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The PlayStation VR (PS VR, known by its
code name A code name, call sign or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in industrial c ...
Project Morpheus during development) is a
virtual reality headset A virtual reality headset (or VR headset) is a head-mounted device that provides virtual reality for the wearer. VR headsets are widely used with VR video games but they are also used in other applications, including simulators and trainers. VR ...
developed by
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
, which was released in October 2016. It is fully functional with the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and is forward compatible with the
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
home video game console. The PlayStation VR is compatible with the PlayStation 5 via backward compatibility using a USB to PlayStation Camera adapter that is shipped for free by Sony to anyone who has previously purchased the PS VR. There are currently no PlayStation 5 games announced that support it; if a PS VR supported game also has a PlayStation 5 version available, the PlayStation 4 version has to be installed instead via backward compatibility to be able to play in virtual reality. In certain games and demos for the VR, the player wearing the headset acts separately from other players without the headset. The PlayStation VR system can output a picture to both the PlayStation VR headset and a television simultaneously, with the television either mirroring the picture displayed on the headset, or displaying a separate image for competitive or cooperative gameplay. PlayStation VR works with either the standard DualShock 4 controller, PlayStation Move controllers or the PlayStation VR Aim controller. The PlayStation VR has a 5.7 inch OLED panel, with a display resolution of
1080p 1080p (1920×1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vert ...
. The headset also has a processor box which enables the Social Screen video output to the television, as well as process the
3D audio effect 3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensio ...
, and uses a 3.5mm headphone jack. The headset also has nine positional
LED A light-emitting diode (LED) is a semiconductor Electronics, device that Light#Light sources, emits light when Electric current, current flows through it. Electrons in the semiconductor recombine with electron holes, releasing energy i ...
s on its surface for the PlayStation Camera to track 360 degree head movement. As of December 31, 2019, PlayStation VR had sold-through 5 million units worldwide. Sony announced the PlayStation VR2 for the PlayStation 5 at the 2022
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
.


History

Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the
Glasstron The Sony Glasstron was a family of portable head-mounted displays, first released in 1996 with the model PLM-50. The products included two LCD screens and two earphones for video and audio respectively. These products are no longer manufactured n ...
, was released in 1997. One application of this technology was in the game '' MechWarrior 2'', which permitted users of the Glasstron or Virtual I/O's to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit. In early 2014, Sony Interactive Entertainment
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
engineer Anton Mikhailov said his team had been working on Project Morpheus for more than three years. According to Mikhailov, the PlayStation 3 Move peripheral, itself revealed in June 2009, was designed with unspecified, future head-mounted technology in mind. "We specced it and built it to be a VR controller, even though VR wasn't a commodity. As engineers, we just said it was the right thing to do. At the time, we didn't have a consumer-grade project that we could work on, but it was definitely designed with that vision in mind." Shuhei Yoshida, the president of Sony's worldwide studios, also said the project started as "grassroots" activity among engineers and programmers, which came into focus in 2010 once the Move controller had been released. Sony also went on record to say it is mandatory for all games to have no less than 60 frames per second at all times. Project Morpheus was first announced at The 2014 Game Developers Conference. SIE Worldwide Studios president Shuhei Yoshida introduced the device on March 18, 2014, and stated Project Morpheus was "the next innovation from PlayStation that will hapethe future of games." On September 15, 2015, it was announced that Project Morpheus would be officially named PlayStation VR. Later in 2015, Sony acquired
SoftKinetic Sony Depthsensing Solutions SA/NV, formerly known as SoftKinetic, is a Belgian company founded by Eric Krzeslo and Thibaud Remacle which develops gesture recognition hardware and software for real-time range imaging (3D) cameras (such as time-of-f ...
, a tech startup whose focus includes visual depth-sensing gesture recognition, for an undisclosed amount. On October 13, 2016, Sony released the PlayStation VR with the price of $399 in the US, €399 in Europe, £349 in the UK, and ¥44,980 in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
. On April 16, 2019, Mark Cerny confirmed that the PlayStation VR would be compatible with the PlayStation 5. This is in addition to new PlayStation VR hardware to be designed for the PlayStation 5 that Sony plans to release after 2021. This was announced as the PlayStation VR2 at the 2022
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
.


