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Pixel art () is a form of
digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
drawn with graphical software where images are built using
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the sm ...
s as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a ...
s, in addition to other limited systems such as
LED display A LED display is a flat panel display that uses an array of light-emitting diodes as pixels for a video display. Their brightness allows them to be used outdoors where they are visible in the sun for store signs and billboards. In recent ...
s and
graphing calculator A graphing calculator (also graphics calculator or graphic display calculator) is a handheld computer that is capable of plotting graphs, solving simultaneous equations, and performing other tasks with variables. Most popular graphing calculat ...
s, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed. Most works of pixel art are also restrictive both in
file size File size is a measure of how much data a computer file contains or, alternately, how much storage it consumes. Typically, file size is expressed in units of measurement based on the byte. By convention, file size units use either a metric prefix ...
and the number of colors used in their color palette because of
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists o ...
limitations — in order to achieve a certain aesthetic or simply to reduce the perceived noise. Older forms of pixel art tend to employ smaller palettes, with some video games being made using just two colors (1-bit
color depth Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring t ...
). Because of these self-imposed limitations, pixel art presents strong similarities with many traditional restrictive art forms such as mosaics and cross-stitch. The precise definition of pixel art is a subject of debate, but an artwork is usually considered as such if deliberate thought was put into each individual pixel of the image. Standard
digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
works or low-resolution photographs are also composed of pixels, but they would only be considered pixel art if the individual pixels were placed with artistic intent, even if the pixels are clearly visible or prominent (''see
Definition A definition is a statement of the meaning of a term (a word, phrase, or other set of symbols). Definitions can be classified into two large categories: intensional definitions (which try to give the sense of a term), and extensional definiti ...
''). The phrases "''dot art''" and "''pixel pushing''" are sometimes used as
synonyms A synonym is a word, morpheme, or phrase that means exactly or nearly the same as another word, morpheme, or phrase in a given language. For example, in the English language, the words ''begin'', ''start'', ''commence'', and ''initiate'' are all ...
for pixel art, particularly by Japanese artists. A much more popular variation is the term spriting, which sometimes refers to the activity of making pixel art elements for video games specifically. The concept most likely originated from the word '' sprite'', which is used in computer graphics to describe a two-dimensional
bitmap In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: t ...
that can be used as a building block in the construction of larger scenes.


Overview


Definition

The majority of pixel artists agree that an image can only be categorized as pixel art when the pixels play an important individual role in the
composition Composition or Compositions may refer to: Arts and literature *Composition (dance), practice and teaching of choreography *Composition (language), in literature and rhetoric, producing a work in spoken tradition and written discourse, to include v ...
of the artwork, which usually requires deliberate control over the placement of each individual pixel. When purposefully editing in this way, changing the position of a few pixels can have a drastic effect on the image. Modern pixel art software incorporates tools that automatically place multiple pixels at once (such as fill tools, line tools, and brush tools), therefore defining pixel art as ''"art in which an artist has placed each individual pixel"'' is not accurate anymore. The following is a better way to interpret it: "''The process that leads to the final artwork is less relevant than the final result. If the pixels play an important individual role in the final
composition Composition or Compositions may refer to: Arts and literature *Composition (dance), practice and teaching of choreography *Composition (language), in literature and rhetoric, producing a work in spoken tradition and written discourse, to include v ...
'', ''it will be broadly regarded as a pixel art piece by most artists independently of the techniques that may have been implemented to achieve that result''." A common characteristic in pixel art is the low overall colour count in the image. Pixel art as a medium mimics a lot of traits found in older video game graphics, rendered by machines which were capable of only outputting a limited number of colours at once. Additionally, many pixel artists are of the opinion that in most cases, using a large number of colours, especially when very similar to each other in value, is unnecessary, and detracts from the overall cleanliness of the image, making it look messier. Many experienced pixel artists recommend not using more colours than necessary.


Differences from digital art

As images get bigger in resolution, pixels get harder to distinguish from each other and the importance of their careful placement is diminished, to the point that the concept of pixel art falls apart. The exact point at which this occurs and the conditions for a piece to be reasonably called "pixel art" have been the source of great disagreement among professionals and enthusiasts. In general, the construction of a pixel image can be very similar to that of a digital artwork, particularly during the early sketching phases. The part in which the biggest distinction is made is the final pixel-by-pixel polishing.


