Neuromancer (computer Game)
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''Neuromancer'' is an adventure video game developed by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
and published by Mediagenic (a brand name that Activision was also known by). It was released in 1988 for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, Apple IIGS,
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
, and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. It was loosely based on
William Gibson William Ford Gibson (born March 17, 1948) is an American-Canadian speculative fiction writer and essayist widely credited with pioneering the science fiction subgenre known as ''cyberpunk''. Beginning his writing career in the late 1970s, his ...
's 1984 novel of the same name and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It has a soundtrack based on the
Devo Devo (, originally ) is an American rock band from Akron, Ohio, formed in 1973. Their classic line-up consisted of two sets of brothers, the Mothersbaughs (Mark and Bob) and the Casales (Gerald and Bob), along with Alan Myers. The band had a ...
song "Some Things Never Change" from their album ''
Total Devo ''Total Devo'' is the seventh studio album by American new wave band Devo, released on May 24, 1988 by Enigma Records, just under four years after their previous album, '' Shout'' (1984). "Disco Dancer" hit No. 45 on ''Billboards Hot Dance Club ...
''. Writer Timothy Leary had sub-contracted the rights to a video game adaptation of the novel, and eventually brought the project to Interplay to develop.


Gameplay

The gameplay was split between a traditional adventure setting, where a player could interact with "real world" inhabitants within Chiba City, and a 3D grid representation of cyberspace once he'd managed to regain access. Different "real world" locations led to different grid sectors, thus developing the plot and enriching the immersion. Cyberspace combat was also simulated in the game as the player attempted to breach ICE (Intrusion Countermeasure Electronics) to gain entry to database nodes and potentially face the formidable AIs (Artificial Intelligences) that hide behind them. "Combat" with ICE consisted of the ICE and the player doing damage to each other (the former through a built-in attack form, the latter based on what programs the player ran; some programs did one-time damage, some did damage over time for a while, and some had other effects such as slowing down the ICE) until either the ICE "cracked" or the player was kicked out of cyberspace. Combat with AIs was similar, except that AIs were damaged primarily with skills rather than programs; were invulnerable until hit at least once with a specific skill or program; and the result of "losing" was character death. Neuromancer was somewhat forgiving of even "death", as a deceased character would be reanimated for the price of whatever money was in his credit chip at the time of death - although remaining logged into cyberspace at some points required credit payment. Skills and abilities can be purchased as "skill chips" that can be used in a brain jack implanted in the protagonist's head, giving him an edge in a variety of situations. Skills could also increase with successful completion of a difficult task. The game also used a
code wheel {{Refimprove, date=September 2008 A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
as a form of
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on ...
. The code wheel was necessary to access the PAX terminals in the game at certain points and without it the player hits a dead-end in the plot.


Plot

The game is loosely based on the events of the novel '' Neuromancer'' by William Gibson. Locations, characters, items and nuances of cyberspace from the novel appear. Taking place in the year 2058 in
Chiba Chiba may refer to: Places China * (), town in Jianli County, Jingzhou, Hubei Japan * Chiba (city), capital of Chiba Prefecture ** Chiba Station, a train station * Chiba Prefecture, a sub-national jurisdiction in the Greater Tokyo Area on ...
,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
, the plot centered on the protagonist attempting to discover the truth behind the mysterious disappearances of his friends as well as other, less friendly cyberspace cowboys. Unfortunately, the player's character has fallen on hard times and has had to pawn his cyberspace deck. He awakes in a plate of Ratz' famous spaghetti, and the first order of business is to find some way to retrieve his old deck from the nearby pawnshop. After obtaining the deck and upgrading the software to enable cyberspace access, the character finds that users of the Matrix are being killed or flatlined by a group of AIs led by a renegade named Greystoke. After destroying Greystoke, the player meets Neuromancer who explains that he has manipulated the player into killing the other AIs, and traps him on a virtual island (as in the ending of the book). However, the player can use their skills to escape and destroy Neuromancer, making the Matrix safe again. Some other aspects of the book are included in the game as red herrings. For example, the character Armitage can contact the player at one point, but if the player accepts his mission, he and Armitage are immediately arrested.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' gave ''Neuromancer'' a very favorable review, citing the game's pacing and wit, as well as the use of Gibson's setting. Combat was also praised, as was the reward of information for winning combat. The only complaints it had about the game were the predetermined responses in conversation, and the excessive use of disk swapping. The magazine awarded it a title of "Adventure Game of the Year", and in 1996 included it on lists of the "150 Best Games of All Time" and "15 best ways to die in computer gaming". '' Compute!'' also favorably reviewed the game, citing the graphics, user interface, and the Devo soundtrack, and only criticizing the "adolescent jokes". The magazine named the game to its list of "nine great games for 1989". In 2004, ''Neuromancer'' was inducted into
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's list of the greatest games of all time.


Reviews

*''
Challenge Challenge may refer to: * Voter challenging or caging, a method of challenging the registration status of voters * Euphemism for disability * Peremptory challenge, a dismissal of potential jurors from jury duty Places Geography *Challenge, C ...
'' #42 (1990)


References


External links


''Neuromancer''
at Hall of Light Amiga database * *

{{William Gibson 1988 video games Activision games Adventure games Amiga games Apple II games Apple IIGS games Commodore 64 games Cyberpunk video games DOS games Electronic Arts games Interplay Entertainment games Video games based on novels Video games developed in the United States Video games scored by Barry Leitch Video games set in Japan Video games set in the 2050s William Gibson