Hardware

The prototype revealed at GDC'15 included an OLED 1920 × 1080 pixel display (providing 960 × 1080 pixels resolution per eye) with an RGB subpixel matrix,Alessio Palumbo
Sony Dev Explains Why PS VR Screen Is Crisper Than The Others
wccftech.com, November 2015.
and is capable of displaying content at 120fps. It features an FOV of 100°, 6DOF head-tracking, stereoscopic 3D, and unwarped output to a TV, either for others to view what the headset wearer sees, or a separate display to compete against the headset user using a standard PS4 controller. In September 2015, it was revealed the headset would have three rendering modes for developers to choose from: native 90 Hz, native 120 Hz, and a mode where gameplay running at 60 Hz would be displayed at 120 Hz using a motion interpolation technique called
asynchronous reprojection Asynchronous reprojection is a class of computer graphics technologies aimed ensuring a virtual reality headset's responsiveness to user motion even when the GPU isn't able to keep up with the headset's target frame rate. Reprojection involves the ...
. The interpolation would be achieved with little system resources and a small latency of under 18 milliseconds. The technique would also be utilised in the native 120 Hz mode to ensure consistent framerate. According to a Sony representative, the company expects the interpolated 120 Hz mode to be a popular choice for games. PlayStation VR games can send different perspectives to the headset and television. Shuhei Yoshida, president of
SIE Worldwide Studios PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worl ...
, explained in regards to a demo by Japan Studio, ''Monster Escape'' (in which four players playing off the TV must evade a monster controlled by a player using the headset), that this ability allowed VR to become an asymmetric "social experience", similarly citing the existing game ''
Keep Talking and Nobody Explodes ''Keep Talking and Nobody Explodes'' is a puzzle video game developed and published by Canadian studio Steel Crate Games. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a ma ...
'' as another example of a VR-compatible game that emphasizes interaction. On November 10, 2017, Sony released the CUH-ZVR2 model of the PlayStation VR which included minor changes, like a slimmer, more streamlined connection cable with different connectors from the CUH-ZVR1 model, and integrated stereo headphones. The newer processor unit also supports HDR video pass through.


PlayStation VR Aim Controller

The Aim Controller is an optional, abstractly-shaped light gun peripheral that was bundled with '' Farpoint'' and also sold separately for US$59.99. It is also compatible with a limited selection of VR shooter games, and mimics the feel of a gun more closely than a traditional gamepad. It has all the functions of a Dualshock controller, and, unlike the PS3-era Sharp Shooter accessory, does not require a PlayStation Move controller to be slotted in. It was praised by ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' as "a must-have for VR shooter fans on PlayStation".


Games and content

In March 2016, Sony said there were 230 developers actively working on content for PlayStation VR, with 50 titles available by the end of the year. Existing, non-VR games can be played within PlayStation VR via "Cinematic Mode", which renders the content on a simulated projection screen in a 3D space. The mode has three screen size options, ranging up to 226 inches (18.8 ft) in virtual size. PlayStation VR also supports the display of 360-degree
photos A photograph (also known as a photo, image, or picture) is an image created by light falling on a photosensitive surface, usually photographic film or an electronic image sensor, such as a CCD or a CMOS chip. Most photographs are now created ...
and video. Other features, such as
Share Play The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
and Live from PlayStation, are also compatible within the headset. It can also be used to watch
3D movies 3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915, but had been largely relegated to a niche in the motion pict ...
on Blu-Ray 3D.


Marketing

Prior to release, Sony predicted that interest in the headset would build steadily over time, through word of mouth.Jamie Feltham
Sony: PlayStation VR Doesn't Have To Do 'a million units during launch'
vrfocus.com, November 3, 2015.
PlayStation VR was first demonstrated on '' The Tonight Show Starring Jimmy Fallon'', and as a playable concept during
E3 2014 The Electronic Entertainment Expo 2014 (E3 2014) was the 20th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It began on June 10, 2014, and ended on June 12, 2014, with 48,900 total attendees. Ma ...
. The device was also featured at Sony's PlayStation Experience Expo in Las Vegas in December 2014. Sony announced new information regarding Project Morpheus at the 2015 Game Developers Conference, in line with the official schedule posted on their website and released updated specifications. In an interview with Nikkei Japan in March 2016, Sony indicated the possibility of enabling use of the PlayStation VR in connection with a PC. This would allow the device to work with platforms extending further than the PlayStation 4.


Reception

Reviews from most publications were positive; critics praised the PS VR's physical design, ease of use, and availability. Compared to other headsets that require high-end computers, the PlayStation VR only required a PS4. Most criticism was aimed at the system's performance, noting the PS4 offers less compute power than the high-end PCs required to run "PCVR" games, even though it offers "near to PC-quality performance".


Sales

As of February 19, 2017, PlayStation VR had sold over 915,000 units.
Andrew House Andrew House (born 23 January 1965) is a Welsh businessman and the former chair of Sony Interactive Entertainment (SIE). He previously served as President and Global CEO of SIE. House started working for Sony Computer Corporation in 1990, working ...
, the President and Global CEO of
Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ...
(SIE), the company behind the PlayStation VR, stated that the sales of the VR were far beyond expectations. On June 5, 2017, the number of PlayStation VR units sold had passed 1 million. Sony announced that the PlayStation VR had sold over 2 million units and 12.2 million games on December 3, 2017. Sony announced that PlayStation VR had sold-through more than 3 million units and 21.9 million games worldwide as of August 16, 2018, with the PlayStation VR sold-through number increasing to 4.2 million as of March 3, 2019. , PlayStation VR has sold-through 5 million units.


See also

*
List of PlayStation VR games This article lists current and upcoming games for the PlayStation VR headset.Mary YeeAll 60+ Games Coming to PlayStation VR Through Early 2018, blog.us.playstation.com, October 13, 2017. Alternatively, here is a List of PlayStation VR Aim Contro ...


References


External links


Official website
* Jamie Feltham,
Project Morpheus: The Story So Far
' by VR Focus {{Mixed reality Computer peripherals PlayStation 4 accessories Products introduced in 2016 Virtual reality headsets Video game console add-ons