Differences from Oekaki

Oekaki is a form of digital art done at small resolutions that presents many similarities with pixel art. However, in Oekaki, the placement of individual pixels is not considered as important compared to the general feel of the artwork, giving it a characteristic "messy" or jagged look.


Automation and algorithms

There are plenty of algorithms that have been used to facilitate the creation or editing of pixel art, such as using 3D shaders within software like Blender to generate complex effects or rotating objects, that are later imported into pixel art software. There also exist many
interpolation In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a ...
algorithms calibrated specifically for pixel art.


History


Origin

Some traditional art forms, like
counted-thread embroidery Counted-thread embroidery is any embroidery in which the number of warp and weft yarns in a fabric are methodically counted out for each stitch, resulting in uniform-length stitches and a precise, uniform embroidery pattern. Even-weave fabric is ...
(including cross-stitch) and some kinds of mosaic and
beadwork Beadwork is the art or craft of attaching beads to one another by stringing them onto a thread or thin wire with a sewing or beading needle or sewing them to cloth. Beads are produced in a diverse range of materials, shapes, and sizes, and vary b ...
, are very similar to pixel art and could be considered as non-digital counterparts or predecessors. These art forms construct pictures out of small colored units similar to the pixels of modern digital computing. Some of the earliest examples of pixel art could be found in analog electronic advertising displays, such as the ones from New York City during the early 20th century, with simple monochromatic light bulb matrix displays extant circa 1937. Pixel art as it is known today largely originates from classic video games, particularly classic arcade games such as ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and se ...
'' (1978) and ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'' (1980), and 8-bit consoles such as the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
(1983) and
Sega Master System The is an 8-bit History of video game consoles (third generation), third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of ...
(1985). The term ''pixel art'' was first published in a journal letter by Adele Goldberg and Robert Flegal of Xerox Palo Alto Research Center in 1982. The practice, however, goes back at least 11 years before that, for example in Richard Shoup's
SuperPaint SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC. The system was first conceptualized in late 1972 and produced its first stable image in April 1973. SuperPaint was among the ...
system in 1972, also at Xerox PARC.


1970s

Because of severe restrictions of early graphics, the first instances of pixel art in video games were relatively abstract. The low resolution of computers and game consoles forced game designers to carefully design game assets by deliberate placement of individual pixels, in order to form recognizable symbols, characters, or items. Simple function-based avatars (or player-surrogates) such as spaceships, cars, or tanks required a minimum of animation and computing power, while enemies, terrain, and power-ups were often represented by symbols or simple designs. Due to the limited hardware of the 1970s, abstraction, as in the case of
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alco ...
's relatively simple design, sometimes led to better game readability and commercial success than attempting more detailed representational art. Although computers had been used to create art since the 1960s and microcomputers were used in the late 1970s and there are examples of digital art utilizing a more pixelated aesthetic, there is no well known tradition of pixel art from the 1970s that differentiated between the deliberate placement of pixels or the aestheticization of individual pixels in contrast to other forms of digital painting or digital art. For this reason, one could argue that pixel art was not a recognized medium or artform in the 1970s.


