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Parrondo's paradox, a
paradox A paradox is a logically self-contradictory statement or a statement that runs contrary to one's expectation. It is a statement that, despite apparently valid reasoning from true premises, leads to a seemingly self-contradictory or a logically u ...
in
game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, has been described as: ''A combination of losing strategies becomes a winning strategy''. It is named after its creator, Juan Parrondo, who discovered the paradox in 1996. A more explanatory description is: :''There exist pairs of games, each with a higher probability of losing than winning, for which it is possible to construct a winning strategy by playing the games alternately.'' Parrondo devised the paradox in connection with his analysis of the Brownian ratchet, a
thought experiment A thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences. History The ancient Greek ''deiknymi'' (), or thought experiment, "was the most anc ...
about a machine that can purportedly extract energy from random heat motions popularized by physicist
Richard Feynman Richard Phillips Feynman (; May 11, 1918 – February 15, 1988) was an American theoretical physicist, known for his work in the path integral formulation of quantum mechanics, the theory of quantum electrodynamics, the physics of the superfl ...
. However, the paradox disappears when rigorously analyzed. Winning strategies consisting of various combinations of losing strategies were explored in biology before Parrondo's paradox was published.


Illustrative examples


The saw-tooth example

Consider an example in which there are two points A and B having the same altitude, as shown in Figure 1. In the first case, we have a flat profile connecting them. Here, if we leave some round marbles in the middle that move back and forth in a random fashion, they will roll around randomly but towards both ends with an equal probability. Now consider the second case where we have a saw-tooth-like region between them. Here also, the marbles will roll towards either ends with equal probability (if there were a tendency to move in one direction, marbles in a ring of this shape would tend to spontaneously extract thermal energy to revolve, violating the second law of thermodynamics). Now if we tilt the whole profile towards the right, as shown in Figure 2, it is quite clear that both these cases will become biased towards B. Now consider the game in which we alternate the two profiles while judiciously choosing the time between alternating from one profile to the other. When we leave a few marbles on the first profile at point E, they distribute themselves on the plane showing preferential movements towards point B. However, if we apply the second profile when some of the marbles have crossed the point C, but none have crossed point D, we will end up having most marbles back at point E (where we started from initially) but some also in the valley towards point A given sufficient time for the marbles to roll to the valley. Then we again apply the first profile and repeat the steps (points C, D and E now shifted one step to refer to the final valley closest to A). If no marbles cross point C before the first marble crosses point D, we must apply the second profile shortly ''before'' the first marble crosses point D, to start over. It easily follows that eventually we will have marbles at point A, but none at point B. Hence if we define having marbles at point A as a win and having marbles at point B as a loss, we clearly win by alternating (at correctly chosen times) between playing two losing games.


The coin-tossing example

A second example of Parrondo's paradox is drawn from the field of gambling. Consider playing two games, Game A and Game B with the following rules. For convenience, define C_t to be our capital at time ''t'', immediately before we play a game. # Winning a game earns us $1 and losing requires us to surrender $1. It follows that C_ = C_t +1 if we win at step ''t'' and C_ = C_t -1 if we lose at step ''t''. # In Game A, we toss a biased coin, Coin 1, with probability of winning P_1=(1/2)-\epsilon. If \epsilon > 0, this is clearly a losing game in the long run. # In Game B, we first determine if our capital is a multiple of some integer M. If it is, we toss a biased coin, Coin 2, with probability of winning P_2=(1/10)-\epsilon. If it is not, we toss another biased coin, Coin 3, with probability of winning P_3=(3/4)-\epsilon. The role of modulo M provides the periodicity as in the ratchet teeth. It is clear that by playing Game A, we will almost surely lose in the long run. Harmer and Abbott show via simulation that if M=3 and \epsilon = 0.005, Game B is an almost surely losing game as well. In fact, Game B is a
Markov chain A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happen ...
, and an analysis of its state transition matrix (again with M=3) shows that the steady state probability of using coin 2 is 0.3836, and that of using coin 3 is 0.6164. As coin 2 is selected nearly 40% of the time, it has a disproportionate influence on the payoff from Game B, and results in it being a losing game. However, when these two losing games are played in some alternating sequence - e.g. two games of A followed by two games of B (AABBAABB...), the combination of the two games is, paradoxically, a ''winning'' game. Not all alternating sequences of A and B result in winning games. For example, one game of A followed by one game of B (ABABAB...) is a losing game, while one game of A followed by two games of B (ABBABB...) is a winning game. This coin-tossing example has become the canonical illustration of Parrondo's paradox – two games, both losing when played individually, become a winning game when played in a particular alternating sequence.


