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''Pixel Piracy'' is an
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side-scrolling
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with
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elements, developed by Quadro Delta. In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety as renowned pirates.


Gameplay

''Pixel Piracy'' puts the player in control of a pirate captain. The game's goal is to defeat four notorious pirates, but players are free to adventure in the game as they wish. After customizing difficulty settings, the player's captain
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on an island where the player can build their own ship using a set of blocks and hire a crew. While traveling, the player must control the crew's hunger and deal with equipment requirements. The captain can be killed by starvation or enemy pirates, or even by wild animals. The game has
permadeath Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
, so when the player's captain dies in the game the captain does not respawn. To embark, the player can select a destination on the world map. Locations range in population and danger. The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node. Ship battles are determined by acquired stats and by choices the player can make. Winning battles grants the player points and equipment which they can use to upgrade the crew. Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew. Crew stats including health, morale, and supply level affect the success of pillaging at a destination.


Reception

Back in its
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
period, the game was praised for its potential. ''
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'' Craig Pearson wrote in January 2014 that the game had "a gorgeous art style and cute soundtrack" that contrasted with the difficulty of the gameplay. He noted the result of the 'plunder' function (which destroys defeated vessels) surprised him, as it killed his captain and crew while they were aboard an enemy ship. He also lamented that the map and fighting needed organizational improvements. Pearson concluded: "But those are me picking at scabs: it's charming and atmospheric, I've had plenty of fun fiddling with its systems, and it doesn't feel like it'll easily run out of challenges". The game received a mixed reception upon release. On April 23, 2015, the development team issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all of the game's issues.


Notes


References


External links

* Official website ({{webarchive, url=https://web.archive.org/web/20190819094214/http://505games.com/games/pixel-piracy, date=19 August 2019) 2015 video games Action-adventure games Early access video games Linux games MacOS games Indie video games PlayStation 4 games Video games developed in Finland Windows games Video games using procedural generation Video games about pirates Xbox One games Multiplayer and single-player video games