ParticleIllusion
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: particleIllusion (''pIllusion'' for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire, explosions, smoke, fireworks, and various abstract visual effects. The predecessor of pIllusion is Illusion 2 (1999~2001) which is licensed to Impulse Inc. The chief programmer, Alan Lorence, was in disagreement with Impulse Inc and formed another company by the name of Wondertouch. The upgraded version of Illusion has been rebranded and released as particleIllusion 3.0, which features new functions such as super emitter and force field.


Overview

The program works solely in two-dimensional space, but the random motion of particles may provide a virtually three-dimensional animation. pIllusion can be supported by
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
to accelerate the rendering speed which allows an accurate real-time preview with a proper
video display card A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer mo ...
. Recently, pillusion has implemented a three-dimensional simulation function as of its recent free-to-download update.


References


External links

* 2D animation software {{graphics-software-stub