Organismic Computing
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Organismic computing is a form of engineered
human computation Human-based computation (HBC), human-assisted computation, ubiquitous human computing or distributed thinking (by analogy to distributed computing) is a computer science technique in which a machine performs its function by outsourcing certain ste ...
that employs technology to enable "shared sensing, collective reasoning, and coordinated action"Michelucci, P. (2013). Organismic Computing. In P. Michelucci (Ed.), Handbook of Human Computation (pp. 475–501). Springer New York. Retrieved from https://link.springer.com/chapter/10.1007/978-1-4614-8806-4_36 within human groups toward goal-directed behavior. This
biomimetic Biomimetics or biomimicry is the emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. The terms "biomimetics" and "biomimicry" are derived from grc, βίος (''bios''), life, and μίμησ ...
approach to augmenting group efficacy seeks to improve synergy by allowing a group of individuals to function as a single intelligent
superorganism A superorganism or supraorganism is a group of synergetically interacting organisms of the same species. A community of synergetically interacting organisms of different species is called a holobiont. Concept The term superorganism is used m ...
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Rationale

For many tasks, increasing the size of a group leads to diminishing returns. That is, each new person contributes less to overall group performance. This suggests that the benefit-cost ratio associated with adding a new person decreases as the group gets larger. The organismic approach to augmenting group efficacy seeks to leverage the quadratic growth in the number of possible relationships among group members, as described by
Metcalfe's law Metcalfe's law states that the value of a telecommunications network is proportional to the square of the number of connected users of the system (''n''2). First formulated in this form by George Gilder in 1993, and attributed to Robert Metcalf ...
. By increasing the number of relationships realized and by sufficiently increasing the utility of those relationship, each new group member would add more value to the group than previous members.


Approach

The organismic model of group efficacy assumes that enabling real-time distributed sensing, reasoning, and acting, using the right augmentation methods, will increase group efficacy via synergistic effects that result from more and improved connections among individuals in a group. Indeed, organismic computing research is focused primarily on the pursuit of augmentation methods that are optimal for different applications of group behavior. Additionally, the application space may dictate a greater emphasis on one of the following members of the "synergistic triad".


Shared sensing

Shared sensing is the notion that individual or aggregated sensory experiences are shared in real-time across members of a group, toward greater awareness of information relevant to an individual's goals.


Collective reasoning

Collective reasoning includes a broad space of methods that enable the creation and dissemination of information due to
distributed cognition Distributed cognition is an approach to cognitive science research that was developed by cognitive anthropologist Edwin Hutchins during the 1990s. From cognitive ethnography, Hutchins argues that mental representations, which classical cognitive ...
.


Coordinated action

Coordinated action involves methods that enable effective, synchronous group behaviors.


Challenges

A key challenge in developing effective organismic computing methods is the problem of information overload. Because humans are limited capacity systems, which include both attentional and processing bottlenecks, the availability or imposition of additional information may create interference that reduces goal-related performance.


Evidence

A 2013 pilot studyGreene, K., & Young, T. (2013). Human Stigmergy in Augmented Environments. In B. Hartman & E. Horvitz (Eds.), HCOMP. AAAI. Retrieved from http://dblp.uni-trier.de/db/conf/hcomp/hcomp2013.html#GreeneY13 examined performance in a
hide-and-seek Hide-and-seek (sometimes known as hide-and-go-seek) is a popular children's game in which at least two players (usually at least three) conceal themselves in a set environment, to be found by one or more seekers. The game is played by one chos ...
task within a simulated augmented reality environment. Synergistic effects seemed to increased with group size and level of augmentation. A 2010 collective intelligence study of group problem solving performance revealed strong evidence that "Group IQ" correlated strongly with the social intelligence of each group member and only weakly with individual IQ, suggesting that interaction dynamics among group members is a better predictor of group problem solving performance than individual problem solving abilities.


Applications

Organismic computing, due to its emphasis on agency, is best suited to interaction in the physical, simulated, or augmented world. Thus, potential applications include crisis relief, first response, and
counter-terrorism Counterterrorism (also spelled counter-terrorism), also known as anti-terrorism, incorporates the practices, military tactics, techniques, and strategies that governments, law enforcement, business, and intelligence agencies use to combat or ...
, as well as problem-solving in artificial environments by recasting abstract problems using real-world metaphors.


See also

* Douglas Engelbart *
Global brain The global brain is a neuroscience-inspired and futurological vision of the planetary information and communications technology network that interconnects all humans and their technological artifacts. As this network stores ever more information, t ...


References

{{reflist Human-based computation