Resolving the paradox

The apparent paradox has been explained using a number of sophisticated approaches, including Markov chains, flashing ratchets, simulated annealing, and information theory. One way to explain the apparent paradox is as follows: * While Game B is a losing game under the probability distribution that results for C_t modulo M when it is played individually (C_t modulo M is the remainder when C_t is divided by M), it can be a winning game under other distributions, as there is at least one state in which its expectation is positive. * As the distribution of outcomes of Game B depend on the player's capital, the two games cannot be independent. If they were, playing them in any sequence would lose as well. The role of M now comes into sharp focus. It serves solely to induce a dependence between Games A and B, so that a player is more likely to enter states in which Game B has a positive expectation, allowing it to overcome the losses from Game A. With this understanding, the paradox resolves itself: The individual games are losing only under a distribution that differs from that which is actually encountered when playing the compound game. In summary, Parrondo's paradox is an example of how dependence can wreak havoc with probabilistic computations made under a naive assumption of independence. A more detailed exposition of this point, along with several related examples, can be found in Philips and Feldman.


A simplified example

For a simpler example of how and why the paradox works, again consider two games Game A and Game B, this time with the following rules: # In Game A, you simply lose $1 every time you play. # In Game B, you count how much money you have left ⁠ ⁠—  if it is an even number you win $3, otherwise you lose $5. Say you begin with $100 in your pocket. If you start playing Game A exclusively, you will obviously lose all your money in 100 rounds. Similarly, if you decide to play Game B exclusively, you will also lose all your money in 100 rounds. However, consider playing the games alternatively, starting with Game B, followed by A, then by B, and so on (BABABA...). It should be easy to see that you will steadily earn a total of $2 for every two games. Thus, even though each game is a losing proposition if played alone, because the results of Game B are affected by Game A, the sequence in which the games are played can affect how often Game B earns you money, and subsequently the result is different from the case where either game is played by itself.


Applications

Parrondo's paradox is used extensively in game theory, and its application to engineering, population dynamics,. financial risk, etc., are areas of active research. Parrondo's games are of little practical use such as for investing in
stock market A stock market, equity market, or share market is the aggregation of buyers and sellers of stocks (also called shares), which represent ownership claims on businesses; these may include ''securities'' listed on a public stock exchange, ...
s as the original games require the payoff from at least one of the interacting games to depend on the player's capital. However, the games need not be restricted to their original form and work continues in generalizing the phenomenon. Similarities to volatility pumping and the two envelopes problem have been pointed out. Simple finance textbook models of security returns have been used to prove that individual investments with negative median long-term returns may be easily combined into diversified portfolios with positive median long-term returns. Similarly, a model that is often used to illustrate optimal betting rules has been used to prove that splitting bets between multiple games can turn a negative median long-term return into a positive one. In evolutionary biology, both bacterial random phase variation and the evolution of less accurate sensors have been modelled and explained in terms of the paradox. In ecology, the periodic alternation of certain organisms between nomadic and colonial behaviors has been suggested as a manifestation of the paradox. There has been an interesting application in modelling multicellular survival as a consequence of the paradox and some interesting discussion on the feasibility of it. Applications of Parrondo's paradox can also be found in reliability theory.


Name

In the early literature on Parrondo's paradox, it was debated whether the word 'paradox' is an appropriate description given that the Parrondo effect can be understood in mathematical terms. The 'paradoxical' effect can be mathematically explained in terms of a convex linear combination. However, Derek Abbott, a leading researcher on the topic, provides the following answer regarding the use of the word 'paradox' in this context:


See also

*
Brazil nut effect Granular convection is a phenomenon where granular material subjected to shaking or vibration will exhibit circulation patterns similar to types of fluid convection. It is sometimes called the Brazil nut effect, when the largest of irregularly s ...
* Brownian ratchet *
Game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
*
List of paradoxes This list includes well known paradoxes, grouped thematically. The grouping is approximate, as paradoxes may fit into more than one category. This list collects only scenarios that have been called a paradox by at least one source and have their ...
*
Ratchet effect A ratchet effect is an instance of the restrained ability of human processes to be reversed once a specific thing has happened, analogous with the mechanical ratchet that holds the spring tight as a clock is wound up. It is related to the pheno ...
*
Statistical mechanics In physics, statistical mechanics is a mathematical framework that applies statistical methods and probability theory to large assemblies of microscopic entities. It does not assume or postulate any natural laws, but explains the macroscopic b ...


