Newton Game Dynamics
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Newton Game Dynamics is an open-source
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or
iterative Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. ...
methods. Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
s is being developed.


Games that used Newton

This is a select list of games using Newton Game Dynamics. * '' Amnesia: Rebirth'' * '' Amnesia: A Machine for Pigs'' * '' Amnesia: The Dark Descent'' * '' b4n92uid theBall'' * '' City Bus Simulator'' * Future Pinball – a 3D pinball editing and gaming application * '' Mount & Blade'' * ''
Nicktoons Winners Cup Racing ''Nicktoons Winners Cup Racing'' is an racing video game developed by American studio Pronto Games, Inc. and published by ValuSoft, with THQ. It was released on February 15, 2006, in the United States, exclusively for the Microsoft Windows oper ...
'' * '' Overclocked: A History of Violence'' * '' Penumbra: Overture'' * '' Penumbra: Black Plague'' * '' Penumbra: Requiem'' * ''SOMA'' * '' Steam Brigade''


Engines which incorporated Newton

A list of game engines using Newton Game Dynamics: * HPL Engine 1, 2, and 3 * NoxetEngine (Work in progress) * Mango Game Engine * PixelLight * Quest3DQuest3D
/ref> * Truevision3D


See also

* Physics Abstraction Layer (PAL) * Open Dynamics Engine (ODE) *
Project Chrono Project Chrono is a physics engine developed by University of Wisconsin-Madison and University of Parma and members of its open source community. It supports simulating rigid and soft body dynamics, collision detection, vehicle dynamics, fluid- ...


External links


Github repository with latest development changes

Official Newton Game Dynamics homepage


References

{{Physics engines Computer physics engines Software using the zlib license