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''Persona 4 Arena'' is a fighting video game co-developed by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
and Arc System Works for
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
s,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
; the game is a spin-off from the ''
Persona A persona (plural personae or personas), depending on the context, is the public image of one's personality, the social role that one adopts, or simply a fictional character. The word derives from Latin, where it originally referred to a theatr ...
'' series, itself part of the larger ''
Megami Tensei ''Megami Tensei'', marketed internationally as ''Shin Megami Tensei'' (formerly ''Revelations''), is a Japanese media franchise created by Aya Nishitani, Kouji Okada, Kouji "Cozy" Okada, Ginichiro Suzuki, and Kazunari Suzuki. Primarily developed ...
'' franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in Europe in 2013. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
segments. ''Persona 4 Arena'' is set two months after the events of ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger '' Megami Tensei'' franchise, and wa ...
'', and two years after its predecessor ''
Persona 3 released outside Japan as ''Shin Megami Tensei: Persona 3'', is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the ''Persona'' series, which is part of the larger ''Megami Tensei'' franchise. Atlus orig ...
''. The Investigation Team of ''Persona 4'' is drawn into a new mystery involving the P-1 Grand Prix, a fighting tournament within the Midnight Channel dimension that pits the Investigation Team against the Shadow Operatives, a group formed by the surviving SEES of ''Persona 3''. The groups must work together to solve the mysteries behind the P-1 Grand Prix and Labrys, a humanoid robot discovered by the Shadow Operatives. The story is directly continued with ''
Persona 4 Arena Ultimax ''Persona 4 Arena Ultimax'' is a fighting video game co-developed by Atlus and Arc System Works. It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in Europe. Versions ...
''. ''Persona 4 Arena'' was the first title in the ''Persona'' series outside the
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
genre. Development of ''Arena'' began in 2010 after Atlus approached the company to collaborate on a fighting game based on ''Persona 4''. Reviews for the game were positive, with critics praising the gameplay and graphics employed, with criticism going towards the length of the story mode. The success of ''Arena'' and its sequel prompted the development of further spin-off titles, including '' Persona Q: Shadow of the Labyrinth'' and '' Persona 4: Dancing All Night''.


Gameplay

''Persona 4 Arena'' is a fighting video game in which players take the role of 13 characters from ''
Persona 4 released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger '' Megami Tensei'' franchise, and wa ...
'' and its predecessor ''
Persona 3 released outside Japan as ''Shin Megami Tensei: Persona 3'', is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the ''Persona'' series, which is part of the larger ''Megami Tensei'' franchise. Atlus orig ...
''. The game is divided between several modes; the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
-exclusive Story mode which has fights scattered between long
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
segments, Training mode which acts as a tutorial, Challenge mode featuring fights against selected characters, the original Arcade mode that features three-round ranked fights and truncated story segments, and a Score Attack mode where players fight strengthened opponents to raise their score. Players can also fight each other in matches through local and online
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. Gameplay in fights has two characters fighting each other on a 2D plane in a themed arena. Actions are divided between four buttons, with two being assigned to light and heavy attacks. While characters are able to perform attacks on their own, they are also able to call their Personas to assist them during battles. Should the Persona be attacked by the opponent, the player will lose a blue card situated below the health bar. Following four attacks, the player will be unable to use Persona for a short time. There are also status ailments which can be inflicted on opponents, such as stunning them to slow or halt movement, and poisoning them to reduce health. Through specific button combinations, characters are able to perform a series of special attacks as well as defend themselves for a prolonged time. The strongest attack is the "Instant Kill" which can immediately defeat the opponent if the attack connects. These techniques are limited as a result of using the "SP Gauge" which is at the bottom of the screen in the form of blue bars. When the character has low life left, they enter into the "Awakening State" that refills the SP Gauge and increases the character's defence. Below the life bar there is the Burst Gauge which gives access to other forms of the Persona Attacks as well as refill the SP Gauge depending on how it is used. When first starting the game, only four character campaigns are available, requiring the player to complete to unlock more.


