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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, PPAD ("Polynomial Parity Arguments on Directed graphs") is a
complexity class In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of ...
introduced by
Christos Papadimitriou Christos Charilaos Papadimitriou ( el, Χρήστος Χαρίλαος "Χρίστος" Παπαδημητρίου; born August 16, 1949) is a Greek theoretical computer scientist and the Donovan Family Professor of Computer Science at Columbia Un ...
in 1994. PPAD is a subclass of
TFNP In computational complexity theory, the complexity class TFNP is the class of total function problems which can be solved in nondeterministic polynomial time. That is, it is the class of function problems that are guaranteed to have an answer, and t ...
based on functions that can be shown to be total by a parity argument. The class attracted significant attention in the field of
algorithmic game theory Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input t ...
because it contains the problem of computing a
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
: this problem was shown to be
complete Complete may refer to: Logic * Completeness (logic) * Completeness of a theory, the property of a theory that every formula in the theory's language or its negation is provable Mathematics * The completeness of the real numbers, which implies t ...
for PPAD by Daskalakis, Goldberg and Papadimitriou with at least 3 players and later extended by Chen and Deng to 2 players.*.


Definition

PPAD is a subset of the class
TFNP In computational complexity theory, the complexity class TFNP is the class of total function problems which can be solved in nondeterministic polynomial time. That is, it is the class of function problems that are guaranteed to have an answer, and t ...
, the class of
function problem In computational complexity theory, a function problem is a computational problem where a single output (of a total function) is expected for every input, but the output is more complex than that of a decision problem. For function problems, the ou ...
s in FNP that are guaranteed to be
total Total may refer to: Mathematics * Total, the summation of a set of numbers * Total order, a partial order without incomparable pairs * Total relation, which may also mean ** connected relation (a binary relation in which any two elements are comp ...
. The
TFNP In computational complexity theory, the complexity class TFNP is the class of total function problems which can be solved in nondeterministic polynomial time. That is, it is the class of function problems that are guaranteed to have an answer, and t ...
formal definition is given as follows: :A binary relation P(''x'',''y'') is in TFNP if and only if there is a deterministic polynomial time algorithm that can determine whether P(''x'',''y'') holds given both ''x'' and ''y'', and for every ''x'', there exists a ''y'' such that P(''x'',''y'') holds. Subclasses of TFNP are defined based on the type of mathematical proof used to prove that a solution always exists. Informally, PPAD is the subclass of TFNP where the guarantee that there exists a ''y'' such that P(''x'',''y'') holds is based on a parity argument on a directed graph. The class is formally defined by specifying one of its complete problems, known as ''End-Of-The-Line'': :G is a (possibly exponentially large) directed graph with every
vertex Vertex, vertices or vertexes may refer to: Science and technology Mathematics and computer science *Vertex (geometry), a point where two or more curves, lines, or edges meet *Vertex (computer graphics), a data structure that describes the position ...
having at most one predecessor and at most one successor. G is specified by giving a polynomial-time computable function f(''v'') (polynomial in the size of ''v'') that returns the predecessor and successor (if they exist) of the vertex ''v''. Given a vertex ''s'' in G with no predecessor, find a vertex ''t≠s'' with no predecessor or no successor. (The input to the problem is the source vertex ''s'' and the function f(''v'')). In other words, we want any source or sink of the directed graph other than ''s''. Such a ''t'' must exist if an ''s'' does, because the structure of G means that vertices with only one neighbour come in pairs. In particular, given ''s'', we can find such a ''t'' at the other end of the string starting at ''s''. (Note that this may take exponential time if we just evaluate f repeatedly.)


Relationship to other complexity classes

PPAD is contained in (but not known to be equal to)
PPA PPA may refer to: Biomedical * ''Palpatio per anum'', Latin medical term for a rectal examination * Parahippocampal place area located within the parahippocampal gyrus * Phenylpropanolamine * Primary progressive aphasia Organizations * Pakistan ...
(the corresponding class of parity arguments for ''undirected'' graphs) which is contained in TFNP. PPAD is also contained in (but not known to be equal to) PPP, another subclass of TFNP. It contain
CLS
PPAD is a class of problems that are believed to be hard, but obtaining PPAD-completeness is a weaker evidence of intractability than that of obtaining
NP-completeness In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying ...
. PPAD problems cannot be NP-complete, for the technical reason that NP is a class of decision problems, but the answer of PPAD problems is always yes, as a solution is known to exist, even though it might be hard to find that solution. However, PPAD and NP are closely related. While the question whether a Nash equilibrium exists for a given game cannot be NP-hard because the answer is always yes, the question whether a ''second'' equilibrium exists is NP complete. It could still be the case that PPAD is the same class as FP, and still have that
P ≠ NP The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used abov ...
, though it seems unlikely. Examples of PPAD-complete problems include finding
Nash equilibria In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
, computing fixed points in
Brouwer Brouwer (also Brouwers and de Brouwer) is a Dutch and Flemish surname. The word ''brouwer'' means 'beer brewer'. Brouwer * Adriaen Brouwer (1605–1638), Flemish painter * Alexander Brouwer (b. 1989), Dutch beach volleyball player * Andries Bro ...
functions, and finding Arrow-Debreu equilibria in markets.


Other notable complete problems

* Finding the
Nash equilibrium In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
on a 2-player game or the
Epsilon-equilibrium In game theory, an epsilon-equilibrium, or near-Nash equilibrium, is a strategy profile that approximately satisfies the condition of Nash equilibrium. In a Nash equilibrium, no player has an incentive to change his behavior. In an approximate Nas ...
on a game with any number of players. * Finding a three-colored point in
Sperner's Lemma In mathematics, Sperner's lemma is a combinatorial result on colorings of triangulations, analogous to the Brouwer fixed point theorem, which is equivalent to it. It states that every Sperner coloring (described below) of a triangulation of an ...
. * Finding an
envy-free cake-cutting An envy-free cake-cutting is a kind of fair cake-cutting. It is a division of a heterogeneous resource ("cake") that satisfies the envy-free criterion, namely, that every partner feels that their allocated share is at least as good as any other sha ...
when the utility functions are given by polynomial-time algorithms.


References

{{Reflist Complexity classes