Player's Secrets Of Khourane
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''Player's Secrets of Khourane'' is an accessory for the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1996.


Contents

Set in the land of the cultured Khinasi, Khourane is a domain for a player regent with dense jungles inhabited by xenophobic elves and mysterious legends, bordered by malevolent awnshegh. As with all of the Player's Secrets series, the cover doubles for a series of maps of the domain and layouts of the Ernira's palace.


Publication history

''Player's Secrets of Khourane'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1996.


Reception

David Comford reviewed ''Player's Secrets of Khourane'' for ''Arcane'' magazine, rating it an 8 out of 10 overall. He comments that "The Player's Secrets series is a mixed bunch – thankfully, though, this latest release is one of the better volumes." He describes Khourane as "exotic and exciting" and feels that "The true strength of Khourane, however, is in its exoticism. After a series of campaigns set virtually in the same surroundings, players and referees alike begin to feel the need for a change, and I for one usually slip in an adventure or two from another games system to break up the monotony of it all. Birthright gets around this problem by opening up a number of differing lands to adventurers." Comford commented that "Khourane has a distinctly Arabian flavor exhibiting a refreshingly different culture, and in addition the populace has a humane outlook on life - together these factors make an excellent change of flavor during a campaign or series of adventures. The domain has plenty of potential for all manner of internal adventures, and additional aspects such as a mysteriously sealed dwarven city can be woven into an existing campaign." He found that the maps on the cover were "handy" and "well-drawn" and found that "The supplement itself is also very well structured and thankfully easy to read." Comford concluded the review by saying "It is a pity that the profiles of the bordering awnshegh aren't presented because they exert a considerable influence over the domain, but ..''The Player's Secrets of Khourane'' is nevertheless well worth a look."


References

Birthright (campaign setting) supplements Role-playing game supplements introduced in 1996 {{D&D-stub