Synopsis


Setting and characters

''Persona 4 Arena'' takes place in the ''Persona'' universe, revolving around groups of people who harness Personas—physical manifestations of their inner psyche—and use them to fight rogue psyches born from humanity's collective unconsciousness called Shadows. ''Arena'' is set two months after the events of ''Persona 4'', and three years after its predecessor ''Persona 3''. The location is the rural town of Inaba, the main setting of ''Persona 4''. A key location in the story is the TV World, a metaphysical realm influenced by the wills of Inaba's population. The story is split into two parallel narratives following the Investigation Team of ''Persona 4'' ( Yu Narukami,
Yosuke Hanamura The plot of Atlus's PlayStation 2 console role-playing game, role-playing game ''Persona 4'' is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their sm ...
,
Chie Satonaka is a fictional character from the 2008 video game ''Persona 4''. There, she appears as a high school student who starts investigating a dimension labeled as the TV World alongside her friends. The kidnapping of her best friend Yukiko Amagi leads ...
, Yukiko Amagi,
Kanji Tatsumi is a fictional character introduced in the 2008 PlayStation 2 video game ''Persona 4'' by Atlus. In the game Kanji is a high school student who becomes famous in television after fighting delinquents in the streets. Kanji becomes a victim of a se ...
,
Rise Kujikawa The plot of Atlus's PlayStation 2 console role-playing game, role-playing game ''Persona 4'' is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their sm ...
, Naoto Shirogane, and Teddie), a group of friends who investigated a serial murder case involving the TV World; and the Shadow Operatives ( Aigis, Mitsuru Kirijo, and Akihiko Sanada), a covert group formed by former SEES members from ''Persona 3'' to fight Shadows. The main protagonists of ''Persona 4 Arena'' are ''Persona 4'' protagonist Yu Narukami—a character blessed with the "Wild Card" power to summon multiple Personas; and new character Labrys, an Anti-Shadow weapon used by the Shadow Operatives.


Story

As Yu Narukami returns Inaba for Golden Week, he and his friends, Yosuke Hanamura, Chie Satonaka and Yukiko Amagi, witness a commercial on the Midnight Channel for a fighting tournament, the "P-1 Grand Prix", seemingly hosted by another of their friends, Teddie. The tournament not only involves them, but also their companions Kanji Tatsumi, Naoto Shirogane, and Rise Kujikawa. With their friends Rise, Kanji and Teddie missing, and Naoto absent, the remaining members decide to reassemble the Investigation Team and search for answers. The following day, they enter the TV World, only to find themselves separated and stuck in a place resembling Yasogami High School (though, in Kanji's case, he accidentally fell into the TV World earlier and believes the tournament is a dream). Meanwhile, former members of SEES, Mitsuru Kirijo, Akihiko Senada, and Aigis, now part of the Shadow Operatives (an organization formed after the events of ''Persona 3 FES'' that battles Shadows), track one of their Anti-Shadow weapons, Labrys, that went missing when Mitsuru's plane was hijacked, to Yasoinaba and enter the TV World; they are joined by Naoto, who is in close pursuit, having been hired by public safety to spy on the Kirijo group. As a result, they become involved in the P-1 Grand Prix as well. During the tournament, both groups are forced to fight each other, while an impersonator of Teddie, named General Teddie, acts as the host, and an impersonator of Rise provides commentary for the fights (subsequently, the real Teddie and Rise were trapped inside the TV World prior to the tournament). The participants also meet a mysterious girl without a Persona, that has entered the TV World and claims to be the student council president of Yasogami High. They suspect her Shadow is responsible for the tournament. Additionally, an unknown entity starts tricking fighters into believing it is their Shadows. Furthermore, during the fights, Yu and Aigis meet a woman named Elizabeth, who wishes to test their skills with the ability known as the Wild Card, in order to obtain a new power. After defeating all the opponents, the groups learn that the mysterious girl is, in fact, Labrys, and that General Teddie is Labrys' Shadow in disguise. It is revealed that she was forced to fight other models of her series at the Kirijo Ergonomics lab, but grew close to one of her sisters, only to be forced to destroy her, too. As a result, she escaped the lab, but was later recaptured and sealed away. After being abducted from Mitsuru's plane, Labrys was tossed into the TV World, and brainwashed into thinking that she was human. Her dungeon in the TV World took the form of Yasogami High, and she adopted a false personality based on that of an unknown girl in her memories; her Shadow, meanwhile, was formed by both her desire to be understood and accepted as a normal girl, and the trauma suffered from being forced to kill her fellow Anti-Shadow weapons. Labrys' Shadow created the tournament to make others feel what she felt. Upon Shadow Labrys' defeat, Labrys accepts her Shadow, which turns into the Persona, Ariadne. The final part of the storyline, titled "Cliffhanger", starts after the defeat of Shadow Labrys in the tournament. As the Investigation Team and Shadow Operatives converge and prepare to leave, the true mastermind behind the events prior to the tournament takes control of Labrys to attack everyone. The mastermind reveals they have been working with the entity imitating the Persona users' Shadows, to weaken them mentally, so that their Personas would revert to Shadows. Upon their defeat, Labrys is freed, though they ultimately escape. Before going back to investigate the culprit, Mitsuru tells the Investigation Team group to forget about everything. Labrys decides to join Mitsuru's group, while Aigis offers to help Labrys search for the girl in her memories. After the Shadow Operatives depart, Yu also reveals his intentions, that the Investigation Team should continue working towards the same goal as Mitsuru.


