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Nasir Gebelli ( fa, ناصر جبلی, also Nasser Gebelli, born 1957) is an
Iranian-American Iranian Americans are United States citizens or nationals who are of Iranian ancestry or who hold Iranian citizenship. Iranian Americans are among the most highly educated people in the United States. They have historically excelled in busine ...
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
and video game designer usually credited in his games as simply Nasir. Gebelli wrote Apple II games for Sirius Software, created his own company Gebelli Software, and worked for Squaresoft (now
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous ...
). John Romero, He became known in the early 1980s for producing fast
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
s for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, including 3D shooters. From the late 1980s to the early 1990s, he developed
home console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable tha ...
games for Squaresoft. He was part of Square, programming the first three ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' games, the Famicom 3D System titles '' 3-D WorldRunner'' and ''
Rad Racer ''Rad Racer'', known as in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through ...
'', and ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
''.


Early life and career (1957–1985)

Gebelli was born in
Iran Iran, officially the Islamic Republic of Iran, and also called Persia, is a country located in Western Asia. It is bordered by Iraq and Turkey to the west, by Azerbaijan and Armenia to the northwest, by the Caspian Sea and Turkmeni ...
in 1957. Because of his family relationship with the Iranian royal family of the
Pahlavi dynasty The Pahlavi dynasty ( fa, دودمان پهلوی) was the last Iranian royal dynasty, ruling for almost 54 years between 1925 and 1979. The dynasty was founded by Reza Shah Pahlavi, a non-aristocratic Mazanderani soldier in modern times, who ...
, he migrated to the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
to avoid the 1979
Iranian Revolution The Iranian Revolution ( fa, انقلاب ایران, Enqelâb-e Irân, ), also known as the Islamic Revolution ( fa, انقلاب اسلامی, Enqelâb-e Eslâmī), was a series of events that culminated in the overthrow of the Pahlavi dyna ...
and study
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
. He was inspired by
Golden age The term Golden Age comes from Greek mythology, particularly the '' Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages, Gold being the first and the one during which the G ...
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade vi ...
s, such as '' Space Invaders''. Gebelli's first project for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
was ''EasyDraw'', a logo and character creation program he used for his later games. He then began programming video games in either 1978 or 1979.


Sirius software

As a college student, he demonstrated a slide show program he wrote at a computer store to the stores' owner Jerry Jewell. In 1980, he joined a new company founded by Jewell and Terry Bradley, Sirius Software. Gebelli's first game was ''Both Barrels''. Within a year, Gebelli programmed twelve games. He wrote the code in his head, then quickly entered it before forgetting the details. His action games were well-received, and three of his games, ''Phantoms Five'', ''Cyber Strike'', and ''Star Cruiser'', appeared on ''Softalk''s Top Thirty software list in March 1981. Six of his games later appeared on ''Softalk''s Top Thirty list in August 1981, with the highest at number three. His best-selling titles were '' Space Eggs'' and '' Gorgon'', which were clones of '' Moon Cresta'' and '' Defender'', respectively. '' Electronic Games'' referred to Gebelli as "ace designer Nasir" and gave ''Gorgon'' a positive review. ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' assured readers that ''Gorgon'' would not disappoint "Nasir Gabelli fans". ''Gorgon'' sold at least 23,000 copies in a year, making it one of the best-selling computer games through June 1982. Gebelli's games used page flipping, which eliminated the flickering that early Apple II games experienced.


Gebelli software

He left Sirius in 1982 to establish his own software company, Gebelli Software, which released its first game that same year. Entitled ''Horizon V'', the game was a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
with a
radar Radar is a detection system that uses radio waves to determine the distance (''ranging''), angle, and radial velocity of objects relative to the site. It can be used to detect aircraft, Marine radar, ships, spacecraft, guided missiles, motor v ...
mechanic. Sirius released the Apple II game ''Zenith'' later in 1982, which added the ability for players to rotate their ships. In October 1982, ''Arcade Express'' reviewed ''Zenith'' and scored it 9 out of 10, stating "celebrated Nasir proves his reputation" with "this visually striking first-person space piloting and shooting" game. In March 1983, however, ''Andromeda'' (fourth place for Atari 8-bit), ''Russki Duck'' (tied for sixth for Apple) and ''Horizon V'' (tenth place for Apple) received '' Softline''s Dog of the Year awards "for badness in computer games" based on reader submissions. ''Horizon V'' sold 5,000 copies during its first few months on sale in 1982. IBM arranged for Gebelli to produce launch titles for the
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
, announced in late 1983. Gebelli's company was not successful, and the
video game crash of 1983 The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including ma ...
caused Gebelli Software to close. Afterward, Gebelli went on an extended vacation traveling the world. When he retired from Apple II development, Gebelli had eight games on ''Softalk''s Apple II best-seller lists, more than any other game designer.


