Playnormous
   HOME

TheInfoList



OR:

Playnormous was an
online community An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
of monster-themed games designed to change health behaviors in children and their parents. The games were developed in consultation with health researchers as a way to deliver game-based health interventions to the public at large. The games have been closed since 2016.


Overview

Playnormous was a website that focused on teaching kids, ages 6 to 15, and their parents about health by playing
casual games A casual game is a video game targeted at a mass market audience, as opposed to a Hardcore gamer, hardcore game, which is targeted at Gamer#Dedication spectrum, hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They genera ...
, watching animations, and creating a personal monster world. The creators of Playnormous aimed to use fun as a modality to educate and inspire families to make healthier lifestyle choices regarding nutrition and physical activity. The basis for Playnormous was its health game catalog. Playnormous games fall under the category of games for health, a genera of
serious games A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
. The games and animations were conceptualized, designed, and field-tested with the help of medical researchers at
the University of Texas Health Science Center at Houston The University of Texas Health Science Center at Houston (UTHealth) is a public academic health science center in Houston, Texas, United States. It was created in 1972 by The University of Texas System Board of Regents. It is located in the T ...
and
Baylor College of Medicine Baylor College of Medicine (BCM) is a medical school and research center in Houston, Texas, within the Texas Medical Center, the world's largest medical center. BCM is composed of four academic components: the School of Medicine, the Graduate Sc ...
.


History

The Playnormous site was created as a way to deliver successful health intervention programs to the public. The site was created by Playnormous, LLC, an online game developer based in
Houston, Texas Houston (; ) is the most populous city in Texas, the most populous city in the Southern United States, the fourth-most populous city in the United States, and the sixth-most populous city in North America, with a population of 2,304,580 in ...
. Playnormous, LLC is a subsidiary of
Archimage Archimage is a Houston-based visual arts studio that has used its experience in computer-based architecture to specialize in Serious Video Game development for the medical research community. Archimage created ''Escape From Diab'' and ''Nanoswarm ...
, an award-winning visual design studio and serious game developer. The Playnormous team was led by Playnormous President Jerald Reichstein, AIA. The subsidiary was founded on April 18, 2007, but the site did not go live until May 2008. Because the Playnormous website was designed using Adobe Flash, with the advent of mobile computing platforms and new browser technology that no longer supported Flash, Archimage retired Playnormous.com in August 2015.


Playnormous Health Games

''Food Fury'' was the first health game to be launched on the Playnormous site. ''Food Fury'' was originally funded by the Aetna Foundation as part of the Games for Wellness project conducted by Dr. Cynthia Phelps, assistant professor at the University of Texas Health Science Center. This online game targets 3rd–5th graders to teach and change behavior around food choice and portion control. ''Food Fury'' allows children to practice the CATCH method of food selection, known as "Go, Slow, Whoa". The game has been used in multiple settings including the YMCA's after school program to change nutrition behaviors in children.


Research-based game development

Playnormous games were created using behavior-change theory as their foundation. Games were designed to change health behaviors by affecting mediators such as skills, confidence, and self-efficacy. This includes: *
Social cognitive theory Social cognitive theory (SCT), used in psychology, education, and communication, holds that portions of an individual's knowledge acquisition can be directly related to observing others within the context of social interactions, experiences, and ...
: modeling healthy behaviors, enhancing skills, increasing confidence. *
Self-determination theory Self-determination theory (SDT) is a macro theory of human motivation and personality that concerns people's innate growth tendencies and innate psychological needs. It pertains to the motivation behind people's choices in the absence of extern ...
and theory of flow: fun experience, immediate feedback in games, and personal expression through monster world and avatar. *
Elaboration likelihood model The elaboration likelihood model (ELM) of persuasion is a dual process theory describing the change of attitudes. The ELM was developed by Richard E. Petty and John Cacioppo in 1980. The model aims to explain different ways of processing stimuli ...
: gain and maintain person's attention, immerse player in a fanciful monster world and story-based animations. *
Theory of planned behavior The theory of planned behavior (TPB) is a psychological theory that links beliefs to behavior. The theory maintains that three core components, namely, attitude, subjective norms, and perceived behavioral control, together shape an individual' ...
: increase player's belief that they have the power to change their diet or exercise habits. Playnormous also used the research community to field test its games from conception to final product. Kids recruited by the Children's Nutrition Research Center played game prototypes. Dr. Cynthia Phelps of the University of Texas Health Science Center School of Health Information Sciences lead the beta testing team. The goal of testing the games was to ensure that they were not only educational and understandable, but also appealing and fun.CATCH eKids Club: Creating Healthier Kids With An Online Game Environment, Changemakers
/ref>


References


External links

* {{Official website, https://playnormous.com/ American children's websites Companies based in Houston Video game development companies Children's educational video games Medical video games Video games developed in the United States