Architecture and layers of abstraction
POE, The Perl Object Environment can be thought of as a tiny modularThe event layer
The informal architecture consists of a set of layers with a kernel on the bottom. This tiny kernel represents the events layer which operates as the main loop of each running POE instance. The first call is to the "event dispatcher" - POE::Kernel. The POE::Kernel namespace contains a suite of functions which are plugged into the kernel itself. These loop abstractions are designed after POE's standardized event loop bridge interface - POE::Loop. These can be mixed and matched as needed to provide runtime services and a lean facility for interprocess communication. The basic functions are POE::Loop::Event, POE::Loop::Poll and POE::Loop::Select. Also available are POE::Loop::Tk and POE::Loop::Gtk which offer hooks into other loop bridges in the external environment. If that isn't enough, the POE::Loop kernel abstraction provides reusable signal callbacks, time or alarm callbacks, and filehandle activity callbacks as well as administrative functions such as initializing, executing, and finalizing event loops. There is also a higher level packaging framework - POE::Macro and a debugging utility for testing them called POE::Preprocessor. This framework has yielded POE::Macro::UseBytes. :NOTE: As the Perl tradition mandates, POE is also a moving target. Always check CPAN to see what new goodies the community has placed in the archive. (...and remember Perl's Motto: "There's more than one way to do it" per Larry) The Running Kernel operates through primordialThe I/O layer
The Kernel's next requirement is for Input-Output handlers that exist in a single I/O layer called ''Wheels''. Wheels initiate actions, handle their resulting low-level events, and produce higher-level events for the sessions that use them. Wheels, like Sessions and Loops are built from a uniform set of abstractions - POE::Wheel - that sit on top of the Kernel. There are seven highly specialized and well-defined Wheels in POE's base distribution: *POE::Wheel::Run - Creates and interacts with child processes using pipe(), fork(), and sometimes exec(). Interaction is done through the child's standard input and output. *POE::Wheel::SocketFactory - A way to create client and server sockets without blocking to wait for their establishment. *POE::Wheel::Curses - A handler for non-blocking input from the Curses text interface library. CPAN components such as Curses::UI::POE and Term::Visual build upon it. *POE::Wheel::FollowTail - Tracks an ever-growing file, such as a log or a collaborative document, by keeping a handle on its tail. *POE::Wheel::ListenAccept - A subset of POE::Wheel::SocketFactory used for listening on existing server sockets and accepting connections from remote clients. *POE::Wheel::ReadLine - A non-blocking, event driven analogue to Term::ReadLine. *POE::Wheel::ReadWrite - A high-performance NBIO file handler for POE that uses POE's '' drivers'' and '' filters'' to perform buffered read and write on filehandles which draws on the next layer - POE's own little file system.The file layers
Drivers do the actual work of reading and writing filehandles. They are built according to the less abstract definitions contained in the POE::Driver module. The main driver implemented at the time of this writing is POE::Driver::SysRW - a universal filehandle reader/writer designed especially for POE::Wheel::ReadWrite. The next layer, built from POE::Filter and probably the focus of most Perl Obfuscation Efficianados (see POE #POE Humor below), is the POE::Filter set: "Filters translate between raw streams and cooked chunks of tasty dada." per `sungo' *POE::Filter::Block - parses input as fixed-length blocks. On the output side, it merely passes data through unscathed. *POE::Filter::HTTPD - parses input as HTTP requests and translates them into ''HTTP::Request'' objects. On the output side, it takes ''HTTP::Response'' objects and turns them into something suitable to be sent to a web client/user-agent. *POE::Filter::Line - parses incoming streams into lines and turns outgoing lines into streams. It used to be very basic, but recent improvements have added interesting features like newline autodetection. *POE::Filter::Reference - used to send Perl structures between POE programs or between POE and other Perl programs. On the input side, frozen data (via Storable, FreezeThaw, YAML, or some other serialization mechanism) is thawed into Perl data structures. On output, references given to the filter are frozen. Data may also be compressed on request if Compress::Zlib is installed. *POE::Filter::Stream - does nothing. It merely passes data through without any change. seComponents
Several larger packages have been written in POE according to the POE::Component documentation. These are event-driven modules, many of which act as little daemons that provide services to larger packages to which they belong. Some of them facilitate higher-level communications between modules, especially stand-alone applications that need to remain independent from the main distribution of Perl. In general, POE Components are ready-made high level procedures that perform specific large tasks. A few examples: *Component::Server::TCP - a special-purpose TCP servlet *Component::Client::TCP - a POE-aware TCP client *POE::Component::IRC - a nearly full-featured IRC client. *POE::Component::Server::IRC - an RFC 2810 to RFC 2813 compliant IRC server (under development) *POE::Component::UserBase - a user authentication and data persistence servlet. "POE Components tend to be highly reusable libraries that handle tedious tasks, freeing programmers to focus on more interesting things. This should be true for any library, though."Humor
* The Acme::POE::Knee module on the CPAN. * A number of silly acronym expansions at the end of What POE Is.See also
*External links