Squaresoft (1986–1993)

In 1986, Gebelli became interested in developing games again and met with Doug Carlston, his friend and owner of video game developer Broderbund. Carlston told him about the rise of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
and how he should start creating games for the console. Gebelli was interested, and so Doug offered to fly to
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
with Nasir and introduce him to his contacts at Square. Nasir had the opportunity to meet with Masafumi Miyamoto, founder and president of Square, who decided to hire him. The programmers, especially Hironobu Sakaguchi (a long-time fan of Gebelli's work), were aware of Nasir's reputation and were excited to have him join.


Famicom 3D System

While at Square, Nasir programmed the game ''Tobidase Daisakusen'' for the Famicom Disk System, released in the United States in early 1987 as '' 3-D WorldRunner'' on the NES. ''3-D WorldRunner'' was a
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
third-person platform game where players move in any forward-scrolling direction and leap over obstacles and chasms.(February 1999). "Hironobu Sakaguchi: The Man Behind the Fantasies". ''Next Generation Magazine'', vol 50, pages 87-90. It was also notable for being one of the first
stereoscopic video game A stereoscopic video game (also S-3D video game) is a video game which uses stereoscopic technologies to create depth perception for the player by any form of stereo display. Such games should not to be confused with video games that use 3D ga ...
s. His second Square project was ''Highway Star'' (''
Rad Racer ''Rad Racer'', known as in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through ...
'' in the U.S.), a stereoscopic 3-D racing game also designed for the '' Famicom 3D System'' in 1987. According to Sakaguchi, Square initially hired Gebelli for his 3D programming techniques, as seen in ''3-D WorldRunner'' and ''Rad Racer''. At the time, Gebelli did not know any Japanese and had no translator, so it was initially difficult to communicate with Sakaguchi. There were only three staff members working on both games, Gebelli, Sakaguchi, and graphic designer Kazuko Shibuya. Both games were commercially successful, selling about 500,000 copies each.


''Final Fantasy''

Gebelli then teamed up with Sakaguchi,
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the '' Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
and Yoshitaka Amano as part of Square's A-Team to produce ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'', the first entry in the popular ''Final Fantasy'' series. A
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
released for the NES in 1987 in Japan, it featured several unique features, a character creation system, the concept of
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a ...
, side-view battles and transportation by canoe, boat and airship. It also had the first RPG
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than t ...
, a sliding puzzle added by Gebelli into the game despite its not being part of Squaresoft's original game design. He went on to program ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the '' Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, th ...
'', released in 1988, introducing an "emotional storyline, morally ambiguous characters, tragic events". He also made the story "emotionally experienced rather than concluded from gameplay and conversations". The game replaced traditional levels and experience points with a new activity-based progression system that required "gradual development of individual statistics through continuous actions of the same kind". ''Final Fantasy II'' also featured open-ended exploration and an innovative
dialogue system A dialogue system, or conversational agent (CA), is a computer system intended to converse with a human. Dialogue systems employed one or more of text, speech, graphics, haptics, gestures, and other modes for communication on both the input and o ...
where players use keywords or phrases during conversations with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
s. Gebelli went on to program ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' in 1990, which introduced the job system, a character progression engine allowing the changing and combination of
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es. Midway through the development of both ''Final Fantasy II'' and ''III'', Gebelli returned to
Sacramento, California ) , image_map = Sacramento County California Incorporated and Unincorporated areas Sacramento Highlighted.svg , mapsize = 250x200px , map_caption = Location within Sacramento C ...
from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with materials and equipment needed to finish game production.


''Secret of Mana''

After completing ''Final Fantasy III'', Gebelli took another long vacation and later returned to work on ''Seiken Densetsu II'' (released as ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
'' in the U.S.), the second entry in the '' Mana'' series, released in 1993. The game made advances to the
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
genre, including its unique cooperative multiplayer gameplay. The team who created the game had worked the first three Final Fantasy titles: Gebelli,
Koichi Ishii , sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game r ...
, and
Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. Biography In ...
. The team developed ''Secret of Mana'' to be a launch title for
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
's CD-ROM add-on. After Sony and Nintendo backed out of making the console, the game was changed to fit a standard Super NES game pak. The game received considerable acclaim for its innovative pausable real-time battle system, stamina bar, the " Ring Command" menu system,Secret of Mana
Apple iPhone Apps
its innovative cooperative
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
gameplay,Secret of Mana hits App Store this month
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
and the customizable AI settings for computer-controlled allies.


Later life (1994–present)

Following ''Secret of Mana's'' completion, Gebelli retired with income from Square royalties and travelled the world. In August 1998, Gebelli attended an Apple II Reunion in
Dallas, Texas Dallas () is the third largest city in Texas and the largest city in the Dallas–Fort Worth metroplex, the fourth-largest metropolitan area in the United States at 7.5 million people. It is the largest city in and seat of Dallas County ...
, at video game developer Ion Storm offices. There, Gebelli met developer and fan John Romero, who interviewed him. John Romero
Nasir Gebelli Interview at Ion Storm, 1998
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
(February 6, 2017)
Gebelli lives in
Sacramento, California ) , image_map = Sacramento County California Incorporated and Unincorporated areas Sacramento Highlighted.svg , mapsize = 250x200px , map_caption = Location within Sacramento C ...
, where he has lived most of his life.