Development

Atlus staff member Kazuhisa Wada had longer wanted to branch the ''Persona'' series out into other genres besides role-playing so as to reach a wider audience. This wish was shared by series producer
Katsura Hashino is a Japanese video game director and producer, best known for working on the '' Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' seri ...
and character designer Shigenori Soejima, and the three came up with a draft for a fighting game spin-off due to their mutual liking for the genre. The team chose to contact Arc System Works, developers of the ''
BlazBlue ''BlazBlue'' is a fighting video game series developed and published in Japan by Arc System Works, and later localized in North America by Aksys Games and in Europe by Zen United. An anime adaptation aired in Autumn 2013. The series has sold 1. ...
'' fighting game series, due to their similar work ethics and proficiency in developing for the fighting genre. Mori was shocked when Atlus first approached them, and they were highly motivated during development as many staff members were fans of the ''Persona'' series. Rather than Arc System Works developing the game in isolation, Atlus requested that the two studios co-develop the game. Arc System Works director Takumi Iguchiya worked closely with the ''Persona'' team on the project. Production began in 2010. ''Arena'' was the ''Persona'' team's first collaboration with another studio over a game. During earlier discussions, Iguchi assumed it was a small-scale production focusing on the characters, but Hashino and Wada's enthusiasm changed his mind. The original music was composed by Atsushi Kitajoh. Stage themes were based on original themes by series composer
Shoji Meguro is a Japanese composer, guitarist, and video game designer. He is best known for his work on the ''Persona'' series of video games by Atlus, of which he served as the sound director for until leaving the company in 2021. His musical style spans ...
. The opening theme was performed by Yumi Kawamura, the vocalist of ''Persona 3''. While the gameplay was managed by Arc System Works, the ''Persona'' team handled the game's scenario and visual design. While designing the gameplay, the team worked to incorporate elements of the role-playing original, ranging from character moves to status effects. During development, Mori asked Atlus whether they could include non-playable characters such as Nanako and Ryutaro Dojima in the roster, but their requests were firmly declined. Mori speculated that it was because of their relative obscurity compared to the main cast. The story was designed from the outset as a canonical sequel to ''Persona 4''. The game's script was primarily written by Teppei Kobayashi. Wada created the basic scenario draft, which was challenging for him due to both the genre differences and fan expectations. The scenario was managed by Yuichiro Tanaka. Tanaka also supervised the spin-off novel ''Persona x Detective Naoto'', and references to the novel were included in the scenario of ''Arena''. The character of Labrys was originally mentioned in an earlier ''Persona 3'' audio drama. To help distinguish the character, Labrys was given a Kansai accent in the Japanese version. Soejima returned to design the new characters. The game presented a number of firsts for Soejima's style, including drawing characters with damaged clothing and in energetic poses. Soejima helped design key art, though another artist Hanako Oribe also contributed to the artwork including the cover illustration. She had previously worked on supporting artwork for a number of ''Megami Tensei'' titles. Arc System Works were constantly adjusting the background designs based on Atlus's instructions, resulting in them taking twice as long to develop as their other titles. The cutscenes were animated by Madhouse. The studio were brought in after their work on the opening of ''Persona 4 Golden'', which impressed Atlus. The opening was designed to have a different tone to the opening of ''Persona 4 Golden'', as ''Arena'' was a different genre.


