NEXPTIME
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In
computational complexity theory In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by ...
, the
complexity class In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of ...
NEXPTIME (sometimes called NEXP) is the set of
decision problem In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whethe ...
s that can be solved by a
non-deterministic Turing machine In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' comp ...
using time 2^. In terms of
NTIME In computational complexity theory, the complexity class NTIME(''f''(''n'')) is the set of decision problems that can be solved by a non-deterministic Turing machine which runs in time ''O''(''f''(''n'')). Here ''O'' is the big O notation, ''f'' is ...
, :\mathsf = \bigcup_ \mathsf(2^) Alternatively, NEXPTIME can be defined using deterministic Turing machines as verifiers. A
language Language is a structured system of communication. The structure of a language is its grammar and the free components are its vocabulary. Languages are the primary means by which humans communicate, and may be conveyed through a variety of met ...
''L'' is in NEXPTIME if and only if there exist polynomials ''p'' and ''q'', and a deterministic Turing machine ''M'', such that * For all ''x'' and ''y'', the machine ''M'' runs in time 2^ on input * For all ''x'' in ''L'', there exists a string ''y'' of length 2^ such that * For all ''x'' not in ''L'' and all strings ''y'' of length 2^, We know : and also, by the
time hierarchy theorem In computational complexity theory, the time hierarchy theorems are important statements about time-bounded computation on Turing machines. Informally, these theorems say that given more time, a Turing machine can solve more problems. For example, ...
, that : If , then (
padding argument In computational complexity theory, the padding argument is a tool to conditionally prove that if some complexity classes are equal, then some other bigger classes are also equal. Example The proof that P =  NP implies EXP =&nbs ...
); more precisely, if and only if there exist
sparse language In computational complexity theory, a sparse language is a formal language (a set of strings) such that the complexity function, counting the number of strings of length ''n'' in the language, is bounded by a polynomial function of ''n''. They are ...
s in NP that are not in P.


Alternative characterizations

NEXPTIME often arises in the context of
interactive proof system In computational complexity theory, an interactive proof system is an abstract machine that models computation as the exchange of messages between two parties: a ''prover'' and a ''verifier''. The parties interact by exchanging messages in order t ...
s, where there are two major characterizations of it. The first is the MIP proof system, where we have two all-powerful provers which communicate with a randomized polynomial-time verifier (but not with each other). If the string is in the language, they must be able to convince the verifier of this with high probability. If the string is not in the language, they must not be able to collaboratively trick the verifier into accepting the string except with low probability. The fact that MIP proof systems can solve every problem in NEXPTIME is quite impressive when we consider that when only one prover is present, we can only recognize all of PSPACE; the verifier's ability to "cross-examine" the two provers gives it great power. See interactive proof system#MIP for more details. Another interactive proof system characterizing NEXPTIME is a certain class of
probabilistically checkable proof In computational complexity theory, a probabilistically checkable proof (PCP) is a type of proof that can be checked by a randomized algorithm using a bounded amount of randomness and reading a bounded number of bits of the proof. The algorithm i ...
s. Recall that NP can be seen as the class of problems where an all-powerful prover gives a purported proof that a string is in the language, and a deterministic polynomial-time machine verifies that it is a valid proof. We make two changes to this setup: * Add randomness, the ability to flip coins, to the verifier machine. * Instead of simply giving the purported proof to the verifier on a tape, give it random access to the proof. The verifier can specify an index into the proof string and receive the corresponding bit. Since the verifier can write an index of polynomial length, it can potentially index into an exponentially long proof string. These two extensions together greatly extend the proof system's power, enabling it to recognize all languages in NEXPTIME. The class is called PCP(poly, poly). What more, in this characterization the verifier may be limited to read only a constant number of bits, i.e. NEXPTIME = PCP(poly, 1). See
probabilistically checkable proof In computational complexity theory, a probabilistically checkable proof (PCP) is a type of proof that can be checked by a randomized algorithm using a bounded amount of randomness and reading a bounded number of bits of the proof. The algorithm i ...
s for more details.


NEXPTIME-complete

A decision problem is NEXPTIME-complete if it is in NEXPTIME, and every problem in NEXPTIME has a
polynomial-time many-one reduction In computational complexity theory, a polynomial-time reduction is a method for solving one problem using another. One shows that if a hypothetical subroutine solving the second problem exists, then the first problem can be solved by transforming ...
to it. In other words, there is a polynomial-time
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
that transforms instances of one to instances of the other with the same answer. Problems that are NEXPTIME-complete might be thought of as the hardest problems in NEXPTIME. We know that NEXPTIME-complete problems are not in NP; it has been proven that these problems cannot be verified in
polynomial time In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by ...
, by the
time hierarchy theorem In computational complexity theory, the time hierarchy theorems are important statements about time-bounded computation on Turing machines. Informally, these theorems say that given more time, a Turing machine can solve more problems. For example, ...
. An important set of NEXPTIME-complete problems relates to succinct circuits. Succinct circuits are simple machines used to describe graphs in exponentially less space. They accept two vertex numbers as input and output whether there is an edge between them. If solving a problem on a graph in a natural representation, such as an
adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph. The elements of the matrix indicate whether pairs of vertices are adjacent or not in the graph. In the special case of a finite simp ...
, is
NP-complete In computational complexity theory, a problem is NP-complete when: # it is a problem for which the correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by tryi ...
, then solving the same problem on a succinct circuit representation is NEXPTIME-complete, because the input is exponentially smaller (under some mild condition that the NP-completeness reduction is achieved by a "projection").C. Papadimitriou. ''Computational Complexity'' Addison-Wesley, 1994. . Section 20.1, pg.492. As one simple example, finding a
Hamiltonian path In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex ...
for a graph thus encoded is NEXPTIME-complete.


See also

*
Game complexity Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity. Measures of game comple ...
* NP *
EXPTIME In computational complexity theory, the complexity class EXPTIME (sometimes called EXP or DEXPTIME) is the set of all decision problems that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, wh ...


References

* , * {{DEFAULTSORT:Nexptime Complexity classes