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A pedagogical pattern is the re-usable form of a solution to a problem or task in
pedagogy Pedagogy (), most commonly understood as the approach to teaching, is the theory and practice of learning, and how this process influences, and is influenced by, the social, political and psychological development of learners. Pedagogy, taken as ...
, analogous to how a design pattern is the re-usable form of a solution to a
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design'' ...
problem. Pedagogical patterns are used to document and share
best practice A best practice is a method or technique that has been generally accepted as superior to other known alternatives because it often produces results that are superior to those achieved by other means or because it has become a standard way of doing ...
s of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.


Overview

In a 2001 paper for
SIGCSE SIGCSE is the Association for Computing Machinery's (ACM) Special Interest Group (SIG) on Computer Science Education (CSE), which provides a forum for educators to discuss issues related to the development, implementation, and/or evaluation of c ...
, Joseph Bergin wrote:


Example structure of a pattern

Mitchell Weisburgh proposed nine aspects to documenting a pedagogical pattern for a certain skill. Not every pattern needs to include all nine. His listing is reproduced below: * ''Name'' – single word or short phrase that refers to the pattern. This allows for rapid association and retrieval. * ''Problem'' – definition of a problem, including its intent or a desired outcome, and symptoms that would indicate that this problem exists. * ''Context'' – preconditions which must exist in order for that problem to occur; this is often a situation. When forces conflict, the resolutions of those conflicts is often implied by the context. * ''Forces'' – description of forces or constraints and how they interact. Some of the forces may be contradictory. For example: being thorough often conflicts with time or money constraints. * ''Solution'' – instructions, possibly including variants. The solution may include pictures, diagrams, prose, or other media. * ''Examples'' – sample applications and solutions, analogies, visual examples, and known uses can be especially helpful, help user understand the context * ''Resulting Context'' – result after the pattern has been applied, including postconditions and side effects. It might also include new problems that might result from solving the original problem. * ''Rationale'' – the thought processes that would go into selecting this pattern, The rationale includes an explanation of why this pattern works, how forces and constraints are resolved to construct a desired outcome. * ''Related Patterns'' – differences and relationships with other patterns, possibly predecessor, antecedents, or alternatives that solve similar problems.


See also

*
Modeling (psychology) Modeling is: # a method used in certain Cognitive behavioral therapy, cognitive-behavioral techniques of psychotherapy whereby the client learns by imitation alone, without any specific verbal direction by the therapist, and # a general process i ...
* Teacher education * Teaching method


Notes


References

* * * * * * * * * * * * In this article, pedagogical patterns are called ''learning design patterns''. * {{cite journal , last1=Sharp , first1=Helen , last2=Manns , first2=Mary Lynn , last3=Eckstein , first3=Jutta , date=December 2003 , title=Evolving pedagogical patterns: the work of the Pedagogical Patterns Project , journal=Computer Science Education , volume=13 , issue=4 , pages=315–330 , doi=10.1076/csed.13.4.315.17493 , s2cid=3473870


External links


Pedagogical Patterns siteE-LEN, tutorial on making e-learning design pattern
by Joseph Bergin Pedagogy Educational psychology Design patterns