Polaris (video Game)
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''Polaris'' is a
fixed shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
released in arcades in 1980 by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
. Players control a
submarine A submarine (or sub) is a watercraft capable of independent operation underwater. It differs from a submersible, which has more limited underwater capability. The term is also sometimes used historically or colloquially to refer to remotely op ...
which can only shoot
missile In military terminology, a missile is a guided airborne ranged weapon capable of self-propelled flight usually by a jet engine or rocket motor. Missiles are thus also called guided missiles or guided rockets (when a previously unguided rocket i ...
s upward. The goal of the player is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. Versions for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
and
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PE ...
were released by
Tigervision Tigervision was a subsidiary of Tiger Toys which produced video games for the Atari 2600, Atari 8-bit family, TI-99/4A, VIC-20 and Commodore 64. Most of their games were ports. '' Polaris'' and '' River Patrol'' were originally arcade games from ...
in 1983.


Gameplay

Subs are sunk if players touch a projectile, any enemy sub or boat, depth charge, mine, the ocean floor, torpedoes, or reef. Game ends upon last sub sunk. *Small airplane: Depending on which level the player is on, there will be six to ten small aircraft in the air when the level begins. One half of the aircraft are pink and move right to left, and the other half are blue and move from left to right. These planes drop bombs (which can be shot at and destroyed), and "wrap around" (when they reach one side of the screen, they reappear on the other). The small aircraft also move at different speeds according to how many of the same color aircraft have already been destroyed. For example, a pink plane will move slowest when all pink planes are intact, and will move fastest when it is the only one remaining. *Large airplane: This aircraft appears after all of the small aircraft have been destroyed. Unlike the small aircraft, the large aircraft moves in a complicated pattern, moving all across the sky and performing loops as it drops homing missiles. These missiles drop vertically until they are on the same elevation as the player's submarine, then they move horizontally towards it. These missiles cannot be destroyed. Destroying the large aircraft ends the level. *Submarine: The enemy submarine periodically shoots an indestructible red mine upward and moves from left to right along the bottom of the screen. Most submarines can be destroyed by moving under then and shooting a missile upward, but in each level there is one submarine which lies close to the ocean floor and cannot be destroyed. In later levels, a smaller white submarine appears which also cannot be destroyed. Like the small planes, the submarine "wraps around" when it reaches the side of the screen. *Boat: A yellow boat moves across the surface of the water, alternating from left to right and from right to left. In later levels, there is a shorter period of time between the boat's appearance, up until the time where it appears almost instantaneously after the previous boat has left the screen or has been destroyed. When the boat moves over the player's submarine, it drops depth charges that can be destroyed. When a boat is destroyed, it drops an indestructible mine. Players gain a bonus life at 5,000 points. Every three levels, the player is awarded bonus points. After Level 3, the player gains 1,000 points, and each bonus that follows is worth 1,000 points more than the previous, until Level 27 is completed, at which point the bonus maxes out at 9,000 points.


Reception

''Polaris'' gained a Certificate of Merit in the category of "1984 Best Action Videogame" at the 5th annual
Arkie Awards An electronic game is a game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as pro ...
.


References


External links

*{{KLOV game, id=9062, name=Polaris
''Polaris''
for the Atari 2600 at Atari Mania 1980 video games Arcade video games Atari 2600 games VIC-20 games Fixed shooters Naval video games Taito arcade games Video games developed in Japan