Ninja Hayate
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is a
1984 Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast A ...
laserdisc video game An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, ...
first developed and released by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It b ...
and Malone Films for arcades in Japan and the United States. The game was later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed i ...
as ''Revenge of the Ninja'' in 1994.


Arcade game

The game tells the story of a skilled and daring teenage
ninja A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enem ...
named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves. Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle. The game draws players to guide Hayate with a
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
for moving him around and one button for using weapons through 15 different stages that take place in
feudal Japan The first human inhabitants of the Japanese archipelago have been traced to Japanese Paleolithic, prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millenni ...
-based areas. There are three difficulty levels. Like earlier laserdisc games such as
Don Bluth Donald Virgil Bluth (; born September 13, 1937) is an American film director, animator, production designer, and animation instructor, best known for his animated films, including ''The Secret of NIMH'' (1982), ''An American Tail'' (1986), ''Th ...
's ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television an ...
'', ''Ninja Hayate'' contains traps and creatures that requires players to dodge or attack them at specific moments, by watching for the warning buzzer (like ''Dragon's Lair'') in addition to flashing objects (e.g. arrows, buttons, light, etc.). If a player makes a mistake, one life decreases, and when players run out of lives, the game ends. Unlike Don Bluth's laserdisc games, ''Ninja Hayate'' is animated with
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
drawings by
Toei Animation () is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' ''GeGeGe no Kitarō,'' ''Mazinger Z'', ''Galaxy Express 999'', ''Cutie Honey'', ''Dr. Slump'', ' ...
. Another difference is that the game flashes the buttons that need to be pressed directly on the screen. Sometimes it also flashes multiple possible button presses on screen, indicating different paths that the player can take. Another difference is that some traps are randomly generated, so that the game is not identical every playthrough.


Home versions

The Sega CD version was published by
Renovation Products was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Reno, Renovation Products, Riot, Commseed, and Telenet Jr. Telenet J ...
,
Telenet Japan was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Reno, Renovation Products, Riot, Commseed, and Telenet Jr. Telenet Ja ...
's North American subsidiary. Renovation sent "Master of the Ninja Arts" diplomas to players who mailed them photographic proof that they had beaten the game on hard mode. ''Revenge of the Ninja'' was also later converted by Ecseco to the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. These versions were released only in Japan as part of a double bill with ''
Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-scree ...
'', another animated laserdisc arcade game conversion made by Taito, as ''Interactive Movie Action - Time Gal and Ninja Hayate''.


Reception

In Japan, ''Game Machine'' listed ''Ninja Hayate'' on their January 15, 1985 issue as being the fourth most-successful upright/cockpit arcade unit of the month. The following month, it was the top-grossing upright/cockpit arcade unit in February 1985. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' gave the Sega CD version a mixed review, considering the game to be inferior to ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television an ...
'' and ''
Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-scree ...
'' with the gameplay lacking in "dramatics" and with "grainy and soupy looking" graphics. They said players "won't be disappointed" if they "like these types of games" but if they don't, they should avoid the game. The five reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' gave it a 32 out of 50 (8, 7, 5, 6 and 6 out of 10), commenting that the gameplay relies "more on memorization than anything else. Nice animation though." They said it "is more a treat to watch than to play."


Legacy

The original arcade version had no music except opening and ending theme. Entire music played on the Sega CD version were newly composed.


See also

*''
The Legend of Kage is a side-scrolling hack-and-slash game developed and released by Taito as an arcade video game in 1985. It was ported to the Amstrad CPC, Commodore 64, Nintendo Entertainment System, MSX, Sharp X1, and ZX Spectrum, Plot The player takes the ro ...
'' *''
Time Gal is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-scree ...
''


References


External links

*
Ninja Hayate
' at Dragon's Lair Project * {{KLOV game, id=8885, name=Ninja Hayate *
Ninja Hayate
' at arcade-history 1984 video games Arcade video games Interactive movie video games LaserDisc video games Video games about ninja PlayStation (console) games Sega CD games Sega Saturn games Telenet Japan games Video games developed in Japan Video games set in castles Video games set in feudal Japan Full motion video based games Toei Animation video game projects