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is an electro-mechanical arcade
shooting Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles ...
submarine simulator. Two companies developed similar games with the name''.'' The first, initially called ''Torpedo Launcher'', was designed by Nakamura Manufacturing Co. (becoming
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
in 1977) and released in Japan in 1965, as the first arcade game Masaya Nakamura built. Sega Enterprises, Ltd. also built and released ''Persicope'' in Japan in 1966, as one of its first produced arcade games. Sega's 1968 single-player redesign of ''Periscope'' popularized the quarter () cost per play of arcade games in the United States. Its surprise success prompted Sega to further manufacture eight to ten new arcade games per year for the next few years. ''Periscope'' performed well in locations that would not have normally hosted coin-operated machines at the time, such as malls and department stores. The game's success was formative to Sega and the future Namco, and has been referred to as a turning point in the industry.


Gameplay

''Periscope'' is a shooting game, simulating a
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
attacking warships. It has a backdrop representing the ocean, upon which cardboard cutouts of ships hanging from chains are moved horizontally. Players look through a
periscope A periscope is an instrument for observation over, around or through an object, obstacle or condition that prevents direct line-of-sight observation from an observer's current position. In its simplest form, it consists of an outer case with ...
to direct and fire torpedoes, which are represented by lines of colored lights and by electronic sound effects. Each play has five torpedoes that can be launched. The original Nakamura cabinet model supports up to three players. Sega redesigned it into one model supporting up to three players and one with one player.


History

In a 1977 interview, Masaya Nakamura of Nakamura Manufacturing Co. (to become
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiun ...
in 1977) claimed that ''Periscope'' is the first amusement device that he built. Namco states that its Japanese release of the game was in 1965. Initially named ''Torpedo Launcher'', the game is called ''Periscope'' in the April 1967 issue of ''Cashbox'', where Nakamura offers direct import assistance to distributors. It has been speculated that the original Nakamura version may have been a custom model for department store rooftops, one year prior to the mass-produced model. It has also been speculated that Nakamura may have licensed the game to Sega; Nakamura stated that he did sell some of his games to competitors. According to former Sega CEO David Rosen, poor conditions in the US coin-operated manufacturing market prompted the company's development of electromechanical games. His company, Rosen Enterprises, had just merged with Nihon Goraku Bussan to form Sega Enterprises, Ltd. the previous year, and both companies had engineers on staff. Rosen personally sketched out a design of ''Periscope'', and Shikanosuke Ochi was the head of this project at Sega. Sega launched its version of ''Periscope'' in 1966 as a three-player cabinet. Its original price per play of is double that of earlier games. As the latest in the industry's well-received genre of torpedo shooter games, Sega demonstrated it alongside such competition as slot machines, slot racing games, and pinball games at the 23rd London Amusement Trades Exhibition (A.T.E.) show in December and at the Hotel Equipment Exhibition in Paris in October 1967. It was popular at this sparsely attended Paris show, with daily earnings of Fr500 (equivalent to then and ). At the time, ''Periscope''s large cabinet was cost-prohibitive for international export, but its popularity among distributors flying in to see the game prompted Sega to develop a smaller model for the worldwide market. Sega's prototype location testing of a new, smaller, single-player version of ''Periscope'' occurred in Asia and Europe, and distributors were still enthusiastic about its performance, according to Rosen. In full production by March 1968 and distributed internationally, the smaller single-player cabinet measures deep and more than wide, which is still larger and heavier than most games of the time. Furthermore, Japan's high export tax made it more expensive than most coin-operated games at the time, costing distributors per single-player cabinet while other games typically cost $695–795. Enthusiastic distributors complained of the expensive but popular machine's overall low profit, so Sega suggested charging a premium price of 25 cents per play (). British documentary production company Pathé News recorded video footage of the game in
London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow ...
arcades during 1968 and 1969. According to Rosen, "If you talk to the old timers in the industry, they will tell you that ''The Periscope'' was a turning point in the industry." He said ''Periscope'' showed Sega it "could design acceptable games" and prompted the company's business of designing and exporting original games, including to the United States. Sega upgraded its subsequent game development to the latest technology, as Rosen explained: "We were doing lots of things that hadn't been done before, like adding sound and special effects." The success of ''Periscope'' sparked competition from traditional
Chicago (''City in a Garden''); I Will , image_map = , map_caption = Interactive Map of Chicago , coordinates = , coordinates_footnotes = , subdivision_type = List of sovereign states, Count ...
-based arcade manufacturers and led American distributors to Japan for new arcade games, which in turn encouraged more competition from Chicago manufacturers. ''Periscope'' revived the novelty game business in arcades, establishing a "realistic" or "audio-visual" category of games, using advanced special effects to provide simulation experiences. It catalyzed the "novelty renaissance" where a wide variety of novelty or specialty games were released in the late 1960s (including quiz, racing, hockey, and football), many adopting the $0.25 price point. It particularly represented a trend of missile-launching gameplay during the late 1960s to 1970s, followed by electro-mechanical games such as Sega's ''Missile'' (1969) and Midway's submarine-themed missile-launching games ''Sea Raider'' (1969) and ''Sea Devil'' (1970). The "technological renaissance" in "audio-visual" novelty games that followed ''Periscope'' in the arcades provided a healthy environment for the introduction of arcade video games in the early 1970s. Its periscope viewer cabinet design was later adopted by several arcade video games, including Midway's '' Sea Wolf'' (1976) and
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
's '' Battlezone'' (1980). Ochi became Sega's director of technology for ''
SubRoc-3D ''SubRoc-3D'' (サブ・口ック3D ''SabuRokku-3D'') is a first-person arcade shooter game released in 1982 by Sega. It is the first commercial video game in stereoscopic 3-D, using a periscope-shaped display with a different image for each eye ...
'' (1982), the first commercial 3-D
stereoscopic video game A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D ga ...
. Retrospectively, Ken Horowitz praised ''Periscope''s impressive features: "Large, bulky, and loud, it was an amazing sight to behold for the first time. ''Periscope'' attracted a great deal of attention from customers, but it also made waves with distributors, and it was incredibly successful for Sega." According to ''RePlay'' publisher Eddie Adlum, "People came into these arcades just to play that game. I would say that in my time, ''Periscope'' is one of the great successful novelty machines." Horowitz summarized, "It may not be widely discussed today, but most Sega fans are aware of ''Periscope'' and the role it played in Sega's history." Luke Plunkett of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' stated that ''Periscope'' "set Sega on a path of electronic arcade gaming it's still on to this day".


See also

* List of Sega arcade video games


Notes


References

{{Namco electro mechanical games Games and sports introduced in 1966 Arcade games Sega arcade games Namco arcade games Submarine simulation video games 1966 in Japan