1980s

In what is sometimes referred to as a golden age of video games or
golden age of arcade video games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of '' Space Invaders'' in 1978 ...
, the 1980s saw a period of innovation in video games, both as a new artform and form of entertainment. During the early 1980s, video game creators were mainly programmers and not graphic designers. Technological innovation led to market pressure for more representational and "realistic" graphics in games. As graphics improved, it became possible to replace hand-drawn game assets with imported pictures or 3D polygons, which contributed to pixel art developing as a separate art form. Gradually, professional artists and graphic designers had a bigger impact in the video games industry.
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
released
Mystery House ''Mystery House'' is an adventure game released by On-Line Systems in 1980. It was designed, written and illustrated by Roberta Williams, and programmed by Ken Williams for the Apple II. ''Mystery House'' is the first graphical adventure ga ...
, pixelled by
Roberta Williams Roberta Lynn Williams (; born February 16, 1953) is an American video game designer and writer, who co-founded Sierra On-Line with her husband, game developer Ken Williams. In 1980, her first game, '' Mystery House'', became a modest comme ...
, and the
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following t ...
series; and
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a lar ...
released games such as
Maniac Mansion ''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by Lucasfilm Games. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been ensla ...
, Indiana Jones and the Last Crusade: The Graphic Adventure, and
Zak McKracken and the Alien Mindbenders ''Zak McKracken and the Alien Mindbenders'' is a 1988 graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after ''Maniac Mansion''. The project was led by David Fox, with Matthew Alan Kane as the co-design ...
. Mark J. Ferrari, an artist at Lucasfilm Games, later said: ''"When I was first hired by Lucasfilm Games in 1987 to do artwork for their computer games, pixel graphics was not thought of by anyone as an 'art form'. The use of pixels was not an aesthetic choice – as it certainly is now. If anything, pixels were an unavoidable and very irksome obstacle to the creation of any 'real art' for use in the exciting but bewildering new realm of computer entertainment. There were no pixel artists then – at all! There were only traditional artists."'' Nevertheless, the aesthetic of 1980s video games had a major impact on contemporary and future pixel art, both in video games, the demoscene graphics and among independent artists. As computers became more affordable in the 1980s, software such as DEGAS Elite (1986) for the Atari ST,
Deluxe Paint Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported ...
(1985) and Deluxe Paint 2 (1986) for the
Commodore Amiga Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
, and Paint Magic for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, inspired many later pixel artists to create digital art by careful placement of pixels. In the case of the Commodore 64 and the
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
, some early pixel artists used joysticks and keyboards to pixel. With the rise of the
demoscene The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual ...
movement in Europe in the late 1980s, artists who were proficient with creating pixel art using 8-bit computers like the Commodore 64 and
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colour ...
or 16-bit computers like the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
began to publish their pixel art as demos.
Demogroup Demogroups are teams of demosceners, who make computer based audio-visual works of art known as demos. Demogroups form a subculture collectively known as the demoscene. Groups frequently consist of students, young computer enthusiasts who spend ...
s would often include coders (programmers), musicians, and graphicians, where graphicians were a common name for graphics designers and/or pixel artists. Although some graphicians worked on adding art to cracked video games ( cracktros), the demoscene contributed to artistic communities creating pixel art for its own sake, merely as digital art, often shared via floppy disks that were handed from person to person or via the postal service. The golden age of the demoscene and its associated pixel art milieu, however, is often regarded as beginning in the early 1990s.


1990s

Before the 1990s, display systems were mostly based on a small 4-bit palette of imposed colors (16 fixed shades innate to each system, often incompatible with one another). The coming decade greatly improved the graphics standard with the appearance of increased
color depth Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring t ...
and indexed color palettes (For example, 512 colors for the
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
and the
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
, 4,096 for the Amiga ECS, 32,768 for the
Super Nintendo The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
, and 16,777,216 for the Amiga AGA and the VGA mode of the PCs). During the 1990s, 2D games with manually painted graphics saw increasing competition from 3D games and games using pre-rendered 3D assets. Still, pixel art games like Flashback,
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guyb ...
, The Chaos Engine, Street Fighter III: 3rd Strike, and The Legend of Zelda: A Link to the Past had a major influence on future artists in the game industry, the contemporary demoscene and the aesthetic of pixel art in later decades. In addition to pixel art influenced by video games, pixel artists (or graphicians) in the demoscene continued to make pixel art for demos and cracktros. Some demoscene pixel artists active in the 1990s have cited movies and urban graffiti as important influences for their art, particularly in designing logos. In addition to copying sprites from existing video games, demoscene pixel artists also copied the work of popular artists and illustrators such as Ian Miller and
Simon Bisley Simon Bisley is a British comic book artist best known for his 1990s work on '' ABC Warriors'', '' Lobo'' and '' Sláine''. Early life Simon Bisley began drawing when he was six years old. He is self-taught, with only a short one-year stay at ...
. Competition gradually became an increasingly important part of demoscene gatherings, including pixel art (graphics) competitions, and as teenagers and young adults were the major demographic in these gatherings, a lot of demoscene pixel art referenced familiar fantasy, science fiction and cyberpunk tropes. Demoscene competitions had a major effect in shaping the direction of pixel art, as prominent artists would look for ways to innovate, display superior technique, overcome technical restrictions and, in many cases, aim for photorealism through painstaking anti-aliasing. As
the internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
gradually became more available in the 1990s, pixel artists and demosceners would gradually begin to spread their pixel art via websites, instant messaging and online file sharing. While the demoscene was arguably most popular among young males, an online movement began in the late 1990s known as pixel dolls or 'dollz', which was popular among young females. The increased popularity of
online chat Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable other participants to respond quickly. The ...
ting and personal webpages at a time before digital cameras were common led to an increased demand for personal representation through personalized
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearanc ...
. These avatars often took the form of pixel dolls, being pixel art characters that could be outfitted with different clothing and accessories. As pixel dolls grew more and more common, many pixel artists gradually began to develop this as an independent artform.


