Pac-In-Time
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is a platform game developed by Kalisto and published by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
, featuring the arcade character
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
. It was released in 1995 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
,
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
, and
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
. This game was an offshoot from the normal variety of ''Pac-Man'' games, in that it does not confine Pac-Man to a maze-like board. Rather, the player controls Pac-Man through various side-scrolling levels, obtaining many different items along the way; the plot does take elements from the earlier ''Pac-Man'' games, such as the objective to collect a certain number of pellets before exiting a level. The game allows the player to access completed levels via passwords that are given every five levels. The game is a rebranded version of a 1993 game, '' Fury of the Furries'', also developed by Kalisto. The PC, Macintosh and Game Boy versions are almost identical to the original, while the Super NES game, despite using the same basic gameplay mechanics, is an entirely new game using a different game engine and aesthetic.


Gameplay

In ''Pac-In-Time'', players control
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
in his mission to return to the present day after his nemesis, the Ghost Witch, cast a spell that transported him to his youth in 1975, five years before his debut appearance. The game spans the course of five different worlds with 10 levels each. Levels are designed around solving puzzles and backtracking to previous sections, taking place in environments such as mountains, villages, and castles. The objective of each level is to collect all of the pellets, or "Pac-Dots", found throughout to open up an exit door. Each level contains around 30 Pac-Dots each, with a counter displayed at the bottom-left of the screen that indicates how many remain. Enemies and obstacles are found throughout that will cause Pac-Man to lose a portion of his life-bar when touched. The
Ghosts A ghost is the soul or spirit of a dead person or animal that is believed to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to rea ...
also appear and will give chase to Pac-Man; he can defeat them by eating a Power Pellet, which will cause them to turn blue and edible. Pac-Man can collect four different items to aid him in his quest, each having different effects when used. These items can be found by jumping through colored hoops in levels; Pac-Man can hold all four of them at once, but can only use one at a time. Jumping through the hoop a second time will remove the item from the player's inventory. These items are the rope, which can latch onto ceilings and can allow Pac-Man to swing himself to higher places, and can also be used to push objects; the fireball, which allows Pac-Man to spit deadly fireballs at enemies; the hammer, which allows Pac-Man to smash objects; and the swim shoes, which grant Pac-Man the ability to swim underwater. Pac-Man can also replenish his health by eating fruit found throughout levels, and can also find items such as 1-ups in treasure chests, which can be opened by finding a key. In the final level, Pac-Man will face off against the Ghost Witch, and defeating her will allow him to be sent back to the present.


Development and release

''Pac-In-Time'' was designed by
Kalisto Entertainment Kalisto Entertainment was a French video game development company founded by Nicolas Gaume at age 19. They are mostly known for developing ''Fury of the Furries'' and the ''Nightmare Creatures'' series. The company began as Atreid Concept in 199 ...
, a French video game studio headed by business entrepreneur
Nicolas Gaume Nicolas Gaume (born 7 February 1971) is a French entrepreneur and video games creator. In May 2009 he became the CEO of Mimesis Republic and president of the French National Union of Video Games. He is also known for being the founder of Kalis ...
. Assisting production was Namco Hometek, the North American console game division of Japanese company
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. Namco Hometek also served as the publisher for the game. ''Pac-In-Time'' is a reskin and rebranding of Kalisto's older game '' Fury of the Furries'', a puzzle platformer originally released for
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
in 1994. Namco licensed the game's engine from Mindscape, the parent company of Kalisto. Namco, who had attempted to get a foothold into the European game market on multiple occasions, decided to make the game a ''Pac-Man'' platformer due to the character's worldwide appeal. ''Pac-In-Time'' was developed for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES),
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, Mac OS, and MS-DOS. While the Game Boy and computer versions are simply ''Fury of the Furries'' with a ''Pac-Man'' skin, the SNES version is an entirely new game with altered levels and themes, while still keeping the same mechanics and concepts intact. The Japanese Super Famicom version was changed to be harder than its international counterparts, adding instant-death traps and generally making levels more difficult and challenging. ''Pac-In-Time'' is billed as a follow-up to '' Pac-Man 2: The New Adventures'', which was released earlier in 1994. ''Pac-In-Time'' was first released on January 3, 1995 for the Super Nintendo Entertainment System and Game Boy. The Macintosh and MS-DOS versions were published a month later. The magazine ''
Sega Visions ''Sega Visions'' was a Video game journalism, video game magazine running from 1990 to 1995 that focused on games made for Sega video game consoles such as Master System, Sega Game Gear, Game Gear, Sega Mega Drive, Genesis, and Sega CD. Histo ...
'' announced a
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
version of the game slated for an October 1995 release, however this version was never published. A Game Gear version was also cancelled, designed by Gil Espeche; this version has since been dumped online by the video game preservation group SMS Power in 2005. An emulated version of the Japanese Super Famicom version is included in the compilation title ''
Pac-Man Museum + ''Pac-Man Museum +'' is a 2022 compilation video game developed by Now Production and published by Bandai Namco Entertainment. Being a sequel to the 2014 compilation title ''Pac-Man Museum'', ''Pac-Man Museum +'' includes 14 games from the ''Pa ...
''. Despite being emulated, the game was modified to replace/alter the designs of Pac-Man's family in the introductory and epilogue cutscenes, with Ms. Pac-Man and Baby Pac-Man being replaced with the Pac-Mom and Pac-Sis characters created for the collection, while the design of Jr. Pac-Man (named Pac-Boy) is slightly altered. While not officially stated why the changes were made, it is assumed to be tied with Ms. Pac-Man's ongoing AtGames dispute.