Release

''Persona 4 Arena'' was first announced in August 2011 alongside ''Persona 4 Golden''. The
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
version was set for release first in 2012, with
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
versions following the same year. The arcade version began distribution in Japan on March 1, 2012. It was released for Taito Type X2 arcade models. Originally scheduled for console release in August, the date was changed to July 26. The game was localised for the West by
Atlus USA Atlus West, formerly known as Atlus U.S.A., Inc., is the North American publishing branch of Japanese video game company Atlus, primarily known for localizing games for both them and other third-party developers. Its first original role-playing ...
. It had the same team as the mainline ''Persona'' series, led by Yu Namba. Namba supervised the whole process, and according to him they focused more on being consistent with the narrative localizion than appealing to a particular player demographic. The Western title was considerably shorter than its Japanese one, as the team thought it sounded "awkward". The game also dropped the "''Shin Megami Tensei''" moniker used for ''Persona 4'' and other ''Megami Tensei'' titles as it made the title too long. For the localization, Atlus USA did its best to bring in all the original voice cast, but due to what they described as "unspecified circumstances", the team decided to recast a couple of roles. These were the characters Teddie, with
Sam Riegel Samuel Brent Oscar Riegel, sometimes credited as Jack Lingo, is an American voice actor, director, and writer. He is a regular cast member of the web series ''Critical Role'', in which he and other fellow voice actors play ''Dungeons & Dragons' ...
replacing
Dave Wittenberg Dave Wittenberg, sometimes credited as Dave Lelyveld, is a South African-born American voice actor and scriptwriter. Early life Wittenberg was born in Johannesburg, South Africa. He was raised in the Los Angeles area. Career Wittenberg voices ...
due to scheduling conflicts; and Chie, where Erin Fitzgerald replaced Tracey Rooney after the latter decided to decline the role when Atlus offered it to her again. A North American release of the console versions. was announced in February 2012. The game released in North America on August 7, 2012. The PS3 version was region locked, the second game for the console to have this feature. According to Atlus, this was done due to price differences between regions potentially affecting sales. Despite the region locking, online servers remained global. A European release was announced in May 2012. Due to lacking a branch in the region, Atlus went through a third-party publisher; in this case, they partnered with Zen United. Originally scheduled for 2012, the game was substantially delayed. This was explained by Zen United as being due to testing and development due to regional differences related to the game's online elements. The game eventually released in the region on May 10, 2013. Standard and limited editions were released. The PS3 version was delisted by Sony at Zen United's request when digital publishing rights were returned to Atlus. The European version was eventually re-released by Atlus on PSN.


