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, also known as ''Project Sylpheed: Arc of Deception'' in North America, is a space simulation game for the
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console. It was developed by
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and published by
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
and
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
. The game is acknowledged as the
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to the ''
Silpheed is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel call ...
'' video game series, which comprised 3D
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
s: players pilot a starfighter, shooting incoming enemies on a vertically
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
third-person playing field. ''Project Sylpheed'' uses full
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and allows the player to instead pilot his or her spacecraft in any direction. ''Project Sylpheed''s plot is set in a fictional 27th century where an interstellar human empire is about to erupt into a civil war. The game pits the protagonist and his spacecraft, configured with a variety of weapons and augmentations, against masses of small enemy fighters and large capital warships. The game is interjected at various points with cutscenes that reveal the story. Critical opinions on ''Project Sylpheed'' were mixed; reviews varied from considering it an exciting cinematic shooter to calling it a clichéd and complicated simulator. Microsoft considered the game a commercial success, branding it one of Xbox 360's Platinum Collection.


Gameplay

In ''Project Sylpheed'', players take on the role of a rookie pilot and fly the Delta Saber starfighter in a campaign that comprises 16 missions. Typical mission objectives are to destroy specific enemy targets and to protect allied ships. There are also optional secondary goals, such as completing certain tasks within a time limit or without taking damage. Completing the primary objectives within a time limit successfully completes a mission; failure to do so ends the game. If the player fails a mission several times in a row, the game offers an option to skip to the next stage. Players control the Delta Saber from a view as if they were in the cockpit, or a slight distance away from and outside the craft. The controller's
thumbstick An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joys ...
is used to fly the starfighter in any direction. By pressing the maneuver button and pushing the thumbstick in a direction, the player makes his or her fighter perform
aileron roll The aileron roll is an aerobatic maneuver in which an aircraft does a full 360° revolution about its longitudinal axis. When executed properly, there is no appreciable change in altitude and the aircraft exits the maneuver on the same heading ...
s and 180-degrees turns (half-loops). Various button combinations control the Delta Saber's speed, allowing the craft to boost to great speeds with
afterburner An afterburner (or reheat in British English) is an additional combustion component used on some jet engines, mostly those on military supersonic aircraft. Its purpose is to increase thrust, usually for supersonic flight, takeoff, and comba ...
s, coast on inertia without power, or match speed with a target. Certain maneuvers require the expenditure of shield energy, which protects starships from damage; an unshielded vessel under attack suffers damage to its armor. A ship is destroyed when its armor is depleted. On starting a new campaign, the player receives a small selection of missiles, guns, beams, and bombs to mount on his or her ship. By accomplishing certain goals in the game, the player obtains advanced weaponry—possessing greater damage, range, and targeting abilities—for his or her spacecraft. He or she can also purchase more powerful equipment with the points gained by completing missions. These points are determined by factors such as the number of enemies destroyed, the time the mission is completed in, and the number of secondary objectives completed. Aside from functioning as a form of currency to purchase equipment, the points act as a score of the players' performance. After completing a campaign, the player can replay it in a
New Game Plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
mode, restarting the new campaign with weapons and equipment gathered in the previous run. Besides the campaign, ''Project Sylpheed'' offers six standalone missions that are downloaded over
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox ...
. These missions, with goals such as killing as many enemies as possible within a time limit, provide online leaderboards for players to compare their scores against each other.


Plot

''Project Sylpheed''s setting, exposited through flashback sequences during the game, is a fictional 27th century in which human civilization has expanded beyond Earth for 500 years, colonizing several worlds and forming the Terra Central Government (TCG). Seated on Earth, the government uses military force to suppress colonial uprisings. The ADAN Alliance, formed by colonists of four star-systems, initially engaged in politics to seek independence for their worlds. The central government's responded by destroying the
terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to make ...
facilities of an alliance planet, Acheron, killing many colonists and turning the world inhospitable. ADAN does not believe TCG's cover-up of its involvement in the planet's devastation and launches a war on what they see as a tyrant government.


