PC Bang
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A PC bang (
Korean Korean may refer to: People and culture * Koreans, ethnic group originating in the Korean Peninsula * Korean cuisine * Korean culture * Korean language **Korean alphabet, known as Hangul or Chosŏn'gŭl **Korean dialects and the Jeju language ** ...
: PC방; literally " PC room") is a type of
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
in
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
, where patrons can play
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
computer games for an hourly fee. The typical cost for an hour of play ranges from 500 to 1500 KRW (approximately $0.43 to $1.29
USD The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
in October 2020), with 1000 KRW per hour being the most common rate. Although the per capita penetration of personal computers and
broadband internet access Internet access is the ability of individuals and organizations to connect to the Internet using computer terminals, computers, and other devices; and to access services such as email and the World Wide Web. Internet access is sold by Internet ...
in South Korea is one of the highest in the world, PC bangs remain popular as they provide a social meeting place for gamers (especially school-aged gamers) to play together with their peers. Aside from the social aspect, PC bangs' ability to offer access to expensive and powerful
high-end In economics, a luxury good (or upmarket good) is a good for which demand increases more than what is proportional as income rises, so that expenditures on the good become a greater proportion of overall spending. Luxury goods are in contrast t ...
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
s (better known as gaming PCs), designed specifically for
video gaming Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback m ...
, at a comparatively low price has also bolstered their popularity.


History

The origin of PC bang starts with 전자 카페 ('jeonja kape', which literally translates to 'electronic cafe') in South Korea opened in March 1988, which was then closed in 1991. The original creators of the jeonja kape, Ahn Sang-Soo and Geum Nu-Ree, launched this electronic cafe next to
Hongik University Hongik University (, colloquially ''Hongdae'') is a private university in Seoul, South Korea. Founded by an activist in 1946, the university is located in Mapo-gu district of central Seoul, South Korea with a second campus(branch campus) in S ...
. At the time, people were able to use two
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mos ...
computers, which were connected by a
telephone line A telephone line or telephone circuit (or just line or circuit industrywide) is a single-user circuit on a telephone communication system. It is designed to reproduce speech of a quality that is understandable. It is the physical wire or ot ...
. However, it was only known to locals and not widely known, yet. In April 1994, the first Internet cafe was opened. Jung Min-Ho founded the first public Internet cafe, named BNC, in Seocho District (서초구). It gained immense popularity, a first for such type of cafe. From 1988 to 1993, the press had labeled such cafes as "electronic cafe"; however, after the opening of BNC, labels such as "modem cafe", "network cafe", and "cyber cafe" have been introduced by the press.


Industry

The most played games in PC bangs are known as
massively multiplayer online role-playing games A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (of ...
, in which more than 100,000 people around the globe can play at the same time. PC bangs rose to popularity following the release of the PC game ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' in 1998. At the time South Korea had a thriving computer industry with Internet use reaching over 50% of the population. , 25 million citizens were using the Internet, and 14.4 million Korean homes were equipped with Internet access. Accompanying this high rate of home Internet access it is estimated the number of PC bangs grew from 100 to 25,000 between 1997 and 2011. Many popular Korean multiplayer games provide players with incentives which encourage them to play from a PC bang. For example, the
Nexon Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization a ...
games
Kart Rider ''Crazyracing KartRider'' ( ko, 크레이지레이싱 카트라이더) is an online multiplayer racing game developed by Nexon Korea Corporation. It is part of the ''Crazy Arcade'' franchise. It earns revenue by selling virtual items within the i ...
and BnB reward players with bonus "Lucci" — the games' virtual currencies — when they log on from a PC bang.