Reception

Japanese magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' enjoyed the story mode, praising its volume and structure. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
''s Jason Oestreicher said that the story would be a "treat" for fans of ''Persona 3'' and ''Persona 4'', ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
''s Matt Edwards favourably compared the writing to the mainline ''Persona'' games despite noting its slow pace, and ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' positively noted the story mode's use of the thirteen-character roster and its alternate interweaving paths. Maxwell McGee of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said the narrative's presentation style "will quickly bore all but the most enthusiastic". ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites '' Total Film'', '' SFX'', '' Edge'' and '' Comput ...
''s Lucas Sullivan enjoyed the extensive narrative, but noted that those who had not played ''Persona 4'' would be spoiled on story events by the narrative of ''Arena''. Vince Ingenito of '' IGN'' said that the narrative was "aimed squarely at fans of the series", and ''
Joystiq ''Joystiq'' was a video gaming blog founded in June 2004 as part of the Weblogs, Inc. family of weblogs, now owned by AOL. It was AOL's primary video game blog, with sister blogs dealing with MMORPG gaming in general and the popular MMORPG ''Wor ...
''s Jordan Mallory praised the game's treatment of its characters and evolution of its narrative after a clichéd opening. Phillip Kollar, writing for
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
, felt that the story mode was enjoyable but that it dragged on with story segments up to half an hour long between fights. The artwork and sprites were praised by ''Famitsu'', who noted the smooth animations and anime cutscenes. Edwards praised the combination of 2D and 3D graphical elements, which he felt continued Arc System Works' legacy in game graphic design. Oestreicher echoed Edward's sentiments, calling the sprite graphics "a fresh take on an already slick style". McGee was highly positive about the sprite animations and art design, though found the visual novel segments dragged down the narrative despite their strong visual presentation. Sullivan called the sprite graphics "a feast for the eyes". Ingenito positively cited the graphics, and praised the soundtrack for combining elements from both ''Persona'' and previous Arc System Works games. ''Famitsu'' praised the gameplay for its depth, incorporating of elements from the ''Persona'' series, and ease of use for newcomers. One reviewer found it overly similar to Arc System Works' other fighting games. Edwards praised the controls as being easier to use than earlier Arc System Works titles while retaining their distinctive style, while ''Edge'' summed up the battle system as "thoughtfully designed". Oestreicher, while finding the gameplay and modes enjoyable, felt that newcomers would struggle with the system. McGee generally enjoyed the gameplay and different modes, but found the tutorials lacking and noted some inconveniences when sorting matches. Sullivan lauded the roster balance, but felt that there was too much capacity for oversuing automatic combo attacks. Ingenito compared the game favorably to other Arc System Works titles, noting its inclusion of RPG mechanics. Mallory likewise praised the gameplay and general depth, though he felt the online mode lacked features. Kollar enjoyed playing through the various modes, praising the gameplay versatility and strategic depth. Its ease of play was lauded by some reviewers, while others said it was too intimidating or overwhelming for genre newcomers. The North American 360 version was criticised by multiple Western outlets due to performance issues in the online mode prior to a patch released by Atlus to address the issue.


Sales

During its debut week, the PS3 version of ''Arena'' reached second place in gaming charts, with sales of 128,485 units. The 360 version also reached the charts in eighteenth place, with sales of over 9,800 units. The game outsold all other fighting games available at the time, with both versions selling through over 90% of its initial shipments. According to Media Create's 2013 summary of 2012 game sales, the PS3 version had sold over 192,700 units, while the 360 version sold nearly 13,000. The game surpassed Atlus's sales projections, with official total sales reaching 220,000 units as of October 2012. Its success contributed to a positive fiscal year for Atlus's then-parent company Index Corporation.


Awards


Legacy

Although ''Arena'' was designed as a standalone project, Wada always anticipated continuing the narrative into a second game. Following the success of ''Arena'', a sequel was greenlit with the same staff, with the aim being to expand the roster and improve gameplay based on feedback from the first game. Titled ''
Persona 4 Arena Ultimax ''Persona 4 Arena Ultimax'' is a fighting video game co-developed by Atlus and Arc System Works. It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in Europe. Versions ...
'', the version released for Japanese arcades in 2013, and was published worldwide for PS3 and 360 in 2014 by Atlus and
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
. A manga adaptation was published in ''Dengeki Maoh''. The manga was authored by Aiyakyuu, who encountered scheduling problems during production of the manga's second volume. The manga was published in three volumes between May 2013 and February 2014. A Japanese
stage play A play is a work of drama, usually consisting mostly of dialogue between characters and intended for theatrical performance rather than just reading. The writer of a play is called a playwright. Plays are performed at a variety of levels, f ...
based on the game was performed between December 19 to December 23. The success of ''Persona 4 Arena'' prompted Atlus to expand the ''Persona'' series with further spin-off titles; these included the dungeon crawler '' Persona Q: Shadow of the Labyrinth'' in 2013 and the rhythm game '' Persona 4: Dancing All Night'' in 2014. Both of these games were followed by sequels.


Notes


References


External links

* * {{Authority control 2012 video games Arc System Works games Arcade video games Atlus games Fighting games 2D fighting games Fighting games used at the Evolution Championship Series tournament Fighting games used at the Super Battle Opera tournament High school-themed video games Crossover video games Persona (series) PlayStation 3 games Region-locked PlayStation 3 games NESiCAxLive games Video games developed in Japan Video games scored by Shoji Meguro Xbox 360 games Video games set in 2012 Spike Video Game Award winners Multiplayer and single-player video games