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''Supremacy: Your Will Be Done'', released as ''Overlord'' in the United States, is a
strategy video game Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defi ...
designed by David Perry and
Nick Bruty Nicholas Anthony Bruty (born 1969), known as Nick Bruty, is a British video game designer and entrepreneur, known for work on video games such as ''Earthworm Jim'', ''Earthworm Jim 2'', and ''MDK''. Biography Early career Bruty was born i ...
and produced by Probe Software. The game was initially released for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
computers in the beginning of 1990 and later in the same year it was ported to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
too, but released only in the very beginning of 1991. Nearly one year later in late 1991 the game was ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. The game was ported to the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
in 1993. The NES cartridge has an internal battery to retain game saves; the computer versions came on two disks. The NES version was among the last titles released for the platform and is relatively rare. A Famicom version was planned to be released around late 1993, early 1994 by Altron however for unknown reasons it was cancelled.


Gameplay

The goal of ''Supremacy'' is to create and protect a network of planetary
colonies In modern parlance, a colony is a territory subject to a form of foreign rule. Though dominated by the foreign colonizers, colonies remain separate from the administration of the original country of the colonizers, the '' metropolitan state'' ...
and defeat a computer adversary who is trying to do the same. There are four skill levels, each represented by an enemy race, and each featuring a progressively stronger opponent. The more advanced a system is, the more freedom a player has when purchasing
spacecraft A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, p ...
. Higher skill levels result in different numbers of planets in each system. The game is controlled using a mouse pointer and important information is displayed in a message box at the bottom of most screens. Following the introduction screen, the player chooses which
planetary system A planetary system is a set of gravitationally In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interacti ...
to enter. Planetary systems differ the types of spacecraft and equipment that can be purchased, in the number of planets they contain and the strength and aggressiveness of the
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
. The first system contains eight worlds and allows access to only the most basic equipment. The second system has sixteen planets and slightly better equipment. The remaining systems increase in size and strength similarly. The player and their opponent both begin with control over a single colonized planet in the chosen system. All other planets in between are uninhabited and up for grabs. The player must set up and maintain thriving colonies on as many planets as possible, while building up an industry and military strong enough to fend off the opponent. Because of the randomness of a system's initial make-up, the order in which planets are colonized has a great subsequent effect upon gameplay. Before building a colony, planets need to first be terraformed using an
atmospheric An atmosphere () is a layer of gas or layers of gases that envelop a planet, and is held in place by the gravity of the planetary body. A planet retains an atmosphere when the gravity is great and the temperature of the atmosphere is low. A s ...
processor. As a planet's population grows, more taxes can be sent to a player's home starbase. However, in order to survive, colonies need to be supplied with food and energy. The player provides food by buying and placing farming stations on the colony or by transferring them on
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
s as cargo. Energy comes from purchasing orbiting
solar satellite Space-based solar power (SBSP, SSP) is the concept of collecting solar power in outer space by solar power satellites (SPS) and distributing it to Earth. Its advantages include a higher collection of energy due to the lack of reflection and ab ...
s, but can be transferred as cargo. Cargo shipments consume fuel, so the player needs to purchase
mining Mining is the extraction of valuable minerals or other geological materials from the Earth, usually from an ore body, lode, vein, seam, reef, or placer deposit. The exploitation of these deposits for raw material is based on the economic via ...
stations. Balancing these and similar factors constitutes the main challenge of the game. As the player expands their empire, they must create planetary defenses. Defense is achieved by building and maintaining defensive ground
armaments A weapon, arm or armament is any implement or device that can be used to deter, threaten, inflict physical damage, harm, or kill. Weapons are used to increase the efficacy and efficiency of activities such as hunting, crime, law enforcement, s ...
on a world. The ability to attack comes from purchasing a battle cruiser and arming it with combinations of both homing,
ballistic missile A ballistic missile is a type of missile that uses projectile motion to deliver warheads on a target. These weapons are guided only during relatively brief periods—most of the flight is unpowered. Short-range ballistic missiles stay within the ...
s and hover
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engin ...
s, sending the ship to attack an enemy planet's defenses. Planets are taken by eliminating all ground defenses on an enemy world. The only way to win control over a system is to attack and conquer the enemy's starbase in that system. The only way to beat the game is to take the starbase of the last system, ''Yottsu''. Likewise, if the player's home starbase is defeated, the game ends and the player loses. The NES version game allows direct control over missile launch and hover tanks (1 on the map at any given time) on the offensive side, while offering direct control over the plasma cannon defense base and partial control over the pom-pom cannon and lightening field defense bases. The computer versions do not have these units.


Differences between versions

The NES version is a
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as Ham ...
of the earlier home computer versions. However, there are several differences between them: The NES version uses fewer screens than its home computer counterparts, even fewer sounds, and much more simplified controls. While the original game uses units of soldiers in platoons which were upgradeable, the NES game condensed the battle elements to missiles and hover tanks against ground defenses, none of which can be upgraded. The message area is much larger in the other versions, and placed along the right hand side of the screen, compared to bottom center of the NES game. The NES game allows a single saved game to be stored, compared to up to four on the home computer version. In the NES version only credits are required to buy craft, whereas the original versions require the player to spend money, minerals, fuel and energy (though this varies depending on the difficulty level). Finally, the use of the docking bays is more complex in the home computer versions, which also feature an image of the face of the enemy that grows clearer the closer the player is to completing the game.


Reception

The main theme composed by
Jeroen Tel Jeroen Godfried Tel (born 19 May 1972), also known as WAVE, is a Dutch composer. He is best known for numerous computer game tunes he wrote in the 1980s and early 1990s for the Commodore 64. His most popular compositions appear in the following C ...
is recognized as one of the best SID musical compositions ever made, reaching the 52nd spot among almost 30,000 entries in the
High Voltage SID Collection The MOS Technology 6581/8580 SID (Sound Interface Device) is the built-in programmable sound generator chip of Commodore's CBM-II, Commodore 64, Commodore 128 and Commodore MAX Machine home computers. It was one of the first sound chips of ...
. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' in 1991 described the computer version of the game as "easy to learn and a delight to play ... ''Overlord'' conquered this reviewer's taste". In a 1992 survey of science fiction games the magazine gave the title one-plus stars of five, stating that the computer opponent did not adapt to faster clock speeds and became unplayable. ''Flying Omelette'' gave the NES version a rating of 2/10 stars, saying, "It isn't often that a game comes along that challenges my notions of just how bad a game can really be. (...) What appeared to be a very promising simulation and strategy game for the NES, ends up being a complete disaster, due to the many elements that all work against you, all at once, much too quickly".


References


External links

* {{moby game, id=/overlord-, name=''Overlord'' 1990 video games Amiga games Atari ST games Commodore 16 and Plus/4 games Commodore 64 games DOS games 1993 video games Mastertronic games Strategy video games Nintendo Entertainment System games Science fiction video games Video games scored by David Whittaker Video games scored by Jeroen Tel Video games designed by David Perry Virgin Interactive games Video games developed in the United Kingdom