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''Player's Secrets of Ariya'' is an accessory for the 2nd edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published in 1995.


Contents

''Player's Secrets of Ariya'' is a sourcebook for
Birthright Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their paren ...
that describes Ariya, a theocratic domain on the south coast of Khinasi.


Publication history

''Player's Secrets of Ariya'' was published by
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
in 1995.


Reception

Cliff Ramshaw reviewed ''Player's Secrets of Ariya'' for ''Arcane'' magazine, rating it a 7 out of 10 overall. He described Ariya as a "sun-kissed domain" that is "exceptional if only because rather than yet another variation on Northern European feudalism it's an altogether more romantic, magical and unfamiliar place - one that owes much to the Arabian Nights". Ramshaw felt that the domain of Ariya is "imbued with spicy richness", he felt that the plot hooks were "somewhat ordinary", saying: "They're not ''bad'', just not as imaginative as the setting itself. Still, there's plenty here to get a good referee improvising."


References

Birthright (campaign setting) supplements Role-playing game supplements introduced in 1995 {{D&D-stub