References


Further reading

* John Allen Paulos
''A Mathematician Plays the Stock Market''
Basic Books, 2004, . * Neil F. Johnson, Paul Jefferies, Pak Ming Hui
''Financial Market Complexity''
Oxford University Press, 2003, . * Ning Zhong and Jiming Liu
''Intelligent Agent Technology: Research and Development,''
World Scientific, 2001, . * Elka Korutcheva and Rodolfo Cuerno
''Advances in Condensed Matter and Statistical Physics''
Nova Publishers, 2004, . * Maria Carla Galavotti, Roberto Scazzieri, and Patrick Suppes
''Reasoning, Rationality, and Probability''
Center for the Study of Language and Information, 2008, . * Derek Abbott and Laszlo B. Kish
''Unsolved Problems of Noise and Fluctuations''
American Institute of Physics, 2000, . * Visarath In, Patrick Longhini, and Antonio Palacios
''Applications of Nonlinear Dynamics: Model and Design of Complex Systems''
Springer, 2009, . * Marc Moore, Sorana Froda, and Christian Léger
''Mathematical Statistics and Applications: Festschrift for Constance van Eeden''
IMS, 2003, . * Ehrhard Behrends
''Fünf Minuten Mathematik: 100 Beiträge der Mathematik-Kolumne der Zeitung Die Welt''
Vieweg+Teubner Verlag, 2006, . * Lutz Schimansky-Geier
''Noise in Complex Systems and Stochastic Dynamics''
SPIE, 2003, . * Susan Shannon
''Artificial Intelligence and Computer Science''
Nova Science Publishers, 2005, . *
Eric W. Weisstein Eric Wolfgang Weisstein (born March 18, 1969) is an American mathematician and encyclopedist who created and maintains the encyclopedias ''MathWorld'' and ''ScienceWorld''. In addition, he is the author of the '' CRC Concise Encyclopedia of M ...

''CRC Concise Encyclopedia of Mathematics''
CRC Press, 2003, . * David Reguera, José M. G. Vilar, and José-Miguel Rubí
''Statistical Mechanics of Biocomplexity''
Springer, 1999, . * Sergey M. Bezrukov
''Unsolved Problems of Noise and Fluctuations''
Springer, 2003, . * Julian Chela-Flores, Tobias C. Owen, and F. Raulin
''First Steps in the Origin of Life in the Universe''
Springer, 2001, . * Tönu Puu and Irina Sushko
''Business Cycle Dynamics: Models and Tools''
Springer, 2006, . * Andrzej S. Nowak and Krzysztof Szajowski
''Advances in Dynamic Games: Applications to Economics, Finance, Optimization, and Stochastic Control''
Birkhäuser, 2005, . * Cristel Chandre, Xavier Leoncini, and George M. Zaslavsky
''Chaos, Complexity and Transport: Theory and Applications''
World Scientific, 2008, . * Richard A. Epstein, ''The Theory of Gambling and Statistical Logic'' (Second edition), Academic Press, 2009, . *
Clifford A. Pickover Clifford Alan Pickover (born August 15, 1957) is an American author, editor, and columnist in the fields of science, mathematics, science fiction, innovation, and creativity. For many years, he was employed at the IBM Thomas J. Watson Research ...

''The Math Book,''
Sterling, 2009, .


External links

* J. M. R. Parrondo


Google Scholar profiling of Parrondo's paradox





Official Parrondo's paradox page

Parrondo's Paradox - A Simulation

The Wizard of Odds on Parrondo's Paradox

Parrondo's Paradox
at Futility Closet
Parrondo's Paradox at Wolfram



Parrondo's paradox at Maplesoft

Donald Catlin on Parrondo's paradox

Parrondo's paradox and poker

Parrondo's paradox and epistemology



Optimal adaptive strategies and Parrondo

Behrends on Parrondo



Parrondo's paradox in chemistry

Parrondo's paradox in genetics

Parrondo effect in quantum mechanics

Financial diversification and Parrondo
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