Legacy

John Romero (''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'', ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', '' Quake'') credited Gebelli as a significant influence on his career as a game designer. He also cited Gebelli as his favorite programmer and a notable inspiration, mentioning his fast action and 3D programming work on games such as ''Horizon V'' and ''Zenith''. Gebelli also inspired the careers of other developers, such as Mark Turmell (''
NBA Jam ''NBA Jam'' (sometimes "Jam" for short) is a long-running basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway, the game found popularity with its photorealistic digiti ...
'', '' Smash TV'').
Jordan Mechner Jordan Mechner (born June 4, 1964) is an American video game designer, author, screenwriter, and filmmaker. He is best known for designing and programming the Broderbund Apple II games '' Karateka'' and '' Prince of Persia'' in the 1980s, the l ...
has also credited Gebelli's work on the Apple II as inspiration and as a major influence on the creation of ''
Karateka (; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujia ...
'' and ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
''. Richard Garriott ('' Ultima'') also praised Gebelli's ability to craft games that "were really playable and fun!" ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' went on to become a major franchise, and Hironobu Sakaguchi went on to become a well-known figure in the game industry. ''Final Fantasy''s side-view battles became the norm for numerous console RPGs. Developers used ''Final Fantasy II''s activity-based progression system in several later RPG series, such as the ''
SaGa is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to th ...
,''Romancing SaGa
RPG Fan
'' Grandia,'' and ''
The Elder Scrolls ''The Elder Scrolls'' is a series of Action role-playing game, action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on Nonlinear gameplay, free-form gameplay in an ...
'' series. ''Final Fantasy III''s job system became a recurring element in the ''Final Fantasy'' series. ''Secret of Mana'' has also influenced later action RPGs,Dungeon Siege III Developer Interview
, ''NowGamer.com''
including modern titles such as ''
The Temple of Elemental Evil ''The Temple of Elemental Evil'' is an adventure module for the fantasy role-playing game ''Dungeons & Dragons'', set in the game's ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1985 for the first edition ''A ...
'' and ''
Dungeon Siege III ''Dungeon Siege III'' is an action role-playing game developed by Obsidian Entertainment. It was published by Square Enix for PlayStation 3, Xbox 360 and Microsoft Windows in June 2011. It is the third full and fifth overall release in the ''D ...
''. ''Rad Racer'' and ''Final Fantasy'' both contain anti-piracy checks that look for "NASIR" and "PROGRAMMED BY NASIR" respectively in memory.


List of games


Sirius software

* '' Both Barrels'' (1980, Apple II) * '' Star Cruiser'' (1980,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
) * '' Phantoms Five'' (1980, Apple II) * '' Cyber Strike'' (1980, Apple II) * '' Gorgon'' (1981, Apple II) * '' Space Eggs'' (1981, Apple II) * '' Pulsar II'' (1981, Apple II) * ''
Autobahn The (; German plural ) is the federal controlled-access highway system in Germany. The official German term is (abbreviated ''BAB''), which translates as 'federal motorway'. The literal meaning of the word is 'Federal Auto(mobile) Track' ...
'' (1981, Apple II)


Gebelli software

* '' Firebird'' (1981, Apple II) * '' Horizon V'' (1982,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
) * ''
Zenith The zenith (, ) is an imaginary point directly "above" a particular location, on the celestial sphere. "Above" means in the vertical direction ( plumb line) opposite to the gravity direction at that location ( nadir). The zenith is the "high ...
'' (1982, Apple II) * ''
Neptune Neptune is the eighth planet from the Sun and the farthest known planet in the Solar System. It is the fourth-largest planet in the Solar System by diameter, the third-most-massive planet, and the densest giant planet. It is 17 time ...
'' (1982, Apple II) * '' ScubaVenture'' (1983,
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
) * ''
Mouser Mouser may refer to: * A domestic cat used for hunting rodents, e.g. a farm cat or ship's cat * Chief Mouser to the Cabinet Office, the official resident cat of the Prime Minister of the United Kingdom * Mouser Electronics, an online distributor ...
'' (1983,
IBM PCjr The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
)


Squaresoft

* '' 3-D WorldRunner'' (1987, FDS/ NES) * ''
Rad Racer ''Rad Racer'', known as in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through ...
'' (1987, NES) * '' JJ: Tobidase Daisakusen Part 2'' (1987, NES) * ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' (1987, NES) * ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the '' Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, th ...
'' (1988, NES) * ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' (1990, NES) * ''
Secret of Mana ''Secret of Mana'', originally released in Japan as is a 1993 action role-playing game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. It is the sequel to the 1991 game ''Seiken Densetsu'', rele ...
'' (1993,
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
)


References


External links


Moby Games bio of Nasir Gebelli


{{DEFAULTSORT:Gebelli, Nasir 1957 births Living people American video game designers American video game programmers American people of Iranian descent Exiles of the Iranian Revolution in the United States Final Fantasy designers Naturalized citizens of the United States Square Enix people