2000s

The 2000s were a pivotal decade for pixel art establishing itself as an artform practiced around the world, separate from other forms of digital art. In particular, the Pixelation forum and Pixel Joint gallery are credited as the most influential English-speaking online communities, connecting pixel artists all over the world in a way that the mostly western European demoscene movement had not. Pixelation was a webforum where artists could share pixel art to give and receive feedback. Its main focus was critiquing, developing skills and understanding of pixel art, more so than simply sharing art for the sake of admiration, entertainment or competition. Pixel Joint is an online gallery where members can submit personal work and comment on other members' pixel art. It has features such as weekly challenges, a forum, a hall of fame and a monthly top 10 pixel art competition based on member voting. Over time, the overlapping but separate communities on Pixelation and Pixel Joint were engaged in online discourse about the nature of pixel art, inspiring widely shared tutorials and arguably contributing to a new paradigm that was different to the pixel art of the 1990s.Benjaminsson, Klas (2020). ''The Masters of Pixel Art volume 3''. Nicepixel Publications. p. 194. . A major concern was to establish pixel art as its own medium and/or art form, separate from other types of digital art, such as oekaki. In particular, highly restricted palettes (e.g. a maximum 8 or 16 colors) were argued by some to be a defining feature of pixel art. One example is the so-called "8 colour gentlemen's club", consisting of pixel artists who celebrated pixel art with 8 colours.Benjaminsson, Klas (2020). ''The Masters of Pixel Art volume 3''. Nicepixel Publications. p. 39, 40, 115. . The use of transparent layers and smudging tools were also considered non-pixel art and unacceptable for the Pixel Joint gallery. Whereas the demoscene had, to a large degree, revolved around physical gatherings and groups of artists, musicians and programmers collaborating, pixel art communities on Pixel Joint and Pixelation were based mostly on online interaction among individual artists. On Pixel Joint, pixel art made through collaboration between artists was not accepted in the gallery, but considered a separate pursuit. The relatively strict ideas of what constituted acceptable pixel art, enforced by moderators on Pixel Joint, led to repeated conflict but also contributed to pixel art standing out as a separate medium at a time when many types of digital paintings were shared on the internet, on websites like DeviantArt. In particular, several prominent artists mention Cure's tutorials as significant for learning about pixel art as a separate art medium or art form. After the golden age of the demoscene pixel art in the 1990s, many notable pixel artists of that milieu took a break from pixel art in the 2000s - although some made an early transition to join Pixelation and Pixel Joint, such as Gas 13 and Tomic. While activity did decline, the demoscene continued to explore pixel art on platforms from the late 1980s and early 1990s, particularly using the Commodore 64 and Atari computers. Pixel doll communities grew rapidly during the 2000s, in large part due to the continued growth of forums, message boards and chat services. With websites like the Doll Palace, Eden Enchanted, DeviantArt, and many personal websites, pixel dolls was increasingly recognized as a new art form, with public feedback, competition, tutorials, best practices, and rules of conduct. The 2000s were arguably the height of pixel doll popularity, in part because of various online communities that made use of pixel dolls for avatars and the popularity of internet forums in an age before social media. Despite this, there was relatively little interaction between the pixel doll communities and other pixel art communities such as Pixel Joint, Pixelation, or the demoscene. In video games for computers and consoles during the 2000s, pixel art was largely abandoned in favor of more modern graphics, particularly based on 3D. Many professional game artists who had been working with pixel art either left the industry or switched to other forms of digital art. This arguably contributed to pixel art establishing itself as an independent art form, practiced mostly by independent artists rather than game industry employees. There are a few notable exceptions, such as Habbo Hotel, which inspired a great amount of isometric pixel art, and
Advance Wars ''Advance Wars'' is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It was released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, ...
, for
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2 ...
.


