Ocarina of Time ''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Tim ...
''. ''Portopia''s influence is also evident in Horii's own later work, including the seminal role-playing game ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
'', which used storytelling techniques and the menu interface from ''Portopia''. John Szczepaniak of ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' considers it "one of the most influential games" as it was responsible for defining the
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with st ...
genre, comparing it to the role of ''Super Mario Bros.'', ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' and ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' in defining their own respective genres (
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charact ...
,
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puz ...
, and
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
, respectively). In 2003, ''The Portopia Serial Murder Case'' ranked 19th in a poll to determine the thirty best Famicom games; the poll was conducted by the
Tokyo Metropolitan Museum of Photography The is an art museum concentrating on photography. As the Tokyo Metropolitan Museum of Photography, it was founded by the Tokyo Metropolitan Government, and is in Meguro-ku, a short walk from Ebisu station in southwest Tokyo. The museum also ...
as part of its "Level X" exhibition. The English-language
webzine An online magazine is a magazine published on the Internet, through bulletin board systems and other forms of public computer networks. One of the first magazines to convert from a print magazine format to being online only was the computer magaz ...
''Retrogaming Times Monthly'' compared the game to the later-released '' Shadowgate'' where the player must examine and collect objects and find their true purpose later on, and recommended ''Portopia'' to fans of "slower paced games that require layersto think through puzzles". John Szczepaniak praised its pacing and quality of writing, and considers the gameplay and plot to be sophisticated for its time. He noted that it contains elements found in a number of later titles, including ''
Déjà Vu ''Déjà vu'' ( , ; "already seen") is a French loanword for the phenomenon of feeling as though one has lived through the present situation before.Schnider, Armin. (2008). ''The Confabulating Mind: How the Brain Creates Reality''. Oxford Univer ...
'', ''Snatcher'', '' 428: Shibuya Scramble'', and '' Nine Hours, Nine Persons, Nine Doors''. 1UP also noted that ''Portopia'' is similar to
ICOM Simulations ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including '' Shadowgate''. Following the foundation in 1981 ...
' ''Déjà Vu'' released several years later. Nintendo's successful '' Famicom Detective Club'' series of adventure games were also inspired by ''Portopia''.
USgamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
compared it to the later '' Police Quest'' adventure games and '' CSI'' television series, as well as classic
Sherlock Holmes Sherlock Holmes () is a fictional detective created by British author Arthur Conan Doyle. Referring to himself as a " consulting detective" in the stories, Holmes is known for his proficiency with observation, deduction, forensic science and ...
novels. According to ''
Official Xbox Magazine ''Official Xbox Magazine'' (or OXM for short) was a British monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001. Th ...
'', ''Portopia''s features, such as point-and-click, murder mystery plot, open world, suspect interrogations, nonlinear gameplay, dialogue choices, and alternate endings, are "standard for 2015, but way ahead of its time in 1983", comparing it to '' L.A. Noire''. Peter Tieryas gave ''Portopia'' a positive retrospective review, stating that, while its "influence is undeniable, it's the tragic back story, the strange vicissitudes the characters face, the uncanny freedom to investigate, and the haunting uncovering of the killer that makes it so special."


References


External links


Famicom version official page
* Second mobile version official websites
EZweb

i-modeKeitai
* * {{DEFAULTSORT:Portopia Serial Murder Case 1983 video games 1985 video games Adventure games Chunsoft games Detective video games Enix games Japan-exclusive video games Mobile games MSX games FM-7 games Sharp X1 games NEC PC-6001 games NEC PC-8001 games NEC PC-8801 games Nintendo Entertainment System games Open-world video games Point-and-click adventure games Square Enix games Video games about police officers Video games developed in Japan Video games set in Japan Visual novels Single-player video games