PlayCable
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PlayCable was an online service introduced in 1980 that allowed local
cable television Cable television is a system of delivering television programming to consumers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fibre-optic cables. This contrasts with broa ...
system operators to send games for the
Intellivision The Intellivision is a home video game console released by Mattel, Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. I ...
over cable wires alongside normal television signals. Through the service, subscribers would use a device, called the PlayCable adapter, to download the games for play on their Intellivision. It was the first service that allowed users to
download In computer networks, download means to ''receive'' data from a remote system, typically a server such as a web server, an FTP server, an email server, or other similar system. This contrasts with uploading, where data is ''sent to'' a remote s ...
games for play on a
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
. PlayCable was not widely adopted, due in part to high costs for users and operators, as well as limitations of the PlayCable adapter. The service was discontinued in 1984.


History

PlayCable was developed as a joint venture between
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
and
General Instrument General Instrument (GI) was an American electronics manufacturer based in Horsham, Pennsylvania, specializing in semiconductors and cable television equipment. They formed in New York City in 1923 as an electronics manufacturer. During the 1950s, ...
. The PlayCable service was deep in development even before the Intellivision was widely released. In 1979, tests of the service were announced for several cities, including
Moline, Illinois Moline ( ) is a city located in Rock Island County, Illinois, United States. With a population of 42,985 in 2020, it is the largest city in Rock Island County. Moline is one of the Quad Cities, along with neighboring East Moline, Illinois, East M ...
,
Jackson, Mississippi Jackson, officially the City of Jackson, is the Capital city, capital of and the List of municipalities in Mississippi, most populous city in the U.S. state of Mississippi. The city is also one of two county seats of Hinds County, Mississippi, ...
and
Boise, Idaho Boise (, , ) is the capital and most populous city of the U.S. state of Idaho and is the county seat of Ada County. On the Boise River in southwestern Idaho, it is east of the Oregon border and north of the Nevada border. The downtown are ...
. The service was officially launched in 1981. Subscriptions were available for a monthly fee, allowing users access to a selection of games through cable television providers that supported the service. Up to 20 titles were available each month. Former professional baseball player
Mickey Mantle Mickey Charles Mantle (October 20, 1931 – August 13, 1995), nicknamed "the Commerce Comet" and "the Mick", was an American professional baseball player. Mantle played his entire Major League Baseball (MLB) career (1951–1968) with the New York ...
appeared in commercials for the service. According to a CED Magazine article, the service was available in thirteen cities in 1981 including Fayetteville, N.Y. However, in spring 1983 the available market totalled 650,000 households. The less than 3% subscription rate was still higher than the rate of Intellivision sales in markets where PlayCable was not available, and Intellivision Productions reports that PlayCable was popular where available. Cable operators complained about the high cost of the computer needed to run the service as well as the cost of the in-home PlayCable adapters; the adapters proved to be inadequate to run the larger Intellivision games being produced. In addition, Mattel Electronics was losing millions of dollars due to the video game industry crash of 1983 and stopped all new hardware development in August that year. Initial estimates by Mattel projected that the service would have 1 million subscribers within five years, however PlayCable was discontinued in 1984, three years after it was introduced.


Implementation and limitations

The PlayCable channel was broadcast from a
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, ...
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ...
located at the subscriber's cable company using dedicated frequencies within the
FM Band The FM broadcast band is a range of radio frequencies used for FM broadcasting by radio stations. The range of frequencies used differs between different parts of the world. In Europe and Africa (defined as International Telecommunication Union ( ...
of the cable line. A PlayCable adapter peripheral would be inserted into the cartridge slot of the Intellivision Master Component and connected to the cable line. This adapter contained an FM radio receiver, digital interface, 512 word firmware ROM and 8K of RAM for game storage. When turned on, the firmware within the PlayCable adapter tuned its FM receiver to the PlayCable catalog channel, always broadcast at 107.7 MHz, and downloaded a program to the adapter's RAM. This program would display a menu of 15 available titles that could be played. The selection of games changed at the start of each month, and after October 1982 was increased to 20 titles. Users chose a title to play using the Intellivision controller keypad. Having chosen a game, the menu program would request that the adapter firmware re-tune the receiver to the channel broadcasting the selected title and wait for the start of its code. Once the title was found in the data stream and downloaded to the adapter's internal memory, control was passed to the game, starting play. Depending on the size of the game, the entire loading process took an average of between 10 and 20 seconds. The 8K of memory inside PlayCable adapters proved to be insufficient for the larger games that Mattel started to release in 1983. To this point PlayCable was compatible with 90% of Mattel's catalogue of Intellivision titles, with only Chess and three Intellivoice games proving problematic. Compatibility fell with the introduction of 12K and 16K titles, such as Pinball and Bump N Jump, and the release of games dependent on the Intellivision Entertainment Computer System (ECS). Despite this, 47 titles in the full 61 game Mattel catalogue were compatible with PlayCable when Mattel Electronics closed its Intellivision business in early 1984. Therefore, the fact that PlayCable was restricted to first party titles, effectively blocking 33 compatible third party games, had a larger impact on the potential catalogue of games the service could have offered.


See also

*
GameLine GameLine was a dialup game distribution service for the Atari 2600, developed and operated by Control Video Corporation (CVC). Subscribers could install the proprietary modem and storage cartridge in their home game console, accessing the GameLin ...
*
Sega Channel The Sega Channel is a discontinued online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time W ...
*
Satellaview The is a satellite modem peripheral produced by Nintendo for the Super Famicom in 1995. Containing 1 megabyte of ROM space and an additional 512 kB of RAM, Satellaview allowed players to download games, magazines, and other media through satell ...


References


External links


PlayCable
on INTV Funhouse

at Intellivisiongames.com {{DEFAULTSORT:Playcable Intellivision Modems Online video game services Television channels and stations established in 1980 Television channels and stations disestablished in 1983 Video game accessories