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In a
cellular automaton A cellular automaton (pl. cellular automata, abbrev. CA) is a discrete model of computation studied in automata theory. Cellular automata are also called cellular spaces, tessellation automata, homogeneous structures, cellular structures, tessel ...
, a puffer train, or simply puffer, is a finite pattern that moves itself across the "universe", leaving debris behind. Thus a pattern consisting of only a puffer will grow arbitrarily large over time. While both puffers and spaceships have periods and speeds, unlike puffers, spaceships do not leave debris behind. The period of a puffer can be considered as the combination of ''two'' periods; the first is the period of the puffer itself, while the second is the apparent period of the pattern of debris produced. This is often the same as the period of the puffer, but sometimes is a factor of the period. A puffer for which the apparent period deduced from the debris is smaller than the period of the engine is a pseudoperiod puffer. Such puffers are typically produced by artificial means. A true period puffer is one in which the period of the debris matches that of the puffer. Puffers are divided into two classes, dirty puffers and clean puffers. While there is no precise distinction, a dirty puffer is one in which there is little apparent order in the debris (although the debris will still eventually be periodic). A clean puffer, conversely, has a small amount of debris that appears much more organized. A dirty puffer can sometimes be turned into a clean puffer by adding spaceships of the same velocity as the puffer that affect what debris results. A puffer whose debris consists entirely of spaceships is called a
rake Rake may refer to: * Rake (stock character), a man habituated to immoral conduct * Rake (theatre), the artificial slope of a theatre stage Science and technology * Rake receiver, a radio receiver * Rake (geology), the angle between a feature on a ...
.


In Conway's Game of Life

The first known puffer, in
Conway's Game of Life The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further ...
, was discovered by
Bill Gosper Ralph William Gosper Jr. (born April 26, 1943), known as Bill Gosper, is an American mathematician and programmer. Along with Richard Greenblatt, he may be considered to have founded the hacker community, and he holds a place of pride in the L ...
; it is a dirty puffer, but eventually stabilizes to leave a pattern of debris that repeats every 140 generations. Since then, many puffers have been discovered for this cellular automaton, with many different speeds and periods. Puffers are significant for Life and related rules for three reasons: First, if they can be stabilized in such a way that they produce only gliders (that is, turned into rakes) they can be used as part of many more complex patterns such as
breeders A breeder is a person who selectively breeds carefully selected mates, normally of the same breed to sexually reproduce offspring with specific, consistently replicable qualities and characteristics. This might be as a farmer, agriculturalist, ...
. Second, stabilizations of puffers that eliminate all of their output debris can be used to produce spaceships with arbitrarily large periods. And third, puffers can sometimes be tamed or combined to form spaceships with speeds that do not seem to be achievable in other ways; for instance, in Life, the ''switch engine'' is a puffer train discovered by Charles Corderman that moves diagonally at speed ''c''/12 (one cell every 12 generations on average), and in 1991 Dean Hickerson showed how to combine several switch engines to form a ''c''/12 spaceship that he called the ''Cordership''.Corderships and puffers, D. Hickerson



References

{{Conway's Game of Life Cellular automaton patterns