2010s

The popularity of pixel art accelerated during the 2010s. One major contribution to this trend was the success of several 'retro' pixel art games such as Superbrothers: Sword & Sworcery EP (2011),
Fez Fez most often refers to: * Fez (hat), a type of felt hat commonly worn in the Ottoman Empire * Fez, Morocco (or Fes), the second largest city of Morocco Fez or FEZ may also refer to: Media * ''Fez'' (Frank Stella), a 1964 painting by the moder ...
(2012),
Papers, Please ''Papers, Please'' is a puzzle simulation video game created by indie game developer Lucas Pope, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013 for Microsoft Windows and OS X, for Lin ...
(2013),
Shovel Knight ''Shovel Knight'' is a platform game, platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in Se ...
(2014), Owlboy (2016), Stardew Valley (2016), and Octopath Traveler (2018). Many of these games combined low-resolution game assets with non-pixel art (NPA) elements such as filters, high definition UI, or special effects. The increased attention on pixel art in media and the game industry coincided with the rapid growth of pixel art communities. Owlboy's art director, Simon Andersen, explained that he wanted to show the advantages of the pixel as an art medium, pushing the potential of the artistic technique and showcase pixel art done properly, without millions of colors or 3D captures. In contrast, the heavily stylized and abstract ''Superbrothers: Sword & Sworcery EP'' made extensive use of filters and non-pixel art graphics. Superbrothers: ''Sword and Sworcery'' also allowed players to share various in-game achievements on
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, an ...
, the #sworcery hashtag went viral, contributing to the renewed interest in pixel art in video games. Pixel Joint and Pixelation remained important communities with a growing number of contributors, but the 2010s saw the rise of new communities on
Reddit Reddit (; stylized in all lowercase as reddit) is an American social news aggregation, content rating, and discussion website. Registered users (commonly referred to as "Redditors") submit content to the site such as links, text posts, image ...
,
DeviantArt DeviantArt (historically stylized as deviantART) is an American online art community that features artwork, videography and photography, launched on August 7, 2000 by Angelo Sotira, Scott Jarkoff, and Matthew Stephens among others. DeviantArt ...
,
Instagram Instagram is a photo and video sharing social networking service owned by American company Meta Platforms. The app allows users to upload media that can be edited with filters and organized by hashtags and geographical tagging. Posts can be ...
, and Twitter. While Pixelation in particular had a core of very dedicated, often professional, pixel artists, and Pixel Joint had moderators who accepted or rejected submissions to its online gallery, new pixel art communities in social media were naturally less cohesive, yet more open. Not only did social media contribute significantly to the continued growth of pixel art, and more traffic to older pixel art websites, but websites like
Tumblr Tumblr (stylized as tumblr; pronounced "tumbler") is an American microblogging and social networking website founded by David Karp in 2007 and currently owned by Automattic. The service allows users to post multimedia and other content to a s ...
, Twitter, and Instagram also gave significant global attention to new pixel artists outside of the traditional pixel art communities, such as Waneella and Pixel Jeff. During the 2010s, the demoscene arguably entered a silver age, as several older artists returned to their hobbies after a hiatus. In addition, the increasing popularity of pixel art in this decade also attracted new artists to the demoscene, who had not been active during the 1990s and 2000s. It is important to note that the demoscene and its graphics competitions never stopped, but the 2010s could nevertheless be considered a period of rejuvenation. As advanced digital painting software like
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
became more widely available and easier to use, the pixel doll community split into a group of artists using traditional pixel art, known as pixel-shaders, and a group of artists using more advanced tools, known as tool-shaders. As internet forums lost popularity and drawn avatars were increasingly replaced by photos in internet communities, the pixel dolling community gradually became less active in this decade. Perhaps because of the rise of pixel art in video games and in social media, pixel art was also seen in other areas of
popular culture Popular culture (also called mass culture or pop culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as, popular art or mass art) and objects that are dominant or prevalent in a ...
and even made its way to public museums. Ivan Dixon and Paul Robertson received international attention for making a pixel art version of
The Simpsons ''The Simpsons'' is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical depiction of American life, epitomized by the Simpson family, which consists of Homer Simpson, Homer, Marge ...
' introduction sequence. Eboy became well known for their isometric pixel art displays, often used for advertisement or sold as independent art. The work of pixel artists such as Octavi Navarro and Gustavo Viselner was featured in major newspapers and magazines. French urban artist Invader received international attention for his urban pixel art mosaics, seen around the world. Among 1980s-inspired
synthwave Synthwave (also called outrun, retrowave, or futuresynth) is an electronic music microgenre that is based predominantly on the music associated with action, science-fiction, and horror film soundtracks of the 1980s. Other influences are drawn f ...
artists and groups, pixel art was used to make music videos, such as Valenberg's work for Pertubator and a
Gunship A gunship is a military aircraft armed with heavy aircraft guns, primarily intended for attacking ground targets either as airstrike or as close air support. In modern usage the term "gunship" refers to fixed-wing aircraft having laterally-mo ...
music video by pixel artists Jason Tammemagi, Gyhyom, Mary Safro, and Waneella. In 2012, the
Smithsonian Institution The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Founded o ...
museum of Washington created an exhibition called
The Art of Video Games ''The Art of Video Games'' was an exhibition by the Smithsonian American Art Museum which was on display from March 16, 2012 through September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium ov ...
, attended by almost 700,000 people.


