HOME

TheInfoList



OR:

''Network'' is a real-time,
two player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
business simulation game Business simulation games, also known as economic simulation games
developed by David Mullich for the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-mold ...
and published by Edu-Ware in 1980.


Gameplay

Two players play competitively against the computer, each taking the role of the programming chief for a major
television network A television network or television broadcaster is a telecommunications network for distribution of television program content, where a central operation provides programming to many television stations or pay television providers. Until the mid- ...
. Each side bids on new television shows to add to the season's line-up, schedules them, monitors the weekly ratings, and then drops shows with poor ratings or reschedules them to recover from mistakes at the end of the thirteen-week season. The side with the highest ratings is the winner.


Reception

Bruce Webster Bruce F. Webster is an American academic and software engineer. He is currently a principal at Bruce F. Webster & Associates and an adjunct professor in computer science at Brigham Young University. Early life and education Webster studied ...
reviewed ''Network'' in ''
The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 31. Webster commented that "Unfortunately, I just could not get interested in the game. It moves slowly and requires (for intelligent play) that the players keep track of a lot of information that is not always easily accessible. One friend I played against quit out of boredom at one point, and I found myself yawning. There is a lack of tension, which means that personal interest must be the overriding factor in playing the game - and I'm just not that interested in network planning. If you are, then this is the game for you; otherwise, I'm afraid you'll just be disappointed."


References

*


External links

* * {{DEFAULTSORT:Network 1980 video games Apple II games Apple II-only games Business simulation games Edu-Ware games Multiplayer and single-player video games Video games developed in the United States