Characters

The player assumes the role of Katana Faraway, a young talented pilot in the Terra Central Armed Forces (TCAF). Faraway possesses a strong sense of loyalty to his friends and affiliation. As the game progresses, he gradually falls in love with Ellen Bernstein, a close friend and fellow pilot. Pitted against them are the forces of ADAN. The most prominent among them is Margras Mason, who is modeled after the typical anime antagonist. A close friend of Faraway and Bernstein, Mason was evicted from Earth as tensions escalated between TCG and ADAN. During his return to his homeworld (Acheron), he witnesses its devastation by the TCAF. He joins ADAN to exact vengeance on the TCAF. Commanding ADAN is Doris Egan, daughter of a prominent anti-government activist who was killed in the attack on Acheron. Like Mason, she is also pursuing vengeance, but with an extremist attitude.


Story

''Project Sylpheed''s plot has the style and substance of typical anime, depicting characters as the focal points of events rather than individual pawns in the grand scheme of things. Told through an hour's worth of animated cutscenes, the story starts in the Lebendorf star system where Faraway's
squadron Squadron may refer to: * Squadron (army), a military unit of cavalry, tanks, or equivalent subdivided into troops or tank companies * Squadron (aviation), a military unit that consists of three or four flights with a total of 12 to 24 aircraft, ...
is ambushed by ADAN forces. Losing a pilot, the squadron fights its way out, along with its
mother ship A mother ship, mothership or mother-ship is a large vehicle that leads, serves, or carries other smaller vehicles. A mother ship may be a maritime ship, aircraft, or spacecraft. Examples include bombers converted to carry experimental airc ...
''Acropolis''. The attacking force is later revealed to be part of a larger invasion fleet. After defending the planet from the invaders and cruise missiles, Lebendorf is evacuated and the TCAF retreats from the system. As Faraway and his team retreat, the fleeing civilians are attacked by ADAN forces, this time led by Margras Mason. Though having the opportunity to kill Faraway, Mason spares him on account of their friendship, though warns him to leave the military or be killed on their next encounter. ''Acropolis'' withdraws to the planet Hargenteen where the TCAF is massing against ADAN's onslaught. After repairs, the carrier joins a task force on a mission, attacking deep into the enemy's territory to draw away part of ADAN's fleet. The task force commander, however, fell for an ambush. Panicking, he orders a retreat, abandoning the ''Acropolis'', which was investigating nearby Acheron. While defending the carrier, Faraway shoots down Mason's fighter. Landing where Mason crashed, Faraway engages him in a fistfight and learns the story behind Acheron's devastation. After Mason's rescue by ADAN, Faraway returns to ''Acropolis''. The mothership retreats to Hargateen and rejoins its defenders, holding off several waves of ADAN attacks. Then Egan arrives with her superweapon, the Promethus Driver, and destroys most of the TCAF defenders and several ADAN ships with a single shot that also devastates the planet's surface. Too few to mount an effective assault against ADAN, the remaining TCAF ships, including ''Acropolis'', retreat to Earth. Bent on revenge, Egan announces Earth as ADAN's next target despite Mason's heavy disapproval. Scouting ahead of ADAN's main force, Mason's squadron is challenged and destroyed by Faraway's fighters. Mason is captured and Faraway persuades him to defect; the TCAF learns the weakness of the Promethus Driver from Mason. In the final battle, Mason flies alongside Faraway, destroying many of ADAN's ships and sacrificing himself to clear a way for his friend to reach the Promethus Driver's firing mechanism. Faraway destroys the mechanism, causing the superweapon to implode and form a
gravity well The Hill sphere of an astronomical body is the region in which it dominates the attraction of satellites. To be retained by a planet, a moon must have an orbit that lies within the planet's Hill sphere. That moon would, in turn, have a Hill sp ...
. His ship fails to escape the well's pull and loses power; however, Mason's spirit appears and restarts the Delta Saber, helping Faraway to escape. The
post-credits scene A post-credits scene (commonly referred to as a stinger or credit cookie) or mid-credits scene is a short clip that appears after all or some of the closing credits have rolled and sometimes after a production logo of a film, TV series, or video g ...
shows Faraway and Bernstein, as they stand together on a revitalized Acheron.