Reception

''Pac-In-Time'' was met with a generally favorable reception from publications, and is seen as a unique and innovative title in the ''Pac-Man'' series. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' magazine commented that it helps represent the character's legacy, and that it was an interesting take on the franchise. The Super Famicom version sold 21,265 copies in its first week on the market. The game's visuals and presentation were praised by several. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' liked Pac-Man's cute design and for the game itself having a distinctly-cute style, while also praising the graphics themselves for being bright and colorful, which ''GamePro'' agreed with. Reviewing the Game Boy version, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' and ''Total! Germany'' said that the graphics had a very cartoony look, but were average for the system. Critics also praised the game's controls and items; ''GamePro'' in particular said that together they "breathed new life into a classic character." ''GamePro'' and ''
VideoGames Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback ...
'' both enjoyed the rope item for being fun to use. ''Electronic Gaming Monthly'' liked the music but said it became repetitive after a while. The gameplay was well-received, particularly for its usage of puzzle-solving. ''GamePro'' described it as a "fun, fast-paced adventure". ''Electronic Gaming Monthly'' said that it "has the makings of a great game" through its pick-up-and-play approach and for the game being generally fun to play. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' and ''VideoGames'' agreed, both of whom enjoyed the level design for its usage of puzzle-solving. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' liked the gameplay for being entertaining and the stages for being wide-open and fun to explore, although said that the puzzle-solving can become repetitive after a while. By contrast, ''Next Generation'' felt that the level design became repetitive and lack in variety between them, which they stated was the game's only weakness. Most critics felt that the game became too difficult later on, with ''Electronic Gaming Monthly'' in particular disliking the learning curve for being overly-high. ''Total! Germany'' praised the Game Boy version for its creativity and design, but claimed that its difficulty would put off younger players and only recommended the game towards more dedicated platform fans. ''Video Games'' magazine said that ''Pac-In-Time'' was a significant step-up in quality compared to the series' previous platform outings, writing: "''Pac-Man'' fans will dig the characters and the familiar theme music at the opening of each stage, but ''Pac-In-Time'' really has little to do with the maze game that launched a thousand maze games. However, unlike ''Pac-Land'' - a previous attempt to blend the ''Pac-Man'' universe with a platform-game scenario - this one is a pleasantly addictive romp that knows just how to tease players into coming back for more."


Notes


References


External links

* {{Portal bar, Video games, 1990s 1995 video games Cancelled Game Gear games Cancelled Sega Genesis games Classic Mac OS games DOS games Game Boy games Kalisto Entertainment games Pac-Man Platform games Single-player video games Super Nintendo Entertainment System games Video games about time travel Video games about witchcraft Video games developed in France Video games scored by Frédéric Motte Video games set in 1975