Nina Freeman
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Nina Freeman (born March 15, 1990) is an American video game designer known for her games with themes of sexuality and self-reflection. A former game designer at Fullbright, she developed and published numerous video games and is a co-founder of the Code Liberation Foundation, a non-for-profit organization that makes an effort to diversify employment within STEAM fields.


Academic career and personal life

While a student at Pace University in Lower Manhattan, New York, Freeman was drawn to the work of
Frank O’Hara Francis Russell "Frank" O'Hara (March 27, 1926 – July 25, 1966) was an American writer, poet, and art critic. A curator at the Museum of Modern Art, O'Hara became prominent in New York City's art world. O'Hara is regarded as a leading figure i ...
and other poets of the New York School. She admired how they documented their lives through verses that were witty, conversational, and confessional all at once. As a teenager, Freeman was a devoted player of Final Fantasy Online, an
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
.


Works, awards, and accomplishments

Freeman developed her first game in 2012 based on a science fiction poem she wrote, though it remains unreleased. In 2013, Freeman co-founded the Code Liberation Foundation on
International Women's Day International Women's Day (IWD) is a global holiday celebrated annually on March 8 as a focal point in the women's rights movement, bringing attention to issues such as gender equality, reproductive rights, and violence and abuse against wom ...
, a program offering free development workshops in order to facilitate more women to create video games. Her game ''Bum Rush'' (2016) debuted at
NYU New York University (NYU) is a private university, private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then-United States Secretary of the Treasu ...
Game Center 2015 No Quarter event and was released for free on July 6, 2016, for
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
and Windows. She was included in Forbes
30 Under 30 ''Forbes'' 30 Under 30 is a set of lists of people under 30 years old issued annually by ''Forbes'' magazine and some of its regional editions. The American lists recognize 600 business and industry figures, with 30 selected in twenty industries ...
2016 list of influential video game industry figures. Her autobiographical game ''How Do You Do It'' deals with the discovery of sexuality through toy dolls after viewing the movie ''Titanic''. It was developed during the 2014 Global Game Jam and was a finalist at the Independent Games Festival and Indiecade. In 2015, Freeman released '' Cibele''. The game tells the story of a teenage girl, engaged in a whirlwind online romance with a fellow gamer, and is based on a personal experience she had during her college years. The game gained praise for its characters and intimate stories and received the Nuovo Award at the 2016 Independent Games Festival. At Fullbright, she worked as a game and level designer for their second release, Tacoma. The game sold fewer copies than the studio's previous game '' Gone Home'', but made enough sales to allow them to continue developing games. In January 2020, Freeman resigned from Fullbright to focus on her own projects, working on a narrative domestic horror game with her partner, Jake Jefferies. In 2021, Freeman released ''Last Call'', which was nominated for the Excellence in Narrative award at the 2022 Independent Games Festival. As of 2022, Freeman has expressed the desire to make personal games about sex and human relationships. Her ultimate goal for each game is to elicit what she calls “player-character embodiment,” as in ''Cibele''. The game is partially inspired by Freeman's experience of finding a real-life partner through an MMORPG, and exploring how these relationships manifest. The gameplay is said to alternate between exploring files on a simulated version of a desktop and controlling an avatar in a fictional MMORPG. A release date is yet to be announced.


Notable works

*'' Cibele'', 2015 indie video game. *'' Tacoma'', 2017
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
(level design). *''We Met in May'', 2019 indie video game. *''Last Call'', 2021 indie video game.


References


External links

* *https://www.pace.edu/dyson/dyson-digital-digest/spring-2016/poet-turned-indie-gamer-nina-freeman *http://ninasays.so/games/ *http://www.interviewwithanartist.net/ninafreeman/ *https://www.pace.edu/magazine/features/30-under-30/nina-freeman *http://www.digiart21.org/art/cibele {{DEFAULTSORT:Freeman, Nina American video game designers Polytechnic Institute of New York University alumni Living people 1990 births Women video game designers