Development

''Project Sylpheed'' was first announced by Square Enix to be in development in April 2006. The video games publisher proclaimed at an
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation ...
conference in Tokyo, Japan, that the game was the company's first exclusive title for the
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
game console. This was part of Enix's strategy to diversify its market, spreading its interests among the Xbox 360,
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
. Initially titled ''Project Sylph'', the game was renamed ''Project Sylpheed'' for a more obvious connection with its predecessor, ''
Silpheed is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel call ...
''. The original game, first released in 1986, was a
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
rendered with
2D computer graphics 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer ...
; dodging and shooting at incoming enemies, the player's starship moved around a playing field that scrolled vertically. Enix also credited
Game Arts is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO i ...
, the company that had created ''Silpheed'', as the developers of ''Project Sylpheed''. Game Arts's presence on the project, however, was more of a supervisory role. ''Project Sylpheed'' was conceived and developed by
SETA In biology, setae (singular seta ; from the Latin word for "bristle") are any of a number of different bristle- or hair-like structures on living organisms. Animal setae Protostomes Annelid setae are stiff bristles present on the body. Th ...
's ''Ikusabune'' team, which comprised former Game Arts employees who had worked on the ''Silpheed'' series. The team intended to use the latest technology at the time to produce a sequel to ''Silpheed''. The new game would allow player characters to move anywhere in a three-dimensional playing arena, instead of restricting them to fixed paths as in standard rail shooters. Computer graphics studio, Anima, was brought in to develop the game's story and characters, creating the animated cut scenes that are interspersed among the missions. The product of this collaboration was showcased at Tokyo Game Show 2006; journalists had fun with the space shooter, commenting that its controls and
learning curve A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
were simpler than those of space flight simulators. ''Project Sylpheed'' was first released in Japan on September 28, 2006; Square Enix published the game with only Japanese text and audio.
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
handled the releases for Europe and North America, localizing ''Project Sylpheed'' for the English-speaking market. Voice actors of the Western anime industry were brought in;
Vic Mignogna Victor Joseph Mignogna (); born August 27, 1962)Birthday tweet: * is an American voice actor and musician known for his voice-over work in the English dubs of Japanese anime shows, such as Edward Elric from the ''Fullmetal Alchemist'' series, ...
—whose credits included ''
Fullmetal Alchemist is a Japanese manga series written and illustrated by Hiromu Arakawa. It was serialized in Square Enix's shōnen manga, ''shōnen'' manga anthology magazine ''Gangan Comics#Monthly Shōnen Gangan, Monthly Shōnen Gangan'' between July 20 ...
'' and ''
The Super Dimension Fortress Macross is an anime television series from 1982. According to story creator Shoji Kawamori, it depicts "a love triangle against the backdrop of great battles" during the first Human-alien war. It is the first part of two franchises: The ''Super D ...
''—voiced Faraway, and
Kari Wahlgren Kari Wahlgren (born July 13, 1977) is an American actress who has provided English-language voices for animated movies, TV series, and video games. She got her start in anime voice-overs as Haruko Haruhara in '' FLCL'', and would later land ma ...
—who voiced characters in ''
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'' and ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the ''Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open wo ...
''—provided Bernstein's voice. A
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
of the game, providing a single mission and a small selection of the weapons in the retail version, was available for downloading over Xbox Live on June 14, 2007, and the game went on sale outside Japan two weeks later. On July 25, the game's downloadable content was made available for free on Xbox Live.