Demographics

Although PC bangs are used by all ages and genders, they are most popular with male gamers in their teens and twenties. Throughout the day, the demographics of the PC room change. Most PC rooms are open 24 hours. In the mornings, the primary type of user is an adult male, between 30 and 50. During the afternoons, young males come in groups between 1-3 pm. During this time is when PC bangs are the noisiest. Around dinner time, teenagers and young adults come in. They usually play online card, arcade, or MMORPG games. Competitive game players (ages 18 and up) start coming in at 8pm and usually stay for several hours or all night. ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by ''Defense of the Ancients'', a Mod (video games), custom map for War ...
'', ''
Lineage II ''Lineage II'' is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows and the second game in the ''Lineage'' series. It is a prequel to ''Lineage'' and is set 150 years before the first game. It has become popular sinc ...
'', ''
Sudden Attack ''Sudden Attack'' (Korean: 서든어택) is a free-to-play multiplayer first-person shooter online game developed by the South Korean company GameHi. On December 2, 2013, Nexon America CEO Min Kim announced plans to discontinue ''Sudden Attack'' ...
'' and ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'' are the most popular games for late-night players.


Social aspect

PC bang industry has created a culture that is participated in by most youth in South Korea. Gamers have turned the PC bang into a socialization facility, becoming a huge part in the lives of the Korean youth today. Many students have suggested that the PC-Bang provides a stress free, fun and youth dominated environment where groups of friends can meet and engage in a cooperative game. They have suggested that the games themselves may promote a social environment by promoting the development of squads or groups of players to play the game more effectively.


Addiction

With computer and Internet access so readily available to the public, both at home and at PC bangs, gaming addiction has become a concern. The consequences of several hours spent at the PC bang gaming and the strong need to compete causes increased addiction and displacement problems of the Korean PC bang users. The biggest displacements due to addiction include sleep, school, homework, promises to meet with friends and time spent with friends. As part of its efforts to battle online game addictions among teenagers, South Korea introduced a law that prohibits those aged 16 and under from playing online games between midnight and 6 a.m. The law mainly targets PC online games as well as consoles with online features. It allows a two-year grace period for smartphone and tablet PC games before reconsidering if they should be included, as online game addictions on those platforms are not currently considered a serious problem.


Industry impact

South Korean PC bangs have been identified as the source of a large number of players that use software tools to
cheat Cheating generally describes various actions designed to subvert rules in order to obtain unfair advantages. This includes acts of bribery, cronyism and nepotism in any situation where individuals are given preference using inappropriate cr ...
in the video game ''
Overwatch ''Overwatch'' is a multimedia franchise centered on a series of online multiplayer first-person shooter (FPS) video games developed by Blizzard Entertainment: '' Overwatch'' released in 2016, and ''Overwatch 2'' released in 2022. Both games f ...
'', effectively making play on Asian servers for the game unenjoyable for others. The game's publisher
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduat ...
has arranged deals with many PC bangs to allow anyone using the site to play ''Overwatch'' without purchasing the game as part of the hourly fee. Because of the competitive and youthful nature of the average PC bang user, many of these players use tools like aimbots to gain the upper edge in ''Overwatch'' matches as to show off to friends. While Blizzard does ban accounts from using these types of hacks, PC bang users can quickly make a new Battle.net account and jump back into the game, using the same tools. Blizzard reports handling thousands of such bans a day from South Korea. From February 2017 onward, Blizzard requires Korean players to log into a Battle.net account as to other play ''Overwatch'' and other Blizzard games. As creating a Battle.net account requires unique personal information including difficult-to-spoof Korean social security numbers, Blizzard anticipates this will limit creation of throwaway accounts and alleviate the situation.


See also

*
Internet café An Internet café, also known as a cybercafé, is a café (or a convenience store or a fully dedicated Internet access business) that provides the use of computers with high bandwidth Internet access on the payment of a fee. Usage is generall ...
*
LAN gaming center A LAN Gaming Center is a business where one can use a computer connected over a LAN to other computers, primarily for the purpose of playing multiplayer computer games. Use of these computers or game consoles costs a fee, usually per hour or ...
*
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
*
Video game addiction Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as the problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in vario ...


Notes

{{Types of coffeehouses South Korean popular culture Video game culture Internet cafés