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geometry Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is ...
, a curve of pursuit is a
curve In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight. Intuitively, a curve may be thought of as the trace left by a moving point. This is the definition that ...
constructed by analogy to having a
point Point or points may refer to: Places * Point, Lewis, a peninsula in the Outer Hebrides, Scotland * Point, Texas, a city in Rains County, Texas, United States * Point, the NE tip and a ferry terminal of Lismore, Inner Hebrides, Scotland * Point ...
or points representing pursuers and pursuees; the curve of pursuit is the curve traced by the pursuers. With the paths of the pursuer and pursuee parameterized in time, the pursuee is always on the pursuer's
tangent In geometry, the tangent line (or simply tangent) to a plane curve at a given point is the straight line that "just touches" the curve at that point. Leibniz defined it as the line through a pair of infinitely close points on the curve. Mo ...
. That is, given , the pursuer (follower), and , the pursued (leader), for every with there is an such that :L(t) = F(t) + xF'\!(t).


History

The pursuit curve was first studied by Pierre Bouguer in 1732. In an article on
navigation Navigation is a field of study that focuses on the process of monitoring and controlling the movement of a craft or vehicle from one place to another.Bowditch, 2003:799. The field of navigation includes four general categories: land navigation, ...
, Bouguer defined a curve of pursuit to explore the way in which one ship might maneuver while pursuing another.
Leonardo da Vinci Leonardo di ser Piero da Vinci (15 April 14522 May 1519) was an Italian polymath of the High Renaissance who was active as a painter, Drawing, draughtsman, engineer, scientist, theorist, sculptor, and architect. While his fame initially res ...
has occasionally been credited with first exploring curves of pursuit. However
Paul J. Nahin Paul J. Nahin (born November 26, 1940 in Orange County, California) is an American electrical engineer and author who has written 20 books on topics in physics and mathematics, including biographies of Oliver Heaviside, George Boole, and Claude Sh ...
, having traced such accounts as far back as the late 19th century, indicates that these anecdotes are unfounded.


Single pursuer

The path followed by a single pursuer, following a pursuee that moves at constant speed on a line, is a radiodrome. It is a solution of the
differential equation In mathematics, a differential equation is an equation that relates one or more unknown functions and their derivatives. In applications, the functions generally represent physical quantities, the derivatives represent their rates of change, an ...
.


Multiple pursuers

Typical drawings of curves of pursuit have each point acting as both pursuer and pursuee, inside a
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
, and having each pursuer pursue the adjacent point on the polygon. An example of this is the mice problem.


See also

*
Logarithmic spiral A logarithmic spiral, equiangular spiral, or growth spiral is a self-similar spiral curve that often appears in nature. The first to describe a logarithmic spiral was Albrecht Dürer (1525) who called it an "eternal line" ("ewige Linie"). More ...
*
Tractrix In geometry, a tractrix (; plural: tractrices) is the curve along which an object moves, under the influence of friction, when pulled on a horizontal plane by a line segment attached to a pulling point (the ''tractor'') that moves at a right ...
* Circles of Apollonius#Apollonius pursuit problem *
Pursuit–evasion Pursuit–evasion (variants of which are referred to as cops and robbers and graph searching) is a family of problems in mathematics and computer science in which one group attempts to track down members of another group in an environment. Early ...


References


External links


Mathworld
with a slightly narrower definition that , ''L''′(''t''), and , ''F''′(''t''), are constant

{{Differential transforms of plane curves Curves Pursuit–evasion