Reception

The 1980s was a period of fast growth for the video game industry. The shooter genre was enjoyed by gamers, who loved its fast-paced action and high score boards that allowed them to compete with each other. Influential shooters, such as ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful a ...
'' and ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves o ...
'', revolutionized the genre by introducing new elements to the gameplay. Although not as innovative, ''Silpheed'' won critical acclaim and attracted a following by allowing players to customize their ships' weapons. The popularity of shooters began to wane in the 1990s as gamers turned their attention to video games that featured the latest technology: 3D computer graphics. Members of the industry believed the genre was about to fade into obscurity or already in the throes of its demise. ''Project Sylpheed''s announcement gave them pause and led them to wonder if the new game would rejuvenate the genre. ''Project Sylpheed'' lets players fly starfighters and dogfight many enemies in the vastness of space; however,
G4tv G4 (also known as G4TV) was an American pay television and digital network owned by Comcast Spectacor that primarily focused on video games. The network was originally owned by G4 Media, a joint venture between the NBCUniversal Cable division ...
's reviewer, David Francis Smith, said that the game's designers had "no idea how to create structured, intelligible action in such a big area". Several of his colleagues agreed, finding the game flawed in the design of its missions. They were disappointed that most missions, in the words of ''
Xbox World ''Xbox World'' was a British Xbox and Xbox 360 magazine published by Future plc. History ''Xbox World 360'' began life as Xbox World, with issue one released in early 2003, over a year after the Xbox's release. Published by Computec Media, the ...
''s Michael Gapper, tasked them to "fly, shoot, rearm, ndshoot more" endlessly. Reviewers were also irked that they were not informed about the secondary objectives in a mission; the goals were only revealed after the reviewers had completed them unawares. Further frustration arose from the fact that certain time limits were only displayed on nearing expiration. Other reviewers had no qualms with these flaws, stating that the intense dogfights more than compensate such shortcomings; ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
''s Andrew Reiner wrote that the "rewarding quick-trigger combat and thrill of overcoming the worst of odds makes ''Project Sylpheed'' a memorable play for gamers who daydream of galaxies far, far away". In ''Project Sylpheed'', starfighters and missiles leave colorful contrails in their wake as they move through the void of space, and explode into fireballs when destroyed. The graphics impressed several critics; in his article for ''
Play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * Pla ...
'' magazine, Dave Halverson called the game "by far the prettiest free-roaming shooter ever created". Other reviewers felt the effects were not outstanding;
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Erik Brudvig said the explosions looked like "bloody snot". Finding the maelstrom of color contrails distracting, Justin Hoeger wrote in his article for ''
The Sacramento Bee ''The Sacramento Bee'' is a daily newspaper published in Sacramento, California, in the United States. Since its foundation in 1857, ''The Bee'' has become the largest newspaper in Sacramento, the fifth largest newspaper in California, and the 2 ...
'' that he was dogfighting "garish, neon-colored contrails" instead of enemy fighters, a sentiment shared by several others. Will Freeman of ''VideoGamer.com'' in contrast appreciated the contrails for filling the emptiness of space with "tangled webs of gently shimmering blue and red" and found them useful as "a way of tracking isenemies". Certain reviewers had negative experiences with the game caused by other factors. They had difficulty picking out enemies, which were small or fleeting targets because of their distance or speed, among a "haze of microscopic heads-up labels". Chris Dahlen of ''
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'' criticized the game for forcing the player to constantly focus on the instruments to locate targets, thus breaking the illusion of dogfighting in a spacefighter. Other reviewers had a hard time with the game's controls, finding them too complex; those who mastered the controls could perform deft maneuvers with their starfighters. Another disappointment for reviewers was ''Project Sylpheed''s failure to provide a game mode that they and their friends could play together online. The weaving of a storyline with its missions made ''Project Sylpheed'' unique; shooters rarely did so.
TeamXbox ''TeamXbox'' was a gaming media web site dedicated to Microsoft's Xbox, Xbox 360 and Xbox One platforms. While the majority of content was Xbox and Xbox 360 related, the site occasionally covered general technology and other video game news. ...
's Andy Eddy called the story "absolutely the best part of the game", and several of his colleagues agreed. The focus on relationships made it more complex and easier to relate to than those found in other shooters, and Halverson praised the game for lacing a "mission-based space opera" with "real emotion". Again, differing opinions are not uncommon; ''Hardcore Gamer''s Thomas Wilde was disappointed to find the game akin to an exaggerated science-fiction
soap opera A soap opera, or ''soap'' for short, is a typically long-running radio or television serial, frequently characterized by melodrama, ensemble casts, and sentimentality. The term "soap opera" originated from radio dramas originally being sponsored ...
. Others found the story clichéd and uninteresting, especially for those who have watched plenty of "Japanese video game drama". According to Dahlen, it is a "story of warring fleets of strippers and Muppet-boys determined to wipe each other out of the galaxy". Gapper wished that the story's cutscenes stop interrupting his enjoyment of shooting the enemies. Overall, critical reactions of the game were varied; its features did not have universal appeal. Wilde argued that only rabid fans of the themes incorporated in ''Project Sylpheed'' would be interested in the game. His colleague, Geson Hatchett, felt the game would have been better as a rail shooter with 3D graphics. The general sentiment among reviewers was that ''Project Sylpheed'' could not spark a revival of interest in a long-dying genre regardless of whatever qualities it may have. Despite receiving such reactions, ''Project Sylpheed'' sold enough copies (as judged by Microsoft) in Japan within the first nine months of its release to become part of Xbox 360's Platinum Collection on November 1, 2007.


References


External links

* Square Enix Co., Ltd. page
Project SylpheedProject Sylpheed Original Soundtrack

Microsoft page
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