2020s

Although some commenters had predicted the decline of "retro" pixel art after a wave of pixel art games in the 2010s, pixel art has continued to remain popular in the current decade. One major contributing factor seems to have been the COVID 19 pandemic, as people around the world spent more time online, playing games, using social media and developing new hobbies. A second contributing factor seems to have been the rise of
NFTs The National Film and Television School (NFTS) is a film, television and games school established in 1971 and based at Beaconsfield Studios in Beaconsfield, Buckinghamshire, England. It is featured in the 2021 ranking by ''The Hollywood Repor ...
, as pixel art became an inexpensive way to produce large numbers of artworks. As the market for NFTs grew rapidly, many pixel artists embraced the new technology as a new source of income. Many notable professional artists also expressed skepticism and disapproval of NFTs, citing environmental factors, pyramid scheme claims, and money laundering as reasons for rejecting offers. One of the most profiled examples of pixel artists expressing opposition to NFTs is Castpixel, citing environmental effects and artificial scarcity. Furthermore, as is the case with other forms of digital art, pixel artists have also discovered many cases of plagiarism and fraud by actors who download pixel art without permission to sell as NFTs. Although discussion around pixel art theft is not new, the issue has certainly become more controversial with the rise of NFTs. Perhaps linked to the increased influence and attraction of social media platforms like Twitter,
Mastodon A mastodon ( 'breast' + 'tooth') is any proboscidean belonging to the extinct genus ''Mammut'' (family Mammutidae). Mastodons inhabited North and Central America during the late Miocene or late Pliocene up to their extinction at the end of the ...
, Reddit, and Instagram, older pixel art communities on Pixelation and DeviantArt declined in the 2020s. Discord became an important platform for pixel art communities like Pixel Joint, PAD (Pixel Art Discord), LoSpec, and Trigonomicon. In the early fall of 2022, Pixelation announced the closing of its webforum and a transition to Twitter. Pixel art continued to be a popular style in games across platforms, with releases such as Eastward (2021), Teenage Mutant Ninja Turtles: Shredder's Revenge (2022), Songs of Conquest (2022), Vikings on Trampolines (2022), and Loop Hero (2021). Some argued that the recent wave of pixel art games, released thirty years after the release of the SNES, was largely influenced by nostalgia and freedom from publishers, responding to unoriginal stories in modern video game blockbusters and wanting to integrate contemporary themes, such as ecological concerns and representation of queer characters.


Techniques

Pixel art typically involves a more careful and deliberate placement of pixels compared to other forms of digital art. Artists use different brush sizes (e.g. 1x1 or 2x2 pixels) and a variety of tools, such as free-hand / pencil, lines, and rectangles.Silber, D. (2015). ''Pixel art for game developers''. CRC Press. One key difference between pixel art and other digital art is that pixel artists tend to apply a single color at a time, avoiding tools such as soft edges, smudging, and blurring. Agreeing on which tools and techniques are considered non-pixel art (NPA) is something that has caused considerable disagreement in the past. For example, applying layers with different filters that adjust hue or light values is considered a non-pixel art technique, but the resulting art may still be considered pixel art if there's a clear foundation of deliberate placement of pixels. To preserve the careful pixel placement, pixel art is preferably stored in a file format utilizing lossless data compression. The JPEG format, for example, is often avoided because of its compression, as it introduces visible artifacts in the image. Different restrictions are central to pixel art, and these are often traced back to technical limitations of hardware such as Amiga, Commodore 64, NES, and early computers. The two most common restrictions are resolution and palette, and pixel artists often work with a significantly reduced canvas size and number of colors compared to other digital artists. (Lee, p. 276) Examples include Commodore 64 restrictions (320x200 resolution, 16 colors), original ZX Spectrum restrictions (256x192 pixels, 15 colors), and GameBoy restrictions (160x144 pixels, 4 colors). Some artists start the process of pixelling by drawing line-art, while others begin by blocking in simple shapes and big clusters. Traditionally, pixel art was done on a single layer, similar to painting on a canvas, but modern software permits work with multiple layers, potentially adding animation or transparency to the foreground while keeping a static background. To deal with the various restrictions of pixel art, such as reduced resolution or colors, pixel artists have traditionally employed a number of techniques specific to the artform. One widely used technique is ''dithering'', combining two colors in a repeating pixel pattern, such as checkerboard or stripes, to effectively create a third color when seen from a distance. Other common techniques include anti-aliasing (AA), where strong edges are manually softened by manually placing pixels, and sub-pixelling, changing colors of pixels to create an illusion of movement.


