''Supremacy: Your Will Be Done'', released as ''Overlord'' in the United States, is a
strategy video game
Strategy video game is a major Video game genres, video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success.
Although many types of video games can contain strategic elements, the strategy ...
designed by
David Perry and
Nick Bruty and produced by Probe Software.
The game was initially released for the
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
computers in the beginning of 1990 and later in the same year it was ported to the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
.
The game was ported to the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit home video game console developed and marketed by Nintendo. It was first released in Japan on 15 July 1983 as the and was later released as the redesigned NES in several test markets in the ...
in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks.
The NES version was among the last titles released for the platform and is relatively rare.
A Famicom version was planned to be released around late 1993, early 1994 by Altron. However, for unknown reasons, it was cancelled.
Gameplay
The goal of ''Supremacy'' is to create and protect a network of planetary
colonies
A colony is a territory subject to a form of foreign rule, which rules the territory and its indigenous peoples separated from the foreign rulers, the colonizer, and their '' metropole'' (or "mother country"). This separated rule was often or ...
and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing
spacecraft
A spacecraft is a vehicle that is designed spaceflight, to fly and operate in outer space. Spacecraft are used for a variety of purposes, including Telecommunications, communications, Earth observation satellite, Earth observation, Weather s ...
. Higher skill levels result in different numbers of planets in each system.
The game is controlled using a mouse pointer and important information is displayed in a message box at the bottom of most screens. Following the introduction screen, the player chooses which
planetary system
A planetary system is a set of gravity, gravitationally bound non-stellar Astronomical object, bodies in or out of orbit around a star or star system. Generally speaking, systems with one or more planets constitute a planetary system, although ...
to enter. Planetary systems differ the types of spacecraft and equipment that can be purchased, in the number of planets they contain and the strength and aggressiveness of the
artificial intelligence
Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
. The first system contains eight worlds and allows access to only the most basic equipment. The second system has sixteen planets and slightly better equipment. The remaining systems increase in size and strength similarly.
The player and their opponent both begin with control over a single colonized planet in the chosen system. All other planets in between are uninhabited and up for grabs. The player must set up and maintain thriving colonies on as many planets as possible, while building up an industry and military strong enough to fend off the opponent. Because of the randomness of a system's initial make-up, the order in which planets are colonized has a great subsequent effect upon gameplay.
Before building a colony, planets need to first be
terraformed using an
atmospheric
An atmosphere () is a layer of gases that envelop an astronomical object, held in place by the gravity of the object. A planet retains an atmosphere when the gravity is great and the temperature of the atmosphere is low. A stellar atmosphere ...
processor. As a planet's population grows, more taxes can be sent to a player's home starbase. However, in order to survive, colonies need to be supplied with food and energy. The player provides food by buying and placing farming stations on the colony or by transferring them on
starship
A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 1 ...
s as cargo. Energy comes from purchasing orbiting
solar satellites, but can be transferred as cargo. Cargo shipments consume fuel, so the player needs to purchase
mining
Mining is the Resource extraction, extraction of valuable geological materials and minerals from the surface of the Earth. Mining is required to obtain most materials that cannot be grown through agriculture, agricultural processes, or feasib ...
stations. Balancing these and similar factors constitutes the main challenge of the game.
As the player expands their empire, they must create planetary defenses. Defense is achieved by building and maintaining defensive ground
armaments
A weapon, arm, or armament is any implement or device that is used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime (e.g., murder), law ...
on a world. The ability to attack comes from purchasing a battle cruiser and arming it with combinations of both
homing,
ballistic missile
A ballistic missile is a type of missile that uses projectile motion to deliver warheads on a target. These weapons are powered only during relatively brief periods—most of the flight is unpowered. Short-range ballistic missiles (SRBM) typic ...
s and
hover tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and battlefield mobility provided by tracks and a powerful engine; ...
s, sending the ship to attack an enemy planet's defenses. Planets are taken by eliminating all ground defenses on an enemy world. The only way to win control over a system is to attack and conquer the enemy's starbase in that system. The only way to beat the game is to take the starbase of the last system, ''Yottsu''. Likewise, if the player's home starbase is defeated, the game ends and the player loses.
The NES version game allows direct control over missile launch and hover tanks (1 on the map at any given time) on the offensive side, while offering direct control over the plasma cannon defense base and partial control over the pom-pom cannon and lightening field defense bases. The computer versions do not have these units.
Differences between versions
The NES version is a
port
A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Hamburg, Manch ...
of the earlier home computer versions. However, there are several differences between them: The NES version uses fewer screens than its home computer counterparts, even fewer sounds, and much more simplified controls. While the original game uses units of soldiers in platoons which were upgradeable, the NES game condensed the battle elements to missiles and hover tanks against ground defenses, none of which can be upgraded. The message area is much larger in the other versions, and placed along the right hand side of the screen, compared to bottom center of the NES game. The NES game allows a single saved game to be stored,
compared to up to four on the home computer version. In the NES version only credits are required to buy craft,
whereas the original versions require the player to spend money, minerals, fuel and energy (though this varies depending on the difficulty level). Finally, the use of the docking bays is more complex in the home computer versions, which also feature an image of the face of the enemy that grows clearer the closer the player is to completing the game.
Reception
The game was well received when originally released on computers, with the Amiga game gaining 90% in Amiga Format, 93% in CU Amiga, and 80% in CVG Magazine, and the Atari ST version gaining 90% in ST Format and 84% in ST Action. Reviewers commented on the game's playability and accessibility as a strategy title, as well as the range of different ways to play it.
the PC version was also well received, with Zero Magazine affording it 91% and complimenting the game for its graphics, animation and generally approachable game play, and ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in 1991 describing it as "easy to learn and a delight to play ... ''Overlord'' conquered this reviewer's taste".
Though in a later 1992 survey of science fiction games in the same magazine it was criticised for not running correctly on faster PC's, with the magazine including the score of one and a half stars out of five for the game.
The later NES port had a slightly more mixed reception, with Gamepro rating it quite highly, but the four EGM reviewers being split in their opinion of the game, with two of them affording it a respectable 7/10 and the other two giving it a below average 4/10, stating that the type of strategy game play contained in Overlord was not well-suited to console gaming.
The main theme composed by
Jeroen Tel is recognized as one of the best
SID musical compositions ever made, reaching the 52nd spot among almost 30,000 entries in the
High Voltage SID Collection.
References
External links
*
{{Probe Software
1990 video games
Amiga games
Atari ST games
Commodore 16 and Plus/4 games
Commodore 64 games
DOS games
Mastertronic games
Nintendo Entertainment System games
Probe Software games
Science fiction video games
Single-player video games
Strategy video games
Video games designed by David Perry
Video games developed in the United Kingdom
Video games scored by David Whittaker
Video games scored by Jeroen Tel
Virgin Interactive games