Prune (video Game)
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''Prune'' is a puzzle video game developed and published by Polyculture in 2015 for iOS,
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
, Windows, and Windows Phone. In each of its levels, players shape the growth of a tree to guide it away from hazards and towards light sources. Joel McDonald designed and developed the game, inspired by code to generate trees and a half-fallen tree he had seen with oddly-angled branches. The music was composed by Kyle Preston. ''Prune'' received positive reviews for its gameplay and aesthetics, and was '' Time'' magazine's game of the year for 2015. It was additionally nominated for categories at the British Academy Games Awards and
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
.


Gameplay

Players aid the growth of a tree. As the tree's growth slows, players must prune branches to continue its growth and guide it toward a light source so it can flower. Along the way, players must avoid hazards, such as buzzsaws and glowing orbs, that damage the tree. Players can skip
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if they dislike them.


Development

Developer Joel McDonald had previously worked at Raven Software on the ''
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'' and ''
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'' series. He went independent in 2013 and was inspired to create a game about trees after seeing a friend post a note on Twitter linking to code to recursively generate trees in Unity. Further inspiration came to McDonald when he saw a half-fallen tree with branches sprouting at odd angles. ''Prune'' was released for iOS on July 25, for Windows on October 20, for Android on October 22, and for Windows Phone on November 3, 2015.


Reception

''Prune'' received "universal acclaim" on Metacritic. '' Eurogamer'' called it an elegant puzzle game and hoped its release on iOS would encourage further experimental games. '' TouchArcade'' praised its gameplay, which said is unique, and called it "simple but beautiful". ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
'' said it is "an awe-inspiring work of digital poetry" and identified meditation as one of its themes. '' Gamezebo'' praised its design and gameplay, but they said they experienced many
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in the iOS version. ''Prune'' was '' Time'' magazine's game of the year for 2015 and one of ''Pocket Gamer''s picks for the best iOS apps of 2015. It was nominated for best debut game and best mobile game at the British Academy Games Awards and best mobile game at the
Game Developers Choice Awards The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
. It sold 100,000 copies in its first month of release on Apple's App Store.


References


External links

* {{Official website, http://www.prunegame.com/ 2015 video games Windows games iOS games Android (operating system) games Windows Phone games Single-player video games Indie games Puzzle video games Video games about plants