Neverwinter Nights (MMORPG)
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''Neverwinter Nights'' was the first multiplayer online
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
to display graphics, and ran from 1991 to 1997 on
AOL AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo (2017â ...
.


Gameplay

''Neverwinter Nights'' was developed with gameplay similar to previous games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle.


Development

''Neverwinter Nights'' was a co-development of AOL,
Beyond Software Beyond Software was a video game publisher in the UK in the 1980s. It was set up by the EMAP publishing group in 1983 and published numerous titles on the Commodore 64, Dragon 32, ZX Spectrum and Amstrad CPC, but met with very little succes ...
, SSI, and TSR. It was the first multiplayer online
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
to display graphics.Stormfront Studios Honored At 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game
MCV, January 10, 2008
Don Daglow and the Beyond Software game design team began working with AOL on original online games in 1987, in both text-based and graphical formats. At the time AOL was a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
only online service, known as
Quantum Computer Services AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo! Inc. ...
, with just a few thousand subscribers, and was called Quantum Link. Online graphics in the late 1980s were severely restricted by the need to support modem data transfer rates as slow as 300 bits per second (bit/s). In 1989 the Beyond Software team started working with SSI on '' Dungeons & Dragons'' games using the Gold Box engine that had debuted with '' Pool of Radiance'' in 1988. Within months they realized that it was technically feasible to combine the ''Dungeons & Dragons'' Gold Box engine with the community-focused gameplay of online titles to create an online
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
with graphics although the multiplayer graphical flight combat game
Air Warrior ''Air Warrior'' was a multiplayer online combat flight simulation game launched by Kesmai in 1988. It was hosted on GEnie and used that service as a server for client software running on a variety of personal computers. It underwent continual imp ...
(also from Kesmai) had been online since 1987; all prior online RPGs had been based on text. In a series of meetings in San Francisco and Las Vegas with AOL's
Steve Case Stephen McConnell Case (born August 21, 1958) is an American businessman, investor, and philanthropist best known as the former chief executive officer and chairman of America Online (AOL). Case joined AOL's predecessor company, Quantum Computer ...
and Kathi McHugh, TSR's Jim Ward and SSI's
Chuck Kroegel Chuck Kroegel (born 1952 in Oakland, California) is an American video game designer. He was an executive for many years with Strategic Simulations (SSI), and played a role in developing their position as an industry leader in war games and role ...
, Daglow and programmer
Cathryn Mataga Cathryn Mataga (born William Mataga) is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit family games for Synapse Software in the early to mid 1980s, including '' Shamus'', ...
convinced the other three partners that the project was indeed possible. Case approved funding for ''NWN'' and work began with the game going live 18 months later in March 1991. Daglow chose Neverwinter as the game's location because of its magical features (a river of warm water that flowed from a snowy forest into a northern sea), and its location near a wide variety of terrain types. The area also was close enough to the settings of the other Gold Box games to allow subplots to intertwine between the online and the disk-based titles. In late June 1997,
America Online AOL (stylized as Aol., formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City. It is a brand marketed by the current incarnation of Yahoo! Inc. ...
announced it would be closing down the online game world on July 19. The company also said it would start a new games channel called World Play, which would cost two dollars per hour to play. ''Neverwinter Nights'' was the only game in the company's roster which did not make the transition to the new service.


Reception


Critical reception

The game was reviewed in 1992 in ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #179 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' wrote that "fans of the Gold Box series know what to expect ... and the human element makes it that much better". According to GameSpy "with hundreds of loyal players all adventuring in the same city between 1991 and 1997 when AOL pulled the plug, politics, guilds, and alliances quickly formed a social community that was far more important than the actual game". In 2008 ''Neverwinter Nights'' was honored (along with '' EverQuest'' and '' World of Warcraft'') at the 59th Annual
Technology & Engineering Emmy Award The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineer ...
s for advancing the art form of
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
games. Don Daglow accepted the award for project partners Beyond Software, AOL and Wizards of the Coast.


Commercial performance

The capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately, the game became a free part of the AOL subscriber service. Near the end of its run in 1997, the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4,000% increase over 1991.


Legacy

Much of the game's popularity was based on the presence of active and creative player
guilds A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular area. The earliest types of guild formed as organizations of tradesmen belonging to a professional association. They sometimes ...
, who staged many special gaming events online for their members. It is this committed fan base that BioWare sought when they licensed the rights to ''Neverwinter Nights'' from AOL and TSR as the basis for the later ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
'' game. ''NWN'' gained incidental media attention from AOL tech and marketing staff by appearing in the ''
Don't Copy That Floppy ''Don't Copy That Floppy'' was an anti-copyright infringement campaign run by the Software Publishers Association (SPA) beginning in 1992. The video for the campaign, starring M. E. Hart as "MC Double Def DP", was filmed at Cardozo High Sch ...
'' campaign by the
Software Publishers Association The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new na ...
. In 1998, development work began on a fanmade clone of ''Neverwinter Nights'' called ''Forgotten World'', which opened for play in 2003. , though its website and forums remain operational, the game server itself was last online in 2015. An offline, singleplayer version of the game remained available for download, but it does not allow saving progress since the servers were shut down. After the release of BioWare's non-MMO ''Neverwinter Nights'' game in 2002, a group of former ''Neverwinter Nights'' players used the Aurora toolset included with the new game to reconstruct the content of the original ''Neverwinter Nights'' and host it online as a multiplayer game, albeit with limited player capacity. ''Neverwinter Nights: Resurrection'' was modestly successful early on in drawing former ''Neverwinter Nights'' players, but player numbers dwindled over the years as online gaming options expanded and the underlying game technology aged. A post on IGN from the game's host revealed that ''Neverwinter Nights: Resurrection'' shut down its servers on July 31, 2012. In 2012 a single-player conversion of ''Neverwinter Nights'' was released for ''
Unlimited Adventures ''Forgotten Realms: Unlimited Adventures'', also known as ''Unlimited Adventures'', or by the acronyms ''FRUA'' or ''UA'', is a video game originally released on March 17, 1993, by Strategic Simulations, for the IBM PC and Macintosh. Gameplay ' ...
'' after two years of development. A number of games set in and around the city of Neverwinter were later released:
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dra ...
(2002), Neverwinter Nights 2 (2006), and Neverwinter (2013).


References


External links


''Neverwinter Nights''
on
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The Original Neverwinter NightsUGO & GameBanshee interview on history of original NWN
{{DEFAULTSORT:Neverwinter Nights (1991 Video Game) Neverwinter Nights 1991 video games AOL DOS games DOS-only games Gold Box Inactive massively multiplayer online games Massively multiplayer online role-playing games Role-playing video games Stormfront Studios games Strategic Simulations games Tactical role-playing video games Video games developed in the United States Video games with oblique graphics