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psychological horror Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subge ...
adventure game that was made with RPG Tsukūru 95 by Nishida Yoshitaka (西田好孝). The game was highly acclaimed in the Fourth
ASCII ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because ...
Entertainment Software Contest, awarded a Grand Prix of 10,000,000
yen The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the e ...
, which resulted in remaking the game for PlayStation by Enterbrain. That version, entitled ''Forget me not -Palette-'', saw the release on April 26, 2001Forget me not -パレット- 商品詳細
Retrieved on 2007-7-29 exclusively in Japan.


Gameplay

In ''Palette'', the player helps a girl, referred to as B.D., who apparently turned amnesiac by an accident, restore her memory as a well-known psychiatrist, Dr. Shian. The player essentially controls B.D. in her memory, which constitutes a maze with rooms and passages. In exploration, there are two modes of gameplay; in one mode, maps are colored in black and white often sprinkled with bright red, that denotes for example blood, with a noise continuously ringing, in which players can go between maps. With B.D. moving to another map, the gauge shown on the right side of the screen decreases one by one, it occurs also when B.D. touches barriers that are placed occasionally in maps. When the said gauge reached the bottom line, B.D. claims headache, and players would be sent back to the map of Shian's office. Shian would call her again to continue the game. When B.D. examines a specific object in the said mode, the game switches to the other mode. In that mode, in which maps are tinted with sepia-toned colors, while not allowed to change scenes, the player can restore B.D.'s "missing" memories by examining objects framed in a white line. When a specific thing is checked, a range of exploration would be expanded with a new passage lifted. If the player checks on the object that switched the gameplay mode once again, the gameplay mode would be changed back to the one mentioned before. Continuing the game, the player would discover a "piece of memory", which not only increases scales of the said gauge by one, but also might be a clue to find her further memory. When all of B.D.'s memories are lifted, the game would be accomplished.


Plot

The story begins when Shianosu B. Shian (シアノス・B・シアン) writes about memory for the Central News newspaper in his office. At midnight, when he decides to leave his office, he is visited by a woman. He first declines her, yet when he is threatened with a gun, he reluctantly agrees and answers a phone call from the amnesiac girl, B.D.


References

{{Reflist Adventure games RPG Maker games Video games developed in Japan Windows-only freeware games Windows games