Normal Play Convention
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A normal play convention in a game is the method of determining the winner that is generally regarded as standard. For example: *Preventing the other player from being able to move *Being the first player to achieve a target *Holding the highest value hand *Taking the most
card tricks Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some ...
In
combinatorial game theory Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Study has been largely confined to two-player games that have a ''position'' that the players ...
, the normal play convention of an
impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference betw ...
is that the last player able to move is the winner. By contrast "
misère game Misère ( French for "destitution"), misere, bettel, betl, or (German for "beggar"; equivalent terms in other languages include , , ) is a bid in various card games, and the player who bids misère undertakes to win no tricks or as few as possi ...
s" involve upsetting the convention and declaring a winner the individual who would normally be considered the loser. Gaming {{Game-stub