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The Plücker matrix is a special skew-symmetric 4 × 4
matrix Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** ''The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchis ...
, which characterizes a straight line in
projective space In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet ''at infinity''. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally ...
. The matrix is defined by 6
Plücker coordinates In geometry, Plücker coordinates, introduced by Julius Plücker in the 19th century, are a way to assign six homogeneous coordinates to each line in projective 3-space, P3. Because they satisfy a quadratic constraint, they establish a one-to- ...
with 4
degrees of freedom Degrees of freedom (often abbreviated df or DOF) refers to the number of independent variables or parameters of a thermodynamic system. In various scientific fields, the word "freedom" is used to describe the limits to which physical movement or ...
. It is named after the German mathematician
Julius Plücker Julius Plücker (16 June 1801 – 22 May 1868) was a German mathematician and physicist. He made fundamental contributions to the field of analytical geometry and was a pioneer in the investigations of cathode rays that led eventually to the disc ...
.


Definition

A straight line in space is defined by two distinct points A = \left(A_0, A_1, A_2, A_3\right)^\top \in \mathbb\mathcal^3 and B = \left(B_0, B_1, B_2, B_3\right)^\top \in \mathbb\mathcal^3 in
homogeneous coordinates In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. T ...
of the
projective space In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet ''at infinity''. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally ...
. Its Plücker matrix is: : mathbf \propto \mathbf\mathbf^ - \mathbf\mathbf^ = \left(\begin 0 & -L_ & -L_ & -L_ \\ L_ & 0 & -L_ & -L_ \\ L_ & L_ & 0 & -L_ \\ L_ & L_ & L_ & 0 \end\right) Where the skew-symmetric 4\times 4-matrix is defined by the 6
Plücker coordinates In geometry, Plücker coordinates, introduced by Julius Plücker in the 19th century, are a way to assign six homogeneous coordinates to each line in projective 3-space, P3. Because they satisfy a quadratic constraint, they establish a one-to- ...
:\mathbf\propto(L_, L_, L_, L_, L_, L_)^\top with :L_ = A_iB_j - B_iA_j. Plücker coordinates fulfill the Graßmann–Plücker relations :L_ L_ - L_ L_ + L_ L_ = 0 and are defined up to scale. A Plücker matrix has only
rank Rank is the relative position, value, worth, complexity, power, importance, authority, level, etc. of a person or object within a ranking, such as: Level or position in a hierarchical organization * Academic rank * Diplomatic rank * Hierarchy * H ...
 2 and four degrees of freedom (just like lines in \mathbb^3). They are independent of a particular choice of the points \mathbf and \mathbf and can be seen as a generalization of the line equation i.e. of the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is ...
for both the intersection (meet) of two lines, as well as the joining line of two points in the projective plane.


Properties

The Plücker matrix allows us to express the following geometric operations as matrix-vector product: * Plane contains line: \mathbf = mathbf\mathbf * \mathbf = mathbf\mathbf is the point of intersection of the line \mathbf and the plane \mathbf ('Meet') * Point lies on line: \mathbf =
tilde The tilde () or , is a grapheme with several uses. The name of the character came into English from Spanish, which in turn came from the Latin '' titulus'', meaning "title" or "superscription". Its primary use is as a diacritic (accent) in ...
\mathbf * \mathbf =
tilde The tilde () or , is a grapheme with several uses. The name of the character came into English from Spanish, which in turn came from the Latin '' titulus'', meaning "title" or "superscription". Its primary use is as a diacritic (accent) in ...
\mathbf is the common plane \mathbf, which contains both the point \mathbf and the line \mathbf ('Join'). * Direction of a line: mathbf\pi^\infty = mathbf(0, 0, 0, 1)^\top = \left(-L_, -L_, -L_, 0\right)^\top (Note: The latter can be interpreted as a plane orthogonal to the line passing through the coordinate origin) * Closest point to the origin \mathbf_ \cong mathbf mathbf\pi^.


Uniqueness

Two arbitrary distinct points on the line can be written as a linear combination of \mathbf and \mathbf: : \mathbf^ \propto \mathbf\alpha + \mathbf\beta\text \mathbf^\prime \propto\mathbf\gamma + \mathbf\delta. Their Plücker matrix is thus: :\begin \mathbf^\prime_\times &= \mathbf^\prime\mathbf^\prime - \mathbf^\prime \mathbf^\prime \\ pt &= (\mathbf\alpha + \mathbf\beta)(\mathbf\gamma + \mathbf\delta)^\top - (\mathbf\gamma + \mathbf\delta)(\mathbf\alpha + \mathbf\beta)^\top \\ pt &= \underbrace_\lambda mathbf\times, \end up to scale identical to mathbf.


Intersection with a plane

Let \mathbf = \left(E_, E_, E_, E_\right)^ \in \mathbb\mathcal^ denote the plane with the equation :E_x + E_y + E_z + E_ = 0. which does not contain the line \mathbf. Then, the matrix-vector product with the Plücker matrix describes a point : \mathbf = mathbf\mathbf = \mathbf\underset - \mathbf\underset = \mathbf\alpha + \mathbf\beta, which lies on the line \mathbf because it is a linear combination of \mathbf and \mathbf. \mathbf is also contained in the plane \mathbf : \mathbf^\mathbf = \mathbf^ mathbf\mathbf = \underset\underset - \underset\underset = 0, and must therefore be their point of intersection. In addition, the product of the Plücker matrix with a plane is the zero-vector, exactly if the line \mathbf is contained entirely in the plane: :\alpha = \beta = 0 \iff \mathbf contains \mathbf.