Styles

Because pixel art is a flexible medium, pixel artists can often imitate styles from traditional media, such as impressionism or pointilism in oil painting or cross hatching in embroidery. Pixel art is not a style itself, but a broad artistic medium. However, there are different styles within pixel art that revolve around pixel placement. One common distinction in style is the use of clusters. A cluster is a field of connected pixels with the same exact color. The opposite of a cluster is an isolated pixel (1x1) surrounded by pixels of other colors. Cluster size has become an important marker of pixel art styles, where some pixel art uses large clusters and avoids isolated (orphan) pixels, whereas other works use clusters of all sizes in combination with isolated pixels, or even rely primarily on isolated pixels and small clusters for a more grainy, noisy texture. Styles that rely more on small clusters and isolated pixels often have similarities with pointillism and impressionism, whereas pixel art with larger clusters and geometric shapes have similarities with cubism and
suprematism Suprematism (russian: Супремати́зм) is an early twentieth-century art movement focused on the fundamentals of geometry (circles, squares, rectangles), painted in a limited range of colors. The term ''suprematism'' refers to an abstra ...
. Although some artists have been known for championing a particular style, it is important to note that many pixel artists alternate between different styles in their works.


Genres and subjects

Pixel art is a flexible medium and shares traditions of figure drawing, landscapes and abstract with traditional media. However, certain genres have emerged as particularly popular. These genres often overlap, but include: * ''
Isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
'': Pixel art drawn in a near-isometric dimetric projection. Originally used in games to provide a three-dimensional view without using any real three-dimensional processing. Normally drawn with a 1:2 pixel ratio along the X and Y-axis. * '' Sprites'': Characters and game assets typically drawn in the fashion of platformer games and fighting games such as Streets of Rage or Streetfighter 2 or JRPGs (Japanese Roleplaying Game) such as Final Fantasy. * ''Pixel dolls'': Also known as dollz. Sets of pixel art characters, usually with customizable appearance and sets of clothing. Often used as avatars for chatting and forums, or in dress-up games. * ''Mock-ups'': Concepts for non-existing pixel art games, including a user interface and other game elements. Retro-style mock-ups based on modern games are called 'demakes'.


Software

Essentially all
raster graphics editor A raster graphics editor is a computer program that allows users to create and edit images interactively on the computer screen and save them in one of many raster graphics file formats (also known as bitmap images) such as JPEG, PNG, and GI ...
s can be used in some way for pixel art, some of which include features designed to make the process easier. See
Comparison of raster graphics editors Raster graphics editors can be compared by many variables, including availability. List General information Basic general information about the editors: creator, company, license, etc. Operating system support The operating systems ...
for a list of notable raster graphics editors. The following notable programs were designed specifically to facilitate drawing pixel art.


See also

*
ASCII art ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant chara ...
*
Cel shading Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic ...
*
Cross-stitch Cross-stitch is a form of sewing and a popular form of counted-thread embroidery in which X-shaped stitches in a tiled, raster-like pattern are used to form a picture. The stitcher counts the threads on a piece of evenweave fabric (such as line ...
*
Low poly Low poly is a polygon mesh in 3D computer graphics that has a relatively small number of polygons. Low poly meshes occur in real-time applications (e.g. games) as contrast with high-poly meshes in animated movies and special effects of the sa ...
* Mosaic * r/place (Reddit)


Notes


External links


Pixelation
- a forum for pixel art critique and discussion. Active 2005 - 2022. Now closed for new comments. * Pixel Joint - an online gallery with a forum, weekly challenges, awards, events and a Discord channel
Lospec
- an online community with various tutorials and other resources and a planned gallery section


Bibliography


Books

* * * * * *


Other relevant sources

* *


References

{{Reflist, 30em Computer art Digital art