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Overkill Software is a Swedish
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a larg ...
based and founded in Stockholm in 2009 by Ulf Andersson, Bo Andersson, the founders and owners of defunct game developer Grin, along with Simon Viklund. In 2012, Swedish game studio Starbreeze Studios acquired Overkill. The company is known for their ''Payday'' series, consisting of Payday: The Heist, '' Payday 2, and Payday 3.''


History

Brothers Bo and Ulf Andersson had founded Grin in 1997, which had some successful titles including ''
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''. However, when a deal with
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to make a ''Final Fantasy''-based game fell through, Grin went bankrupt and was shut down in 2009. The Anderssons launched Overkill Software that same year after Grin gets shut down due to bankruptcy, with their first project being '' Payday: The Heist'', released in 2011. ''Payday'' was a success for PC and
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. Overkill desired to make a sequel to ''Payday'', but did not have extensive financial resources to complete this project. They worked a deal with another Swedish studio, Starbreeze Studios, which at the same time was running low on cash while trying to develop '' Brothers: A Tale of Two Sons''. While officially, Overkill was acquired by Starbreeze on 19 April 2012, those familiar with the deal, speaking to ''
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'' stated that this was more akin to Overkill's investors, including the Andersson's Varvtre AB group, becoming the majority shareholders of Starbreeze, and the few staff and assets left with Starbreeze were incorporated into Overkill's Stockholm offices. The net result gave Overkill the necessary funding to complete '' Payday 2'', which was released in 2013, along with Starbreeze's ''Brothers'', with publishing support from 505 Games. Ultimately, 505 Games sold its part of the ''Payday''
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ownership back to Starbreeze on 30 May 2016, leaving Starbreeze and Overkill full ownership of the franchise. By 2013, Bo Andersson was named CEO of Starbreeze while still overseeing Overkill's operations. Following the release of ''Payday 2'', Bo and Ulf had a falling out. Ulf Andersson, the chief creative director on ''Payday 2'', reportedly had been burned out by its development, and had not shown up to work for several months, according to those close to Overkill. Bo bought out Ulf's shares of Varvtre AB, and Ulf officially announced his departure from Overkill on 4 May 2015 for unstated reasons, though remained a consultant for Overkill for the next two years. Ulf Andersson went on to form the 10 Chambers Collective, which is working on ''
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'', a science fiction game that borrows from some of ''Payday''s concepts. In 2014, Starbreeze announced that it had acquired the rights for '' The Walking Dead'' for Overkill to make '' Overkill's The Walking Dead'' with a planned 2016 release date. Following ''Payday 2'', Overkill's game was planned to follow similar approaches as ''Payday'', a four-player cooperative experience set in a persistently-changing world. The game was initially developed on the Diesel engine, the same engine that had been used on several Grin titles. However, Starbreeze continued to acquire several properties over the next few years, including acquiring the under-development Valhalla game engine for around in 2015. Starbreeze's intent was for Valhalla, a
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-ready engine, to be used for all future Overkill projects, and the development of ''Overkill's The Walking Dead'' was switched to Valhalla. Valhalla provided extremely difficult for the studio to use, with developers estimating that 50 to 60% of their time was involved with trying to wrangle the engine rather than any actual game development. By 2016, Starbreeze announced the game would be delayed into 2017, but by early 2017, Starbreeze and Overkill recognized they would not be able to ship this game for some time, and so decided in April 2017 to change the game's engine again from Valhalla to the
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. At this point, both Overkill and Starbreeze developers were rushing to complete the game for a 2018 release, and while the Unreal engine provided a more stable base to work from, only about 10% the developers knew the engine well enough, requiring extra time for others to come up to speed. Additionally, the developers faced work under micromanagement and "crunch time" to avoid another major delay, further hampering the quality of the work. ''Overkill's The Walking Dead'' was released for personal computers in November 2018, with plans for console releases to follow, but the resulting game received mixed reviews, selling an estimate 100,000 copies, far less than Starbreeze had expected. The console versions were put on hold, and in the months that followed, Bo Andersson was let go as Starbreeze's CEO and later was investigated by the
Swedish Economic Crime Authority The Swedish Economic Crime Authority ( sv, Ekobrottsmyndigheten, abbreviated EBM or SECA) is a Swedish government agency organized under the Ministry of Justice, with the mandate to investigate and prosecute financial crimes, like dishonesty to ...
for insider trading but ultimately cleared of wrongdoing. Former ''
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'' and '' Battlefield: Bad Company 2'' lead designer David Goldfarb was the lead designer and game director for ''Payday 2''. In 2014 he left Overkill to start his own studio. On 18 August 2015, sound designer and composer Simon Viklund left Overkill to focus on his solo music project. However, he continues to voice Bain in ''Payday 2'' and produce music for ''Payday 2'' as a freelancer.


Games


References


External links

* {{Starbreeze Companies based in Stockholm Video game companies established in 2009 Video game companies of Sweden Video game development companies 2012 mergers and acquisitions Swedish companies established in 2009