Dual Plücker matrix

In projective three-space, both points and planes have the same representation as 4-vectors and the algebraic description of their geometric relationship (point lies on plane) is symmetric. By interchanging the terms plane and point in a theorem, one obtains a
dual Dual or Duals may refer to: Paired/two things * Dual (mathematics), a notion of paired concepts that mirror one another ** Dual (category theory), a formalization of mathematical duality *** see more cases in :Duality theories * Dual (grammatical ...
theorem which is also true. In case of the Plücker matrix, there exists a dual representation of the line in space as the intersection of two planes: :E = \left(E_0, E_1, E_2, E_3\right)^\top \in \mathbb\mathcal^3 and :F = \left(F_0, F_1, F_2, F_3\right)^\top \in \mathbb\mathcal^3 in
homogeneous coordinates In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. T ...
of
projective space In mathematics, the concept of a projective space originated from the visual effect of perspective, where parallel lines seem to meet ''at infinity''. A projective space may thus be viewed as the extension of a Euclidean space, or, more generally ...
. Their Plücker matrix is: :\left tilde\right = \mathbf\mathbf^ - \mathbf\mathbf^ and :\mathbf = \left tilde\right\mathbf describes the plane \mathbf which contains both the point \mathbf and the line \mathbf.


Relationship between primal and dual Plücker matrices

As the vector \mathbf = mathbf\mathbf, with an arbitrary plane \mathbf, is either the zero-vector or a point on the line, it follows: : \forall\mathbf \in \mathbb\mathcal^:\, \mathbf = mathbf\mathbf\text\mathbf \iff \left tilde\right\mathbf = \mathbf. Thus: : \left(
tilde The tilde () or , is a grapheme with several uses. The name of the character came into English from Spanish, which in turn came from the Latin '' titulus'', meaning "title" or "superscription". Its primary use is as a diacritic (accent) in ...
mathbf\right)^ = mathbf\left tilde\right = \mathbf \in \mathbb^. The following product fulfills these properties: :\begin &\left(\begin 0 & L_ & -L_ & L_ \\ -L_ & 0 & L_ & -L_ \\ L_ & -L_ & 0 & L_ \\ -L_ & L_ & -L_ & 0 \end\right) \left(\begin 0 & -L_ & -L_ & -L_ \\ L_ & 0 & -L_ & -L_ \\ L_ & L_ & 0 & -L_ \\ L_ & L_ & L_ & 0 \end\right) \\
0pt PT, Pt, or pt may refer to: Arts and entertainment * ''P.T.'' (video game), acronym for ''Playable Teaser'', a short video game released to promote the cancelled video game ''Silent Hills'' * Porcupine Tree, a British progressive rock group ...
= &\left(L_L_ - L_L_ + L_L_\right) \cdot \left(\begin 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \end\right) = \mathbf, \end due to the Graßmann–Plücker relation. With the uniqueness of Plücker matrices up to scalar multiples, for the primal Plücker coordinates :\mathbf = \left(L_,\,L_,\,L_,\,L_,\,L_,\,L_\right)^ we obtain the following dual Plücker coordinates: :\tilde = \left(L_,\,-L_,\,L_,\,L_,\,-L_,\,L_\right)^.


In the projective plane

The 'join' of two points in the projective plane is the operation of connecting two points with a straight line. Its line equation can be computed using the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is ...
: :\mathbf \propto \mathbf \times \mathbf = \left(\begin a_b_ - b_a_ \\ b_a_ - a_b_ \\ a_b_ - a_b_ \end\right) = \left(\begin l_ \\ l_ \\ l_ \end\right). Dually, one can express the 'meet', or intersection of two straight lines by the cross-product: :\mathbf \propto \mathbf \times \mathbf The relationship to Plücker matrices becomes evident, if one writes the
cross product In mathematics, the cross product or vector product (occasionally directed area product, to emphasize its geometric significance) is a binary operation on two vectors in a three-dimensional oriented Euclidean vector space (named here E), and is ...
as a matrix-vector product with a skew-symmetric matrix: : mathbf = \mathbf\mathbf^ - \mathbf\mathbf^ = \left(\begin 0 & l_ & -l_ \\ -l_ & 0 & l_ \\ l_ & -l_ & 0 \end\right) and analogously mathbf = \mathbf\mathbf^ - \mathbf\mathbf^


Geometric interpretation

Let \mathbf = \left(-L_,\, -L_,\, -L_\right)^ and \mathbf = \left(L_,\, -L_,\, L_\right)^, then we can write : mathbf = \left(\begin mathbf & \mathbf \\ -\mathbf & 0 \end\right) and :
tilde The tilde () or , is a grapheme with several uses. The name of the character came into English from Spanish, which in turn came from the Latin '' titulus'', meaning "title" or "superscription". Its primary use is as a diacritic (accent) in ...
= \left(\begin \mathbf & \mathbf\\ -\mathbf & 0 \end\right), where \mathbf is the displacement and \mathbf is the moment of the line, compare the geometric intuition of Plücker coordinates.


References

* *
From original Stanford University 1988 Ph.D. dissertation, ''Primitives for Computational Geometry'', available a

* {{DEFAULTSORT:Plucker matrix Algebraic geometry Matrices